Add new software, fix-up software

This commit is contained in:
Joshua Goins 2025-04-19 23:23:29 -04:00
parent 48a54d9de0
commit a0434b3917
20 changed files with 44 additions and 18 deletions

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@ -13,6 +13,6 @@ aliases:
- /projects/astra - /projects/astra
source: https://github.com/redstrate/Astra source: https://github.com/redstrate/Astra
license: GPLv3 license: GPLv3
summary: "Cross-platform FFXIV launcher, designed for Wine users." summary: "Unofficial FFXIV launcher"
target: https://xiv.zone/astra target: https://xiv.zone/astra
--- ---

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@ -8,6 +8,6 @@ projtags:
- Rust - Rust
source: https://github.com/redstrate/Auracite source: https://github.com/redstrate/Auracite
license: AGPLv3 license: AGPLv3
summary: "Export your FFXIV character in portable, generic formats." summary: "Export your FFXIV character in portable, generic formats"
target: https://xiv.zone/software/auracite target: https://xiv.zone/software/auracite
--- ---

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@ -13,5 +13,5 @@ resources:
layout: "project" layout: "project"
aliases: aliases:
- /projects/chip8 - /projects/chip8
summary: "Basic Chip-8 emulator." summary: "Basic Chip-8 emulator"
--- ---

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@ -8,5 +8,5 @@ projtags:
- KDE - KDE
source: "https://invent.kde.org/redstrate/clipstudio-kde" source: "https://invent.kde.org/redstrate/clipstudio-kde"
license: LGPLv3 license: LGPLv3
summary: "These are plugins for the KDE Plasma Desktop, allowing you to view Clip Studio files." summary: "Plugins for the KDE Plasma Desktop to view Clip Studio files"
--- ---

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@ -12,5 +12,5 @@ projtags:
layout: "project" layout: "project"
aliases: aliases:
- /projects/graph - /projects/graph
summary: "Game engine utilizing Vulkan and Qt." summary: "Game engine utilizing Vulkan and Qt"
--- ---

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@ -8,5 +8,5 @@ projtags:
- Rust - Rust
license: GPLv3 license: GPLv3
source: "https://code.ryne.moe/redstrate/hydrus-sync-client/" source: "https://code.ryne.moe/redstrate/hydrus-sync-client/"
summary: "Sync hydrus databases using rsync." summary: "Sync hydrus databases using rsync"
--- ---

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@ -9,5 +9,5 @@ projtags:
- Reverse Engineering - Reverse Engineering
source: "https://github.com/redstrate/kawari" source: "https://github.com/redstrate/kawari"
license: GPLv3 license: GPLv3
summary: "Substitute for some official FFXIV servers" summary: "Server emulator for a certain MMO"
--- ---

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@ -9,5 +9,5 @@ projtags:
- KDE - KDE
source: "https://invent.kde.org/redstrate/kensa" source: "https://invent.kde.org/redstrate/kensa"
license: GPLv2 license: GPLv2
summary: "View detailed information about a process." summary: "View detailed information about a process"
--- ---

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@ -0,0 +1,14 @@
---
title: "LauncherTweaks"
date: 2025-04-19
draft: false
layout: "project"
projtags:
- Rust
- FFXIV
- Reverse Engineering
source: "https://github.com/redstrate/LauncherTweaks"
license: GPLv3
summary: "Tweaks for the official FFXIV launcher"
---

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@ -11,5 +11,5 @@ aliases:
- /projects/libxiv - /projects/libxiv
license: GPLv3 license: GPLv3
source: "https://code.ryne.moe/redstrate/libxiv" source: "https://code.ryne.moe/redstrate/libxiv"
summary: "Unmaintained FFXIV modding framework." summary: "(Unmaintained) library to interact with FFXIV game data"
--- ---

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@ -12,6 +12,6 @@ aliases:
- /projects/novus - /projects/novus
license: GPLv3 license: GPLv3
source: "https://github.com/redstrate/Novus" source: "https://github.com/redstrate/Novus"
summary: "Collection of FFXIV modding and data-mining tools." summary: "Unofficial FFXIV tools"
target: https://xiv.zone/novus target: https://xiv.zone/novus
--- ---

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@ -11,5 +11,5 @@ aliases:
- /projects/physis - /projects/physis
source: "https://github.com/redstrate/Physis" source: "https://github.com/redstrate/Physis"
license: GPLv3 license: GPLv3
summary: "Modding and data framework for FFXIV." summary: "Library for reading and writing FFXIV data"
--- ---

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@ -8,5 +8,5 @@ projtags:
- KDE - KDE
source: "https://invent.kde.org/redstrate/procreate-kde" source: "https://invent.kde.org/redstrate/procreate-kde"
license: LGPLv3 license: LGPLv3
summary: "These are plugins for the KDE Plasma Desktop, allowing you to view Procreate files." summary: "Plugins for the KDE Plasma Desktop to view Procreate files"
--- ---

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@ -10,5 +10,5 @@ projtags:
layout: "project" layout: "project"
aliases: aliases:
- /projects/raytracer - /projects/raytracer
summary: "CPU raytracer." summary: "CPU raytracer with threads, mesh support and indirect bouncing"
--- ---

12
content/software/rkon.md Normal file
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@ -0,0 +1,12 @@
---
title: "Rkon"
date: 2025-04-15
draft: false
layout: "project"
projtags:
- Rust
source: "https://codeberg.org/redstrate/rkon"
license: GPLv3
summary: "Yet another RCON library"
---

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@ -8,5 +8,5 @@ projtags:
- C - C
license: GPLv3 license: GPLv3
source: https://code.ryne.moe/redstrate/sen source: https://code.ryne.moe/redstrate/sen
summary: "Kernel for learning purposes." summary: "Kernel for learning purposes"
--- ---

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@ -11,7 +11,7 @@ aliases:
- /silica-viewer - /silica-viewer
source: https://code.ryne.moe/redstrate/silica-viewer source: https://code.ryne.moe/redstrate/silica-viewer
license: MIT license: MIT
summary: "Finally, you can view your Procreate© artwork on your Mac! It also includes thumbnail and Quick Look previews as well for use in Finder." summary: "View your Procreate artwork on your Mac!"
--- ---
![Silica Viewer Screenshot](silica-screenshot.webp) ![Silica Viewer Screenshot](silica-screenshot.webp)

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@ -11,5 +11,5 @@ projtags:
layout: "project" layout: "project"
aliases: aliases:
- /projects/trinity - /projects/trinity
summary: "Discord-like Matrix client using QML and Qt." summary: "Discord-like Matrix client"
--- ---

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@ -11,5 +11,5 @@ projtags:
layout: "project" layout: "project"
aliases: aliases:
- /projects/watersymbol - /projects/watersymbol
summary: "Fire Emblem clone for a course final project." summary: "Fire Emblem clone for a course final project"
--- ---

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@ -9,7 +9,7 @@ projtags:
layout: "project" layout: "project"
aliases: aliases:
- /projects/xt - /projects/xt
summary: "My first OpenGL based game engine." summary: "My first OpenGL based game engine"
--- ---
This was one of my first custom game engines, and my first foray into using OpenGL for a serious project. Unfortunately, I have lost all the source code, but the image below is what I was able to save from a dear imgui screenshot thread. This was one of my first custom game engines, and my first foray into using OpenGL for a serious project. Unfortunately, I have lost all the source code, but the image below is what I was able to save from a dear imgui screenshot thread.