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prism/engine/shaders/smaa_common.glsl
Joshua Goins ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00

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236 B
GLSL

#define SMAA_RT_METRICS viewport
#define SMAA_PRESET_ULTRA 1
#define SMAA_GLSL_4 1
#define SMAA_PREDICATION 1
layout(std430, push_constant) uniform PushConstant {
vec4 viewport;
mat4 correctionMatrix;
};
#include "smaa.glsl"