* Now TransferSrc and TransferDst are defined for asset textures, specifically for loading image data into it and generating mipmaps from it. |
||
---|---|---|
.. | ||
asset.cpp |
* Now TransferSrc and TransferDst are defined for asset textures, specifically for loading image data into it and generating mipmaps from it. |
||
---|---|---|
.. | ||
asset.cpp |