redstrate.com/content/blog/drawing-simple-cubes/wireframe.frag.glsl

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2023-07-02 20:19:13 -04:00
varying vec3 inPosition;
void main() {
if (length(vec3(notEqual(abs(inPosition), vec3(1.0)))) > 1.0) {
discard;
} else {
gl_FragColor = vec4(0, 1, 0, 1);
}
}