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This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine
2021-07-18 18:29:30 -04:00
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asset Default intiialize material float node values 2021-06-01 12:10:58 -04:00
audio Rename Path -> path 2021-05-12 09:05:56 -04:00
core Reduce shadow and probe generation delay from 5->1 frames 2021-06-01 12:34:32 -04:00
gfx Fix linux build issue 2021-07-18 18:29:30 -04:00
log Move console and log namespaces to prism 2021-04-20 11:23:53 -04:00
math Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
platform Rename Path -> path 2021-05-12 09:05:56 -04:00
renderer Create presentation command buffers for each surface instead of sharing globally 2021-06-01 12:05:48 -04:00
shadercompiler Rename Path -> path 2021-05-12 09:05:56 -04:00
shaders Fix BRDF integration 2021-05-11 14:34:31 -04:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
CMakeLists.txt Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00