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prism/engine/shaders/smaa_common.glsl
Joshua Goins b5655efe0e Fix more stuff in SMAA pass
Now it's no longer flipped for some reason, gamma correction soon to follow
2022-04-04 11:06:39 -04:00

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GLSL

#define SMAA_RT_METRICS viewport
#define SMAA_PRESET_ULTRA 1
#define SMAA_GLSL_4 1
#define SMAA_PREDICATION 1
#define SMAA_FLIP_Y 0
layout(push_constant) uniform PushConstant {
vec4 viewport;
};
#include "smaa.glsl"