CPU raytracer with threads, mesh support and indirect bouncing
cmake | ||
extern | ||
misc | ||
src | ||
.clang-format | ||
.editorconfig | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Raytracer
A multi-threaded raytracer using glm, tinyobjloader and C++23. The UI is written in imgui and image display is rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be readable and understandable.
The example image shown above is rendered using simple direct light computation and naive indirect light sampling.
Building
A recent version of Clang is recommended. GCC may be used but I experienced crashes when trying to compile some of our bigger modules.