Oops, engine is not called XYZ
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@ -20,7 +20,7 @@ This was one of my first custom game engines, and my first foray into using Open
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From what I remember, it had the following features:
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* Custom editor using dear imgui
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* the tabbing library was based off of XYZ's engine since the docking branch did not exist at the time.
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* The dear imgui tabs were based off of the [Lumix engine](https://github.com/nem0/lumixengine) since the docking branch did not exist at the time.
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* The editor also had auto-generated previews as shown for models, textures, and materials.
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* Skybox support using cubemapping, this was also used for lighting my "PBR shader" (hint: as you can tell in the screenshot, I didn't know how to gamma correct anything in 2016.)
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