# Raytracer A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be readable and understandable. ![example result](misc/output.png) The example image shown above is rendered using simple direct light computation and naive indirect light sampling.