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Joshua Goins 2024-04-28 12:34:43 -04:00
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commit 3c7b575c7a

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@ -129,11 +129,11 @@ A simple program to [view the material's shaders, parameters, etc](https://githu
## Renderer ## Renderer
As I discussed in [the last blog post]({{< ref "ffxiv-dec2023" >}}), a big goal of mine this year was to re-create FFXIV's rendering system and I'm happy to say I was successful! As I discussed in [the last blog post]({{< ref "ffxiv-dec2023" >}}), a big goal of mine this year was to re-create FFXIV's rendering system and I'm happy to say I was successful! Not all shaders are supported yet, but some gear now render as expected:
![A piece of armor rendered like the game](renderer.webp) ![A piece of armor rendered like the game](renderer.webp)
Here's a piece of armor being rendered without any custom shaders[^1], it's all read from game data. Big thanks to [Ouroboros](https://github.com/Shaderlayan/Ouroboros/) and the people in the FFXIV Discords for helping me along. Oh yeah, and [RenderDoc](https://renderdoc.org) for being a fantastic tool as always. This is rendered with Vulkan and without using any custom shaders[^1], it's all read from game data. Big thanks to [Ouroboros](https://github.com/Shaderlayan/Ouroboros/) and the people in the FFXIV Discords for helping me along. Oh yeah, and [RenderDoc](https://renderdoc.org) for being a fantastic tool as always.
I'm working on adding support for Dawntrail shaders next, you can follow along [here](https://github.com/redstrate/Novus/issues/6). I'm working on adding support for Dawntrail shaders next, you can follow along [here](https://github.com/redstrate/Novus/issues/6).