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prism/engine/renderer/include
Joshua Goins 3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
..
dofpass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
frustum.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
imguipass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
materialcompiler.hpp Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
pass.hpp Add [[nodiscard]] to some more methods 2022-02-21 00:14:47 -05:00
render_options.hpp Remove old macro'd render options 2022-03-06 19:17:09 -05:00
renderer.hpp Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
rendertarget.hpp Default initialize some more variables in example 2022-02-21 00:15:46 -05:00
scenecapture.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
shadowpass.hpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
smaapass.hpp Remove, cleanup some constructors 2022-02-21 00:14:12 -05:00