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prism/tools
Joshua Goins fb5558b076 A huge overhaul of how hosted shader compilers work
Now it's much more usable, you are forced to use a hosted
shader compiler on a platform that needs it (for example, iOS)
and now CMake will error when it's missing. Now every
platform is very specific on which languages it needs to
be translated to, and whether a hosted compiler
is needed. No more manually copying over shaders!
2022-02-20 22:51:05 -05:00
..
common Make prism editor compile again 2022-02-18 09:11:18 -05:00
cutsceneeditor Fix cutscene editor compilation 2022-02-18 09:56:48 -05:00
editor Update material editor for new system 2022-02-03 10:01:37 -05:00
fontcompiler Some minor code refactoring 2021-10-14 08:51:58 -04:00
modelcompiler Finally fix the model compiler window 2022-02-18 09:54:24 -05:00
shadercompiler A huge overhaul of how hosted shader compilers work 2022-02-20 22:51:05 -05:00
CMakeLists.txt Reorganize cmake folders 2020-09-22 12:54:08 -04:00