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prism/engine/shaders/smaa_common.glsl

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GLSL

#define SMAA_RT_METRICS viewport
#define SMAA_PRESET_ULTRA 1
#define SMAA_GLSL_4 1
#define SMAA_PREDICATION 1
layout(push_constant) uniform PushConstant {
vec4 viewport;
mat4 correctionMatrix;
};
#include "smaa.glsl"