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prism/engine/base/shaders
Joshua Goins e68d6bceeb Fix a ton of issues in the Metal backend
* Remaining push constant issues should be phased out, more changes to
come regarding declaring shader resources to make it less error-prone,.
* Sampler creation is restored for create_texture, for now.
* EndRenderPass command type is now supported, to partially reset render
state when needed.
2022-06-27 14:10:31 -04:00
..
atmosphere.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
billboard.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
billboard.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
blend.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
blend.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
brdf.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
brdf.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
color.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
color.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
common.nocompile.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
debug.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
debug.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
dof.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
dof.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
edge.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
edge.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
expose.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
expose.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
filter.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
filter.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
gaussian.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
gaussian.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
histogram-average.comp.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
histogram.comp.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
imgui.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
imgui.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
irradiance.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
irradiance.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
mesh.vert.nocompile.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
omnishadow.frag.glsl Fix a ton of issues in the Metal backend 2022-06-27 14:10:31 -04:00
post.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
post.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
rendering.nocompile.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
scenecapture.vert.nocompile.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
shadow.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
shadow.vert.nocompile.glsl Fix a ton of issues in the Metal backend 2022-06-27 14:10:31 -04:00
sky.frag.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
sky.vert.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
smaa.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
smaa_common.glsl Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00