2023-06-23 14:42:45 -04:00
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---
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title: "Game Review: INFRA"
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2023-06-24 09:25:16 -04:00
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date: 2023-06-29
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2023-06-29 12:41:33 -04:00
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draft: false
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2023-06-23 14:42:45 -04:00
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tags:
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- Review
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- Gaming
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series:
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- Game Reviews
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---
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A little while ago, people suggested that I play INFRA. The premise is simple, you are
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a man walking around and taking pictures. I won't spoil plot details of the
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game, but I will show screenshots from several places in the game. So if you wish
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to go in blind, I _highly_ suggest playing the game first.
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---
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The thing I absolutely love about this game is the environments, like the office
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in the beginning of the game. INFRA is made in [Source](https://developer.valvesoftware.com/wiki/Source) (although I'm not sure
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what branch it is) and the fantastic art direction combined with the outdated
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Source lighting gives the game a unique vibe.
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You are "Markku Siltanen", but called "Mark" by your coworkers. As part of a
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consulting group, you are equipped with the gripping task of _"structural survey"_.
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What this really means is taking an obscene amount of pictures on your camera
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with a battery that only lasts five seconds if you leave it on. While there
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is dialogue in typical Source game fashion there is not a wealth of cutscenes
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and you'll have control of your character for a large part of the game. In
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some sections, there are visible NPCs but you'll be lonely for most of the
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game except for the occasional phone or radio call.
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As you progress through the game you'll enter farther and farther into the
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depths of the city. The gradual exploration aspect is really fascinating, and
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there is a wealth of nature but also grimy underground facilities.
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The game is not always a "walking simulator", but that's what you do for most
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of the game. There is small puzzles here and there, and some segments
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that are timed. At least for me, some of the obstacles were not straightforward
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and I needed a walkthrough for later parts of the game. I never felt frustrated
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though, but the game definitely does not hold your hand.
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I'm not sure if the environments are supposed to be liminal, but it gives
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off that feeling through most of the game. The sound design is also fantastic,
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and I felt really immersed while playing. A lot of the game is not "signposted"
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(as in, it warns you what's about to happen) so there is some intentional and
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unintentional jumpscares. That's on top of the general creepiness. One of my
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favorite locations is the metro, which is empty once you get there of course.
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The later half of the game puts you (mostly) above ground, with a lot of city
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and urban environments in a stark contrast to the first half of the game. I also
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loved the gradual transistion into night time as well, which just added to the
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creepiness and unease.
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Despite being a Source game, the environment art is so good it really carries
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the graphics - although it looks dated in some spots. For example, reflections
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are really simple and some environments almost look like they have no lighting.
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It's just a minor gripe though, this game released a while ago and probably
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started development even farther back.
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If you're a fan of Source games, and urban exploration (like I am) then this
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game is definitely up your alley. You can buy it [on Steam](https://store.steampowered.com/app/251110/INFRA/). Enjoy!
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