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prism/engine/renderer/include
2021-05-11 16:04:13 -04:00
..
dofpass.hpp Rename Renderer to renderer, move it to prism namespace, and rename last of member variables 2021-04-20 13:53:38 -04:00
font.hpp Add initial files 2020-08-11 12:07:21 -04:00
frustum.hpp Remove unnecessary includes 2020-09-20 23:31:03 -04:00
imguipass.hpp Put imgui buffers into render targets 2021-02-17 01:32:46 -05:00
materialcompiler.hpp Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
pass.hpp Put imgui buffers into render targets 2021-02-17 01:32:46 -05:00
render_options.hpp Enable IBL by default on Windows 2021-05-11 16:04:13 -04:00
renderer.hpp Rename Renderer to renderer, move it to prism namespace, and rename last of member variables 2021-04-20 13:53:38 -04:00
rendertarget.hpp Remove dynamic data system, replace it on the renderer level 2021-02-17 08:51:47 -05:00
scenecapture.hpp Add initial files 2020-08-11 12:07:21 -04:00
shadowpass.hpp Fix up IBL stuff on Vulkan 2021-02-15 19:01:17 -05:00
smaapass.hpp Rename Renderer to renderer, move it to prism namespace, and rename last of member variables 2021-04-20 13:53:38 -04:00