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# Raytracer
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A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is
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rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be
readable and understandable.
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![example result](misc/output.png)
The example image shown above is rendered using simple direct light computation and naive indirect light sampling.