![]() * I forgot to bind the shader buffer again :-p (maybe we should change this functionality under Vulkan to match Metal rules?) |
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.. | ||
asset | ||
audio | ||
core | ||
gfx | ||
log | ||
math | ||
platform | ||
renderer | ||
shadercompiler | ||
shaders | ||
tests | ||
utility | ||
CMakeLists.txt |
![]() * I forgot to bind the shader buffer again :-p (maybe we should change this functionality under Vulkan to match Metal rules?) |
||
---|---|---|
.. | ||
asset | ||
audio | ||
core | ||
gfx | ||
log | ||
math | ||
platform | ||
renderer | ||
shadercompiler | ||
shaders | ||
tests | ||
utility | ||
CMakeLists.txt |