12 lines
228 B
GLSL
12 lines
228 B
GLSL
#define SMAA_RT_METRICS viewport
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#define SMAA_PRESET_ULTRA 1
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#define SMAA_GLSL_4 1
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#define SMAA_PREDICATION 1
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layout(push_constant) uniform PushConstant {
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vec4 viewport;
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mat4 correctionMatrix;
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};
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#include "smaa.glsl"
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