Small grammar fixes
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@ -10,7 +10,7 @@ series:
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summary: "The 7.2 patch released earlier this week, and I'm happy to report that Kawari survived it's first major patch release!"
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summary: "The 7.2 patch released earlier this week, and I'm happy to report that Kawari survived it's first major patch release!"
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The 7.2 patch released earlier this week, and I'm happy to report that Kawari survived it's first major patch release! Unfortunately that means most of my time is spent fixing what's broken, so there's not that many new things.
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The 7.2 patch released earlier this week, and I'm happy to report that Kawari survived it's first major patch release! Unfortunately that means most of my time is spent fixing what broke, so there's not that many new things.
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# Patch 7.2
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# Patch 7.2
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@ -48,6 +48,6 @@ In preparation for 7.2, I added several features to the patch server. The most i
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# Contributing guide
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# Contributing guide
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Info for my own records (but maybe useful for other contributors) is now recorded in a [CONTRIBUTNG](https://github.com/redstrate/Kawari/blob/master/CONTRIBUTING.md) file. This includes how to capture game packets, the general process of upgrading to the newest patch and more.
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Info for my own records (but maybe useful for other contributors) is now recorded in a [CONTRIBUTING](https://github.com/redstrate/Kawari/blob/master/CONTRIBUTING.md) file. This includes how to capture game packets, the general process of upgrading to the newest patch and more.
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[^1]: I should also reject clients below the set version, but I think that's the rarer case. The eventual goal is to serve patch files (from your own sources) up to the desired version anyway.
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[^1]: I should also reject clients below the set version, but I think that's the rarer case. The eventual goal is to serve patch files (from your own sources) up to the desired version anyway.
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@ -20,7 +20,7 @@ As I said in a previous update, I don't plan on implementing much - if any - ret
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I chose Lua as my choice of scripting language in Kawari for a couple of reasons, in order of importance:
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I chose Lua as my choice of scripting language in Kawari for a couple of reasons, in order of importance:
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1. It doesn't require recompiling the server to make changes.
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1. It doesn't require recompiling the server to make changes.
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2. It's relatively simple to implement, as there is the fantastic mlua crate I can use.
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2. It's relatively simple to implement, as there is the fantastic [mlua](https://crates.io/crates/mlua) crate I can use.
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3. The retail server most likely uses Lua, considering the client-side scripting uses it as well.
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3. The retail server most likely uses Lua, considering the client-side scripting uses it as well.
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And so I have begun implementing and hooking up systems to the new scripting API. Here's a (stubbed) script to play the Ul'dah opening:
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And so I have begun implementing and hooking up systems to the new scripting API. Here's a (stubbed) script to play the Ul'dah opening:
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