Note that the project is now C++23 in the README
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# Raytracer
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# Raytracer
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A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is
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A multi-threaded raytracer using glm, tinyobjloader and C++23. The UI is written in imgui and image display is
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rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be
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rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be
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readable and understandable.
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readable and understandable.
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The example image shown above is rendered using simple direct light computation and naive indirect light sampling.
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The example image shown above is rendered using simple direct light computation and naive indirect light sampling.
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## Building
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A recent version of Clang is recommended. GCC may be used but I experienced crashes when trying to compile some of our bigger modules.
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