The web backend however, is being kept - for the future in case WebGPU gets added back or WebGL support is added
129 lines
No EOL
3 KiB
CMake
Executable file
129 lines
No EOL
3 KiB
CMake
Executable file
cmake_minimum_required(VERSION 3.20)
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project(PrismEngine)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake)
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# enable folders in IDEs that support this feature
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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include(${CMAKE_CURRENT_LIST_DIR}/cmake/Common.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/cmake/AddPlatformExecutable.cmake)
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include(FetchContent)
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# options
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option(BUILD_TOOLS "Build tools for curating content for Prism" OFF)
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option(BUILD_EXAMPLE "Build example program" ON)
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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message("Linux build detected!")
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find_package(SDL2 CONFIG)
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if(NOT TARGET SDL2::SDL2)
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find_package(SDL2 REQUIRED)
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endif()
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set(ENABLE_VULKAN TRUE)
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set(ENABLE_LINUX TRUE)
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set(NEEDS_HOSTED_SHADER_COMPILER FALSE)
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin" AND NOT IOS)
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message("macOS build detected!")
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find_package(SDL2 REQUIRED)
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set(ENABLE_VULKAN TRUE)
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set(ENABLE_DARWIN TRUE)
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set(ENABLE_MACOS TRUE)
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set(ENABLE_METAL TRUE)
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set(CMAKE_XCODE_GENERATE_SCHEME OFF)
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set(NEEDS_HOSTED_SHADER_COMPILER FALSE)
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
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message("iOS build detected!")
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set(ENABLE_VULKAN TRUE)
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set(ENABLE_DARWIN TRUE)
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set(ENABLE_IOS TRUE)
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set(ENABLE_METAL TRUE)
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set(NEEDS_HOSTED_SHADER_COMPILER TRUE)
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set(EXTRA_PLATFORM_ARG "mobile")
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "tvOS")
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message("tvOS build detected!")
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set(ENABLE_VULKAN TRUE)
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set(ENABLE_DARWIN TRUE)
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set(ENABLE_TVOS TRUE)
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set(ENABLE_METAL TRUE)
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set(NEEDS_HOSTED_SHADER_COMPILER TRUE)
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set(EXTRA_PLATFORM_ARG "mobile")
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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message("Windows build detected!")
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find_package(SDL2 CONFIG REQUIRED)
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set(ENABLE_WINDOWS TRUE)
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set(ENABLE_VULKAN TRUE)
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set(ENABLE_DX12 TRUE)
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set(NEEDS_HOSTED_SHADER_COMPILER FALSE)
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Emscripten")
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message("Web build detected!")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g3 -O0")
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set(ENABLE_WEB TRUE)
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set(NEEDS_HOSTED_SHADER_COMPILER TRUE)
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endif()
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if(ENABLE_VULKAN)
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find_package(Vulkan)
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if(NOT TARGET Vulkan::Vulkan)
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message("Vulkan not found!")
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set(ENABLE_VULKAN FALSE)
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else()
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list(APPEND SHADER_LANGUAGES "spv")
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endif()
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endif()
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if(ENABLE_DX12)
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list(APPEND SHADER_LANGUAGES "hlsl")
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endif()
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if(ENABLE_METAL)
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list(APPEND SHADER_LANGUAGES "msl")
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endif()
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if(NEEDS_HOSTED_SHADER_COMPILER AND (NOT DEFINED SHADER_COMPILER_LOCATION))
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message(FATAL_ERROR "You are building for a platform that needs a hosted shader compiler. Please specify the path in SHADER_COMPILER_LOCATION!")
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endif()
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add_subdirectory(extern)
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# enable lto
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if (CMAKE_BUILD_TYPE EQUAL "Release")
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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add_subdirectory(platforms)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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add_subdirectory(engine)
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add_subdirectory(tools)
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if(BUILD_EXAMPLE)
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add_subdirectory(example)
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endif() |