Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine/renderer/include
2022-02-15 11:25:13 -05:00
..
dofpass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
font.hpp Add initial files 2020-08-11 12:07:21 -04:00
frustum.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
imguipass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
materialcompiler.hpp Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
pass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
render_options.hpp iOS builds now successfully build 2022-02-12 20:24:54 -05:00
renderer.hpp Remove some old and unused render pipelines 2022-02-08 09:37:39 -05:00
rendertarget.hpp Remove dynamic data system, replace it on the renderer level 2021-02-17 08:51:47 -05:00
scenecapture.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
shadowpass.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
smaapass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00