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prism/engine/shaders
2022-02-15 09:01:35 -05:00
..
atmosphere.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
billboard.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
billboard.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
blend.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
blend.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
brdf.frag.glsl Fix BRDF integration 2021-05-11 14:34:31 -04:00
brdf.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
color.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
color.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
common.nocompile.glsl Use proper 3d poission samples for point lights 2022-02-15 09:01:35 -05:00
debug.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
debug.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
dof.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
dof.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
edge.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
edge.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
filter.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
filter.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
gaussian.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
gaussian.vert.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
histogram-average.comp.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
histogram.comp.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
imgui.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
imgui.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
irradiance.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
irradiance.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
mesh.vert.nocompile.glsl Add parameters for metallic and roughness back 2022-02-08 08:50:10 -05:00
omnishadow.frag.glsl Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
post.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
post.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
rendering.nocompile.glsl Use proper 3d poission samples for point lights 2022-02-15 09:01:35 -05:00
scenecapture.vert.nocompile.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
shadow.frag.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
shadow.vert.nocompile.glsl Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
sky.frag.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
sky.vert.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
smaa.glsl Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
smaa_common.glsl Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00