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CPU raytracer with threads, mesh support and indirect bouncing
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2024-09-25 10:59:05 +02:00
cmake Fix Windows build 2022-03-27 21:29:37 -04:00
extern Fix Linux build 2022-03-27 21:31:09 -04:00
include Add [[nodiscard]] to AABB functions 2024-09-25 10:59:05 +02:00
misc Include example models in misc/ folder, rename load button for clarity 2022-08-16 07:33:10 -04:00
src Use a multi-dimensional subscript operator 2024-09-25 10:48:19 +02:00
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CMakeLists.txt Require C++23 2024-09-25 10:29:46 +02:00
LICENSE Update license year 2022-02-28 21:20:35 -05:00
README.md Reformat code 2022-08-16 07:41:12 -04:00

Raytracer

A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be readable and understandable.

example result

The example image shown above is rendered using simple direct light computation and naive indirect light sampling.