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prism/engine
Joshua Goins 94b83f4996 Remove duplicate std::filesystem::path hash function
Recent c++ std implementations now provide this (like they should've
from the beginning...)
2022-05-21 16:27:07 -04:00
..
asset Remove duplicate std::filesystem::path hash function 2022-05-21 16:27:07 -04:00
audio Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
core Output console commands into console output 2022-04-07 11:19:31 -04:00
gfx Fix implicit render pass dependencies and some more validation warnings 2022-04-04 10:38:08 -04:00
log Fix log messages not getting newlines in stdout 2021-10-12 11:25:58 -04:00
math Remove explicit Matrix constructor 2021-10-14 16:42:37 -04:00
platform Add file::seek method 2022-02-21 12:07:30 -05:00
renderer Seperate exposure pass from the rest of post processing 2022-04-04 12:15:15 -04:00
shadercompiler Goodbye, WebGPU 2022-03-10 10:26:59 -05:00
shaders Seperate exposure pass from the rest of post processing 2022-04-04 12:15:15 -04:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Revert "Another big WebGPU compatibility patch" 2022-03-10 10:21:09 -05:00
CMakeLists.txt Seperate exposure pass from the rest of post processing 2022-04-04 12:15:15 -04:00