![]() * Now shader recompilation happens only when it needs to. Hurray for faster compiles! * Changes to constructors for ShaderSource to make it more explicit. * The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug. |
||
---|---|---|
.. | ||
AddPlatformExecutable.cmake | ||
BuildShaders.cmake | ||
Common.cmake | ||
Findassimp.cmake | ||
Findglslang.cmake | ||
FindLuaJIT.cmake | ||
FindPortAudio.cmake | ||
FindSDL2.cmake |