Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine/shaders
Joshua Goins 3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
..
atmosphere.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
billboard.frag.glsl Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
billboard.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
blend.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
blend.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
brdf.frag.glsl Fix BRDF integration 2021-05-11 14:34:31 -04:00
brdf.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
color.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
color.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
common.nocompile.glsl Use proper 3d poission samples for point lights 2022-02-15 09:01:35 -05:00
debug.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
debug.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
dof.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
dof.vert.glsl Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
edge.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
edge.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
filter.frag.glsl Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
filter.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
gaussian.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
gaussian.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
histogram-average.comp.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
histogram.comp.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
imgui.frag.glsl Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
imgui.vert.glsl Removing some unnecessary std430's from push constant blocks 2022-02-20 22:51:23 -05:00
irradiance.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
irradiance.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
mesh.vert.nocompile.glsl Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
omnishadow.frag.glsl Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
post.frag.glsl Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
post.vert.glsl Removing some unnecessary std430's from push constant blocks 2022-02-20 22:51:23 -05:00
rendering.nocompile.glsl Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
scenecapture.vert.nocompile.glsl Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
shadow.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
shadow.vert.nocompile.glsl Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
sky.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
sky.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
smaa.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
smaa_common.glsl Removing some unnecessary std430's from push constant blocks 2022-02-20 22:51:23 -05:00