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---
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title: "Kawari Progress Report 12 - Viewing"
date: 2025-07-04
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draft: true
tags:
- FFXIV
- Reverse Engineering
series:
- Kawari Progress Report
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summary: "This is quite a large update, and we implemented quite a few game features now."
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bluesky_url: ""
mastodon_url: ""
---
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This is quite a large update, thank you to our contributors making this list huge! We implemented quite a few game features now.
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# Features
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Currency (just gil) and EXP are now supported, and these are sent to the client.
Thanks to thedax, the Aetheryte and Aethernet network is now mostly functional. We still have trouble making the Aetherytes in the starting town show up though.
Unlocks (Actions, Emotes, etc), unlocked Aetherytes, EXP, item glamours and their condition are now persistent and saved on log out.
The inn bed is now 99% functional, but we are still missing the waking up animation. Fun fact: the Dreamfitting feature works completely offline and doesn't seem to contact SqEx servers at all.
SCREENSHOT
The Unending Journey is now functional, which means **we can now play most FFXIV cutscenes offline**! Here it is in action:
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VID
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Most Gil shops are now partially implemented, allowing you to buy items. They all seem to share a common Lua script, so now it's just a matter of mapping them. Here is one in New Gridania:
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VID
Thanks to thedax, the Lobby server now performs the same version and hash checking as retail. You can turn it off with a config option, of course.
The welcome message displayed on login can now be customized in the config:
![Screenshot courtesy of thedax](welcome.webp)
I have begun implementing packet obsfucation which is used on retail. It can obsfucate player names properly, but that's about it for now:
![](scrambler.webp)
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# Multiplayer
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Other player's emotes are networked now (they do not interrupt yet):
VID
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Sheathing and unsheathing weapons are now networked, but the animation does not play properly:
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VID
The various display flags for equipment (e.g. hiding headgear) is now shown to other players, and yourself:
VID
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# Commands
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You can now reload global scripts like `Global.lua` which are only loaded on start-up with the new `!reload` debug command. This makes authoring new events, commands, etc much easier.
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I added the `!finishevent` command to forcefully tell the client to stop it's current event. This is useful if you got stuck while talking to something.
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Thanks to thedax, `//gm teri_info` is now supported and can list useful information about your current zone:
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SCREENSHOT
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I added the `!item <name>` debug command to give you an item by name, like our `!equip` command.
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I added support for the `//gm gil` command to give yourself gil. Thanks to thedax, you can now remove gil using `//gm collect` (just from yourself, for now.)
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Thanks to thedax, you can now inspect the current player using `!inspect`:
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SCREENSHOT
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I added the `!completeallquests` command, allowing you to use features otherwise unavailable. Like for example, the Toybox:
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SCREENSHOT
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# Scripting
When encountering an unscripted event, it's now shown in chat and the server log:
SCREENSHOT
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It's now possible to send an arbitrary number of parameters for event scenes, which are needed to implement some complex events.
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It's now possible to read the player's inventory in Lua, we are also planning to let you modify it.
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# Bugfixes
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When encountering Lua errors, the server should now panic less.
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Most zones should work again (in terms of exiting zone lines, aetherytes, etc) thanks to better LGB support in Physis.
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Action scripts are now executed at the end of it's actual cast time, which makes Teleporting look just a _little_ better.
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Fixed the display of your character's classjob levels in the Character window.
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When recieving unknown packets, these are now read instead of ignored. This makes it easier to understand what the client sent, and prevents reading the wrong part of the packet in the case of multiple segments being sent.
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Invalid zone IDs are accepted, which is useful for exploring zones like [in my blog post]{{< ref "walking-the-unwalkable" >}}.
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It's no longer possible to connect with an older client, which never worked anyway.
The correct starting weapon for your selected class is now equipped, instead of it always being a GLA weapon.
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The way the server loads LGBs is more accurate, by fetching the list of LGBs directly from the game files. This doesn't fix anything specifically, though.
Thanks to thedax, the Lobby server returns more relevant error messages.
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# Updates
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Thanks to thedax, Kawari is updated to support 7.25h2 and 7.25h3. I bet we will see a fourth hotfix before 7.3!
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# Tooling
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I created Packet Analyzer, which re-uses Kawari's existing and already comphrensive packet parsing to let you view Chronofoil captures:
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SCREENSHOT
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You can try it out [on the web](https://analyze.xiv.zone/) now, and the source code is available [here](https://codeberg.org/redstrate/PacketAnalzyer).
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Thanks to NotNite, grabbing _both_ the static (`.lib`) and dynamic (`.dll`) versions of Oodle on Windows is no longer nessecary! The documentation was also updated to reflect this.
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# Community
I opened a chatroom for development talk/informal discussions, since our GitHub is very rigid (and I would like to keep it that way!)