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Use <print> instead of <iostream>

This commit is contained in:
Joshua Goins 2024-09-25 10:36:54 +02:00
parent 427ccb666b
commit 58fbe465f9
2 changed files with 2 additions and 4 deletions

View file

@ -2,9 +2,9 @@
#include <array> #include <array>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <iostream>
#include <optional> #include <optional>
#include <random> #include <random>
#include <print>
#include <tiny_obj_loader.h> #include <tiny_obj_loader.h>
@ -84,7 +84,7 @@ struct Scene {
std::string err; std::string err;
if (!tinyobj::LoadObj(&o->attrib, &o->shapes, &o->materials, &err, path.data())) if (!tinyobj::LoadObj(&o->attrib, &o->shapes, &o->materials, &err, path.data()))
std::cerr << "Could not load obj: " << err; std::println("Could not load obj: {}", err);
return *objects.emplace_back(std::move(o)); return *objects.emplace_back(std::move(o));
} }

View file

@ -2,8 +2,6 @@
#include <array> #include <array>
#include <future> #include <future>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <iostream>
#include <limits>
#include <vector> #include <vector>
#define STB_IMAGE_WRITE_IMPLEMENTATION #define STB_IMAGE_WRITE_IMPLEMENTATION