Move more videos to peertube
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@ -44,15 +44,15 @@ I added support for [focal points in media attachments](https://invent.kde.org/n
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You can set the focal points in Tokodon as well! I really needed this feature because I post art on Mastodon, and had to use Mastodon Web because that was the only place I could set focal points.
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You can set the focal points in Tokodon as well! I really needed this feature because I post art on Mastodon, and had to use Mastodon Web because that was the only place I could set focal points.
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{{< video "focus-editor.webm" >}}
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{{< tube "https://tube.ryne.moe/w/wiUG3bnkbKzuussxWznvUz" >}}
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I added a new floating button on the timeline [to scroll back to the beginning](https://invent.kde.org/network/tokodon/-/merge_requests/323). This feature will appear in 23.12.
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I added a new floating button on the timeline [to scroll back to the beginning](https://invent.kde.org/network/tokodon/-/merge_requests/323). This feature will appear in 23.12.
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Now you can [now share to the Fediverse via Tokodon](https://invent.kde.org/network/tokodon/-/merge_requests/324)!. Right now it only supports URLs, but this can be expanded in the future. This feature will appear in 23.12.
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Now you can [now share to the Fediverse via Tokodon](https://invent.kde.org/network/tokodon/-/merge_requests/324)! Right now it only supports URLs, but this can be expanded in the future. This feature will appear in 23.12.
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{{< video "share.webm" >}}
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{{< tube "https://tube.ryne.moe/videos/embed/c6297c5a-26a6-4fd8-9c0e-055e66522bdc" >}}
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When it comes to media in posts, it should be much easier to add them. Now [you can drop or paste them into the composer](https://invent.kde.org/network/tokodon/-/merge_requests/325)! This feature will appear in 23.12.
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When it comes to media in posts, it should be much easier to add them. Now [you can drop or paste them into the composer](https://invent.kde.org/network/tokodon/-/merge_requests/325)! This feature will appear in 23.12.
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@ -87,7 +87,7 @@ Sometimes I wonder if it's worth describing each bug I fix, but I think it's imp
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Here's a list of features I'm working on, but are not quite finished yet. The first is **Cross-account actions!** This means you can interact with a post from another account, without the hassle of searching for it again and losing your place on the timeline.
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Here's a list of features I'm working on, but are not quite finished yet. The first is **Cross-account actions!** This means you can interact with a post from another account, without the hassle of searching for it again and losing your place on the timeline.
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{{< video "cross-account.mp4" >}}
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{{< tube "https://tube.ryne.moe/videos/embed/81249d54-4207-42cc-a57c-e09ba7232c43" >}}
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Ever wanted to still receive notifications, even though Tokodon is closed? Say hello to **Push Notifications!** (powered by [KUnifiedPush](https://api.kde.org/kunifiedpush/html/index.html). There's also going to be more granular notification settings, and the ability to turn off all notifications for an account.
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Ever wanted to still receive notifications, even though Tokodon is closed? Say hello to **Push Notifications!** (powered by [KUnifiedPush](https://api.kde.org/kunifiedpush/html/index.html). There's also going to be more granular notification settings, and the ability to turn off all notifications for an account.
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@ -70,7 +70,7 @@ The two player modes (minimized and maximized) [are now stored as a binary flag]
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I improved [the video loading experience a bit](https://invent.kde.org/multimedia/plasmatube/-/merge_requests/47). Now when you explicitly stop a video it doesn't momentarily reappear too soon when you click on another one. This doesn't affect clicking between videos while it's still playing or paused though.
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I improved [the video loading experience a bit](https://invent.kde.org/multimedia/plasmatube/-/merge_requests/47). Now when you explicitly stop a video it doesn't momentarily reappear too soon when you click on another one. This doesn't affect clicking between videos while it's still playing or paused though.
