This is laying some groundwork for a much better way of determining the best GFX api to use at runtime, and making it easier to support more GFX backends in the future.
9 lines
98 B
C++
9 lines
98 B
C++
#pragma once
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enum class GFXContext {
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None,
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Metal,
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OpenGL,
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DirectX,
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Vulkan
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};
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