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prism/engine
Joshua Goins aa8968625b Add sibenik scene to example app
* Sourced from McGuire Computer Graphics Archive
* New compiled materials from models are pointed to the textures directory by default
* New models are given a "material hint" for easier authoring, will be an seperate option later on
* Introduced model version 7
2022-02-03 10:49:02 -05:00
..
asset Add sibenik scene to example app 2022-02-03 10:49:02 -05:00
audio Remove portaudio 2021-10-14 08:59:04 -04:00
core Add ability to select directory through imgui file picker 2022-02-01 20:53:47 +00:00
gfx Remove some extra debug messages 2021-10-14 08:58:53 -04:00
log Fix log messages not getting newlines in stdout 2021-10-12 11:25:58 -04:00
math Remove explicit Matrix constructor 2021-10-14 16:42:37 -04:00
platform Some minor code refactoring 2021-10-14 08:51:58 -04:00
renderer Rip out the material node system 2022-02-03 10:00:59 -05:00
shadercompiler Some minor code refactoring 2021-10-14 08:51:58 -04:00
shaders Fix BRDF integration 2021-05-11 14:34:31 -04:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Some minor code refactoring 2021-10-14 08:51:58 -04:00
CMakeLists.txt Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00