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prism/tools/editor/src/sceneeditor.cpp
2021-02-17 00:15:59 -05:00

192 lines
5.9 KiB
C++
Executable file

#include "sceneeditor.hpp"
#include <imgui.h>
#include <imgui_stdlib.h>
#include <imgui_internal.h>
#include "engine.hpp"
bool SceneEditor::has_menubar() const {
return true;
}
std::string SceneEditor::get_title() const {
return path.empty() ? "New Scene" : get_filename(path);
}
Scene* SceneEditor::get_scene() const {
return scene;
}
void SceneEditor::setup_windows(ImGuiID dockspace) {
ImGuiID dock_main_id = dockspace;
ImGuiID dock_id_top, dock_id_bottom;
ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Up, 0.70f, &dock_id_top, &dock_id_bottom);
ImGui::DockBuilderDockWindow(get_window_name("Assets").c_str(), dock_id_bottom);
ImGuiID dock_id_left, dock_id_right;
ImGui::DockBuilderSplitNode(dock_id_top, ImGuiDir_Left, 0.70f, &dock_id_left, &dock_id_right);
ImGui::DockBuilderDockWindow(get_window_name("Properties").c_str(), dock_id_right);
ImGui::DockBuilderDockWindow(get_window_name("Scene Settings").c_str(), dock_id_right);
ImGui::DockBuilderSplitNode(dock_id_left, ImGuiDir_Left, 0.20f, &dock_id_left, &dock_id_right);
ImGui::DockBuilderDockWindow(get_window_name("Outliner").c_str(), dock_id_left);
ImGui::DockBuilderDockWindow(get_window_name("Viewport").c_str(), dock_id_right);
ImGui::DockBuilderDockWindow(get_window_name("Console").c_str(), dock_id_right);
}
void SceneEditor::draw(CommonEditor* editor) {
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu("File")) {
if(ImGui::MenuItem("Save", "CTRL+S")) {
if (path.empty()) {
platform::save_dialog([this](std::string path) {
this->path = path;
engine->save_scene(path);
});
} else {
engine->save_scene(path);
}
}
if(ImGui::MenuItem("Save as...", "CTRL+S")) {
platform::save_dialog([this](std::string path) {
this->path = path;
engine->save_scene(path);
});
}
ImGui::Separator();
if(ImGui::MenuItem("Close"))
wants_to_close = true;
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Edit")) {
std::string previous_stack_name = "Undo";
bool undo_available = false;
std::string next_stack_name = "Redo";
bool redo_available = false;
if (auto command = undo_stack.get_last_command()) {
undo_available = true;
previous_stack_name += " " + command->get_name();
}
if (auto command = undo_stack.get_next_command()) {
redo_available = true;
next_stack_name += " " + command->get_name();
}
if (ImGui::MenuItem(previous_stack_name.c_str(), "CTRL+Z", false, undo_available))
undo_stack.undo();
if (ImGui::MenuItem(next_stack_name.c_str(), "CTRL+Y", false, redo_available))
undo_stack.redo();
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Add...")) {
if (ImGui::MenuItem("Empty")) {
auto new_obj = engine->get_scene()->add_object();
engine->get_scene()->get(new_obj).name = "new object";
auto& command = undo_stack.new_command<AddObjectCommand>();
command.id = new_obj;
command.name = engine->get_scene()->get(new_obj).name;
}
if(ImGui::MenuItem("Prefab")) {
platform::open_dialog(false, [](std::string path) {
engine->add_prefab(*engine->get_scene(), path);
});
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View")) {
ImGui::MenuItem("Outliner", nullptr, &showOutliner);
ImGui::MenuItem("Properties", nullptr, &showProperties);
ImGui::MenuItem("Scene Settings", nullptr, &showSceneSettings);
ImGui::MenuItem("Viewport", nullptr, &showViewport);
ImGui::MenuItem("Undo Stack", nullptr, &showUndoStack);
ImGui::MenuItem("Assets", nullptr, &showAssets);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
Scene* scene = engine->get_scene();
if(scene != nullptr) {
if(showSceneSettings) {
if(begin("Scene Settings", &showSceneSettings)) {
}
ImGui::End();
}
if(showOutliner) {
if(begin("Outliner", &showOutliner))
editor->drawOutline();
ImGui::End();
}
if(showProperties) {
if(begin("Properties", &showProperties))
editor->drawPropertyEditor();
ImGui::End();
}
if(showViewport) {
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if(begin("Viewport", &showViewport))
editor->drawViewport(scene);
ImGui::PopStyleVar();
ImGui::End();
}
if(showUndoStack) {
if(begin("Undo Stack", &showUndoStack)) {
for(auto [i, command] : utility::enumerate(undo_stack.command_stack)) {
std::string name = command->get_name();
if(i == undo_stack.stack_position)
name = "-> " + name;
ImGui::Selectable(name.c_str());
}
}
ImGui::End();
}
if(showAssets) {
if(begin("Assets", &showAssets))
editor->drawAssets();
ImGui::End();
}
if(begin("Console"))
editor->drawConsole();
ImGui::End();
}
}