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prism/cmake
redstrate 87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
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AddPlatformExecutable.cmake Add initial files 2020-08-11 12:07:21 -04:00
BuildShaders.cmake Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00
Common.cmake Fix windows build 2020-09-23 08:44:14 -04:00
Findassimp.cmake Add initial files 2020-08-11 12:07:21 -04:00
Findglslang.cmake Add initial files 2020-08-11 12:07:21 -04:00
FindLuaJIT.cmake Add initial files 2020-08-11 12:07:21 -04:00
FindPortAudio.cmake Add initial files 2020-08-11 12:07:21 -04:00
FindSDL2.cmake Use new SDL backend on Windows, fix numerous SDL problems as well 2021-04-20 00:23:14 -04:00