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{{< video "loading.webm" >}}
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{{< tube "https://tube.ryne.moe/videos/embed/4c9413c9-6ad2-47ef-8ef3-ff0d27bafb12" >}}
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The [videos on a channel page](https://invent.kde.org/multimedia/plasmatube/-/merge_requests/44) load now! It's not categorized or anything yet, but it's a good start.
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The [videos on a channel page](https://invent.kde.org/multimedia/plasmatube/-/merge_requests/44) load now! It's not categorized or anything yet, but it's a good start.
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@ -121,7 +121,7 @@ Now you can [share posts, images, and profiles directly from Tokodon](https://in
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I'm also working on sharing _through_ Tokodon! It still needs some work. My current plan is to have it open the composer if already running, or open in a standalone composer window if it isn't.
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I'm also working on sharing _through_ Tokodon! It still needs some work. My current plan is to have it open the composer if already running, or open in a standalone composer window if it isn't.
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{{< video "share.webm" >}}
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{{< tube "https://tube.ryne.moe/videos/embed/c6297c5a-26a6-4fd8-9c0e-055e66522bdc" >}}
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See you next month!
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See you next month!
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@ -66,7 +66,7 @@ Finally, a few [media attachment improvements](https://invent.kde.org/network/to
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I'm attempting to fix the [lack of formatting when re-editing messages](https://invent.kde.org/network/neochat/-/merge_requests/1283). It won't be finished this month, but I'm close!
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I'm attempting to fix the [lack of formatting when re-editing messages](https://invent.kde.org/network/neochat/-/merge_requests/1283). It won't be finished this month, but I'm close!
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{{< video "fixed.webm" >}}
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{{< tube "https://tube.ryne.moe/videos/embed/5cf875b8-737f-4fe5-866b-5309c53c00b9" >}}
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Two event source dialog changes, including it [not showing any data](https://invent.kde.org/network/neochat/-/merge_requests/1284) and [only showing the option if you have developer tools enabled](https://invent.kde.org/network/neochat/-/merge_requests/1285).
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Two event source dialog changes, including it [not showing any data](https://invent.kde.org/network/neochat/-/merge_requests/1284) and [only showing the option if you have developer tools enabled](https://invent.kde.org/network/neochat/-/merge_requests/1285).
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@ -38,7 +38,7 @@ Right now SDL is used for Windows and Linux, and I have no plans on supporting i
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# Windows now has multiviewports!
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# Windows now has multiviewports!
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{{< video "weewoo.webm" >}}
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{{< tube "https://tube.ryne.moe/videos/embed/0aeea03b-a228-46a3-aa4b-24fd84b65c06" >}}
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This is a pretty and clear nice benefit from using the SDL backend, because now it gets multi-viewport support for free! If you've never seen this [dear imgui feature before](https://github.com/ocornut/imgui/wiki/Multi-Viewports), it's really cool to see it in action. It allows regular imgui windows to be dragged outside the main window, and enables some really cool workflows and use-cases you would normally see in other GUI toolkits like Qt and GTK.
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This is a pretty and clear nice benefit from using the SDL backend, because now it gets multi-viewport support for free! If you've never seen this [dear imgui feature before](https://github.com/ocornut/imgui/wiki/Multi-Viewports), it's really cool to see it in action. It allows regular imgui windows to be dragged outside the main window, and enables some really cool workflows and use-cases you would normally see in other GUI toolkits like Qt and GTK.
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@ -58,7 +58,7 @@ Also part of this slew of changes is MoltenVK being fully supported by the Vulka
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There's now a real, working example application available
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There's now a real, working example application available
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right in the source code repository. This has technically been around since the last changelog, but now it's way more involved and focused around recreating some nice screenshots in the README.
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right in the source code repository. This has technically been around since the last changelog, but now it's way more involved and focused around recreating some nice screenshots in the README.
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{{< video "JezVKVk.webm" >}}
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{{< tube "https://tube.ryne.moe/videos/embed/75a63b60-8f39-4ec1-be9c-217d25cf5b2e" >}}
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# Material system is being reworked
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# Material system is being reworked
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