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prism/engine/math/include
2021-04-20 12:07:00 -04:00
..
math.hpp Remove useless const from math header 2021-04-20 12:07:00 -04:00
matrix.hpp Fix vector union alignment for non-float matrices 2020-08-13 21:12:03 -04:00
plane.hpp Move frustum class into renderer 2020-08-19 22:09:14 -04:00
quaternion.hpp Add initial files 2020-08-11 12:07:21 -04:00
ray.hpp Move ray class to it's own file 2021-04-20 11:53:49 -04:00
transform.hpp Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
vector.hpp Make Vector4 construction from Vector3 take any type 2020-08-19 18:06:45 -04:00