Now it's much more usable, you are forced to use a hosted shader compiler on a platform that needs it (for example, iOS) and now CMake will error when it's missing. Now every platform is very specific on which languages it needs to be translated to, and whether a hosted compiler is needed. No more manually copying over shaders! |
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.. | ||
common | ||
cutsceneeditor | ||
editor | ||
fontcompiler | ||
modelcompiler | ||
shadercompiler | ||
CMakeLists.txt |