Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine/renderer/include
2021-04-19 11:40:10 -04:00
..
dofpass.hpp Add toggle for experimental depth of field effect 2020-09-22 21:47:11 -04:00
font.hpp Add initial files 2020-08-11 12:07:21 -04:00
frustum.hpp Remove unnecessary includes 2020-09-20 23:31:03 -04:00
imguipass.hpp Put imgui buffers into render targets 2021-02-17 01:32:46 -05:00
materialcompiler.hpp Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
pass.hpp Put imgui buffers into render targets 2021-02-17 01:32:46 -05:00
render_options.hpp Disable IBL on Windows 2021-02-05 20:21:25 -05:00
renderer.hpp Rename some Renderer functions to make their intent clearer 2021-04-19 11:40:10 -04:00
rendertarget.hpp Remove dynamic data system, replace it on the renderer level 2021-02-17 08:51:47 -05:00
scenecapture.hpp Add initial files 2020-08-11 12:07:21 -04:00
shadowpass.hpp Fix up IBL stuff on Vulkan 2021-02-15 19:01:17 -05:00
smaapass.hpp Begin transition to new render target system 2021-02-16 19:22:32 -05:00