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prism/engine
2020-08-19 17:19:20 -04:00
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asset Load vec3 constant node types from disk 2020-08-18 09:16:35 -04:00
audio Add initial files 2020-08-11 12:07:21 -04:00
core Fix material saving 2020-08-17 10:21:32 -04:00
gfx Add support for greater depth function 2020-08-18 00:45:56 -04:00
log Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
math Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
renderer Fix spot shadows being used upside down 2020-08-19 17:19:20 -04:00
shadercompiler Add better documentation for ShaderCompiler 2020-08-15 20:42:14 -04:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
CMakeLists.txt Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00