From 821e1930b67ac7728b160c24e8dd1b175741d8e0 Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Mon, 27 Jan 2025 23:05:26 -0500 Subject: [PATCH] Improve grammar a bit --- content/blog/bg3-crime/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/content/blog/bg3-crime/index.md b/content/blog/bg3-crime/index.md index 1a79c66..be5cbc8 100644 --- a/content/blog/bg3-crime/index.md +++ b/content/blog/bg3-crime/index.md @@ -21,7 +21,7 @@ You need to press enter/return once to enable input, which we need to use to run Osi.CrimeClearAll() ``` -And also remove the status from your Tav (if you're trying to clear murder.) This status is called `GB_GUARDKILLER`: +And also remove the status from your Tav (if you're trying to clear murder.) The status is called `GB_GUARDKILLER`: ```lua RemoveStatus(GetHostCharacter(), "GB_GUARDKILLER") @@ -31,6 +31,6 @@ And that's it! You can now walk back up to guards, and your character isn't stuc --- -Side-tangent: The actual solution to getting rid of the "Enemy of Justice" status is becoming lost knowledge.. for some reason. [This Reddit post](https://www.reddit.com/r/BaldursGate3/comments/168v4ct/fix_for_enemy_of_justic) inspired my solution (it uses more commands, mine just uses the `CrimeClearAll` function. The original post content is lost to time, not even the Internet Archive has it. +Side-tangent: The actual solution to getting rid of the "Enemy of Justice" status is becoming lost knowledge.. for some reason. [This Reddit post](https://www.reddit.com/r/BaldursGate3/comments/168v4ct/fix_for_enemy_of_justic) inspired my solution (it uses more commands, mine just uses the `CrimeClearAll` function.) The original post content is now gone, not even the Internet Archive has it. There's a couple of mods too, for example ["Ring of No Justice"](https://www.nexusmods.com/baldursgate3/mods/7067) (this mod is deleted) and ["Enemy of Justice"](https://mod.io/g/baldursgate3/m/enemy-of-justice) (this mod doesn't work.)