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prism/engine/shaders/debug.frag.glsl
2021-05-09 20:04:41 -04:00

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GLSL

layout(location = 0) out vec4 outColor;
layout(push_constant, binding = 1) uniform PushConstant {
mat4 mvp;
vec4 color;
};
void main() {
outColor = color;
}