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prism/engine/renderer/include
2022-04-04 12:15:15 -04:00
..
dofpass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
frustum.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
imguipass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
materialcompiler.hpp Revert "Another big WebGPU compatibility patch" 2022-03-10 10:21:09 -05:00
pass.hpp Add [[nodiscard]] to some more methods 2022-02-21 00:14:47 -05:00
render_options.hpp Remove old macro'd render options 2022-03-06 19:17:09 -05:00
renderer.hpp Seperate exposure pass from the rest of post processing 2022-04-04 12:15:15 -04:00
rendertarget.hpp Seperate exposure pass from the rest of post processing 2022-04-04 12:15:15 -04:00
scenecapture.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
shadowpass.hpp Revert "Start to separate combined image samplers" 2022-03-10 10:21:03 -05:00
smaapass.hpp Remove, cleanup some constructors 2022-02-21 00:14:12 -05:00