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Update README for shrt migration

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Joshua Goins 2022-02-28 21:20:20 -05:00
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# Raytracer # Raytracer
[![sourcehut](https://img.shields.io/badge/repository-sourcehut-lightgrey.svg?logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSINCiAgICB3aWR0aD0iMTI4IiBoZWlnaHQ9IjEyOCI+DQogIDxkZWZzPg0KICAgIDxmaWx0ZXIgaWQ9InNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSJibGFjayIgLz4NCiAgICA8L2ZpbHRlcj4NCiAgICA8ZmlsdGVyIGlkPSJ0ZXh0LXNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSIjQUFBIiAvPg0KICAgIDwvZmlsdGVyPg0KICA8L2RlZnM+DQogIDxjaXJjbGUgY3g9IjUwJSIgY3k9IjUwJSIgcj0iMzglIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjQlIg0KICAgIGZpbGw9Im5vbmUiIGZpbHRlcj0idXJsKCNzaGFkb3cpIiAvPg0KICA8Y2lyY2xlIGN4PSI1MCUiIGN5PSI1MCUiIHI9IjM4JSIgc3Ryb2tlPSJ3aGl0ZSIgc3Ryb2tlLXdpZHRoPSI0JSINCiAgICBmaWxsPSJub25lIiBmaWx0ZXI9InVybCgjc2hhZG93KSIgLz4NCjwvc3ZnPg0KCg==)](https://git.sr.ht/~redstrate/raytracer)
[![GitHub
mirror](https://img.shields.io/badge/mirror-GitHub-black.svg?logo=github)](https://github.com/redstrate/raytracer)
A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is
rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be readable and understandable. rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be readable and understandable.
![example result](https://raw.githubusercontent.com/redstrate/raytracer/master/misc/output.png) ![example result](misc/output.png)
The example image shown above is rendered using simple direct light computation and naive indirect light sampling. The example image shown above is rendered using simple direct light computation and naive indirect light sampling.