Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine/renderer/src
2021-04-19 23:39:34 -04:00
..
dofpass.cpp Begin transition to new render target system 2021-02-16 19:22:32 -05:00
frustum.cpp Move frustum class into renderer 2020-08-19 22:09:14 -04:00
imguipass.cpp Move current frame counting to rendering instead of during the imgui pass 2021-04-18 21:39:53 -04:00
materialcompiler.cpp Add basic shader editing system 2021-02-16 17:10:37 -05:00
renderer.cpp The unorm render pass is now created again 2021-04-19 23:39:34 -04:00
scenecapture.cpp Add basic shader editing system 2021-02-16 17:10:37 -05:00
shadowpass.cpp Delay static shadowmap generation by five frames to prevent them from "sticking" 2021-04-18 22:14:19 -04:00
smaapass.cpp Begin transition to new render target system 2021-02-16 19:22:32 -05:00