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redstrate
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prism
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2025-04-12
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d999485325
prism
/
engine
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redstrate
d999485325
Keep track of current texture layouts
...
* Fixes a few compute pipeline validation errors
2021-06-01 10:16:59 -04:00
..
asset
Rename vecX -> floatX
2021-05-12 09:56:44 -04:00
audio
Rename Path -> path
2021-05-12 09:05:56 -04:00
core
Add configurable light size parameter to debug menu
2021-05-12 10:46:33 -04:00
gfx
Keep track of current texture layouts
2021-06-01 10:16:59 -04:00
log
Move console and log namespaces to prism
2021-04-20 11:23:53 -04:00
math
Rename vecX -> floatX
2021-05-12 09:56:44 -04:00
platform
Rename Path -> path
2021-05-12 09:05:56 -04:00
renderer
Fix sampling modes on shadow maps
2021-05-12 10:52:57 -04:00
shadercompiler
Rename Path -> path
2021-05-12 09:05:56 -04:00
shaders
Fix BRDF integration
2021-05-11 14:34:31 -04:00
tests
Add initial files
2020-08-11 12:07:21 -04:00
utility
Rename vecX -> floatX
2021-05-12 09:56:44 -04:00
CMakeLists.txt
Completely redo the CMake shader compilation system
2021-05-09 19:10:23 -04:00