diff --git a/content/blog/breaking-even/index.md b/content/blog/breaking-even/index.md index a6c8402..d344e59 100644 --- a/content/blog/breaking-even/index.md +++ b/content/blog/breaking-even/index.md @@ -20,7 +20,7 @@ For context, [Silica Viewer](/software/silica-viewer) is a macOS software that a ![Screenshot of Silica Viewer's QuickLook functionality](silica-screenshot.webp) -Even today, there is really only one other option: [Procreate Viewer](https://jaromvogel.com/illustration) (now renamed _Prospect_) by Jarom Vogel. When I initially started Silica Viewer development, it was initially a QuickLook plugin but has since expanded to canvas viewing and timelapses. It has the same limitations as Silica Viewer though, it's notably missing animation support and the 3D feature found in newer Procreate versions but alas, I don't use those features. I have no relations to Jarom, but my initial code was based on his original program and he's credited in [the README](https://codeberg.org/redstrate/SilicaViewer#raster-canvas-data). Prospect does not seem to be open source unfortunately. I'm glad there are more people filling this niche in the Procreate ecosystem though! +Even today, there is really only one other option: [Procreate Viewer](https://jaromvogel.com/illustration) (now renamed _Prospect_) by Jarom Vogel. When I initially started Silica Viewer development, it was initially a QuickLook plugin but has since expanded to canvas viewing and timelapses. It has the same limitations as Silica Viewer though, it's notably missing animation support and the 3D feature found in newer Procreate versions but alas, I don't use those features. I have no relations to Jarom, but my initial code was based on his original program and he's credited in [the README](https://code.ryne.moe/redstrate/silica-viewer#raster-canvas-data). Prospect does not seem to be open source unfortunately. I'm glad there are more people filling this niche in the Procreate ecosystem though! ![Screenshot of Prospect (by Jarom Vogel)](prospect_promotion_3.webp) diff --git a/content/blog/dc-foss/index.md b/content/blog/dc-foss/index.md index fac4d4d..2cf00e7 100644 --- a/content/blog/dc-foss/index.md +++ b/content/blog/dc-foss/index.md @@ -47,7 +47,7 @@ I hope this doesn't sound like I'm super disappointed in Organic Maps, it was 90 There was an instance where I wanted to open a ["google.navigation" URI](https://developers.google.com/maps/documentation/urls/android-intents) but couldn't since I didn't have any applications that handle it. These links are written like "google.navigation:q=a+street+address", and there's a couple of places where this is used in Itinerary. [Organic Maps can't open these](https://github.com/organicmaps/organicmaps/issues/475) at the moment. I also found encountered some cases where geographic coordinates provided by Itinerary didn't line up with a feature in Organic Maps. The street address search is lacking in Organic Maps too, so I can't pass some queries directly to Organic Maps. -I quickly whipped together an Android app - before I left - that handles this URI scheme and a little bit more. It's only available in source-form [on my Codeberg](https://codeberg.org/redstrate/Navigator) with a _terrible_ placeholder name. I'm also new to Kotlin, so the code is functional but looks terrible. It [uses Nominatim to resolve queries](https://nominatim.openstreetmap.org/ui/about.html) and get latitude/longitude coordinates Organic Maps has no trouble displaying. +I quickly whipped together an Android app - before I left - that handles this URI scheme and a little bit more. It's only available in source-form [on my Codeberg](https://code.ryne.moe/redstrate/navigator) with a _terrible_ placeholder name. I'm also new to Kotlin, so the code is functional but looks terrible. It [uses Nominatim to resolve queries](https://nominatim.openstreetmap.org/ui/about.html) and get latitude/longitude coordinates Organic Maps has no trouble displaying. # Bonus Politics diff --git a/content/blog/ffxiv-oct2023/index.md b/content/blog/ffxiv-oct2023/index.md index e0d7bda..43a2b37 100644 --- a/content/blog/ffxiv-oct2023/index.md +++ b/content/blog/ffxiv-oct2023/index.md @@ -107,7 +107,7 @@ And then if you figure out the string format they use for dynamic stuff (e.g. sk Because the indexer program is running natively and I run the game through Wine, I use HTTP as a form of IPC which works well enough as i just need to send filenames. I'm now getting way more interesting stuff, because the game is practically giving them up! -The Dalamud plugin is available on [GitHub](https://github.com/redstrate/sqpackindexer). It's designed to connect to Sagasu's indexer (as mentioned above) but it could really be dumped to anything that accepts the endpoint. +The Dalamud plugin is available on [GitHub](https://code.ryne.moe/redstrate/sqpack-indexer). It's designed to connect to Sagasu's indexer (as mentioned above) but it could really be dumped to anything that accepts the endpoint. # XIV Docs diff --git a/content/blog/prism-changes-feb-april-2021/index.md b/content/blog/prism-changes-feb-april-2021/index.md index 9e458df..40d4beb 100644 --- a/content/blog/prism-changes-feb-april-2021/index.md +++ b/content/blog/prism-changes-feb-april-2021/index.md @@ -13,7 +13,7 @@ toc: true These two months contain some pretty big changes I made to Prism, following a short hiatus from the project. These include some pretty important changes to the project moving forward and I hope to keep documenting these in this nice and concise, visual way in the future! Also before you ask, this is February _and_ April, I only made one small commit in March which is why it's not February _to_ April. -If you've never heard of Prism before, it's my ultimate graphics study project that is the culmination of everything I've learned in graphics development so far. It is built upon years of hard effort/learning and also extremely valuable help from multiple people in the graphics community. You can find the complete source code and even more information on it's [Codeberg repository](https://codeberg.org/redstrate/prism). +If you've never heard of Prism before, it's my ultimate graphics study project that is the culmination of everything I've learned in graphics development so far. It is built upon years of hard effort/learning and also extremely valuable help from multiple people in the graphics community. You can find the complete source code and even more information on it's [Codeberg repository](https://code.ryne.moe/redstrate/prism). # Vulkan is now moving to being a first-class backend diff --git a/content/blog/prism-changes-may-march-2022/index.md b/content/blog/prism-changes-may-march-2022/index.md index a588a6f..2a6d5f0 100644 --- a/content/blog/prism-changes-may-march-2022/index.md +++ b/content/blog/prism-changes-may-march-2022/index.md @@ -17,7 +17,7 @@ It's uh, been a while since the last Prism changelog :-) Haha, well there's as a # To WebGPU and no WebGPU -If you've been paying attention to [my](https://codeberg.org/redstrate/prism/commit/a0d92be759450f09343bb04f4da913ccef505bbd) [recent](https://codeberg.org/redstrate/prism/commit/3229c4fa2cbb294e6af18649ce826831cd85eada) [commits](https://codeberg.org/redstrate/prism/commit/0a95ee2fa8fbf23ba8b3a17c78d6d3dc35ecfcd9), you'll see that I have done a ton of work to support WebGPU, but now I'm probably going to be reverting those changes - for a [myriad of reasons](https://knockout.chat/thread/21724/37#post-1210400). +If you've been paying attention to [my](https://code.ryne.moe/redstrate/prism/commit/a0d92be759450f09343bb04f4da913ccef505bbd) [recent](https://code.ryne.moe/redstrate/prism/commit/3229c4fa2cbb294e6af18649ce826831cd85eada) [commits](https://code.ryne.moe/redstrate/prism/commit/0a95ee2fa8fbf23ba8b3a17c78d6d3dc35ecfcd9), you'll see that I have done a ton of work to support WebGPU, but now I'm probably going to be reverting those changes - for a [myriad of reasons](https://knockout.chat/thread/21724/37#post-1210400). First, I'm not a huge fan of the opinionated sense of the WebGPU design at all. From WGSL to weird decisions to omit some common API features such as push/root constants did not mix well with me. Is it weird to say that it actually might be easier to port Prism to WebGL? _Is it?_ diff --git a/content/software/chip8/index.md b/content/software/chip8/index.md index 6f59833..66c30d7 100644 --- a/content/software/chip8/index.md +++ b/content/software/chip8/index.md @@ -2,7 +2,7 @@ title: "chip8" date: 2020-01-25 draft: false -source: "https://codeberg.org/redstrate/chip8" +source: "https://code.ryne.moe/redstrate/chip8" license: MIT projtags: - CPlusPlus diff --git a/content/software/ctrorganizer.md b/content/software/ctrorganizer.md index 10acdbe..9b3febc 100644 --- a/content/software/ctrorganizer.md +++ b/content/software/ctrorganizer.md @@ -5,7 +5,7 @@ draft: false layout: "project" projtags: - 3DS -source: "https://codeberg.org/redstrate/ctrorganizer" +source: "https://code.ryne.moe/redstrate/ctrorganizer" license: MIT summary: "A 3DS File Manager" --- diff --git a/content/software/gallery/index.md b/content/software/gallery/index.md index 9640a6a..e0adcff 100644 --- a/content/software/gallery/index.md +++ b/content/software/gallery/index.md @@ -2,7 +2,7 @@ title: "Gallery" date: 2020-01-25 draft: false -source: "https://codeberg.org/redstrate/gallery" +source: "https://code.ryne.moe/redstrate/gallery" license: MIT projtags: - Swift diff --git a/content/software/graph/index.md b/content/software/graph/index.md index 11d7b59..2f37b03 100644 --- a/content/software/graph/index.md +++ b/content/software/graph/index.md @@ -2,7 +2,7 @@ title: "Graph" date: 2018-08-11 draft: false -source: "https://codeberg.org/redstrate/graph" +source: "https://code.ryne.moe/redstrate/graph" license: MIT projtags: - 3D diff --git a/content/software/graphite.md b/content/software/graphite.md index adbc025..9e88d4d 100644 --- a/content/software/graphite.md +++ b/content/software/graphite.md @@ -7,7 +7,7 @@ projtags: - CPlusPlus - Vulkan - 3D -source: "https://codeberg.org/redstrate/graphite" +source: "https://code.ryne.moe/redstrate/graphite" license: MIT summary: "Game engine from 2017" --- diff --git a/content/software/hydrus-sync-client.md b/content/software/hydrus-sync-client.md index 9b4206c..c6edea3 100644 --- a/content/software/hydrus-sync-client.md +++ b/content/software/hydrus-sync-client.md @@ -7,7 +7,7 @@ projtags: - Hydrus - Rust license: GPLv3 -source: "https://codeberg.org/redstrate/hydrussyncclient/" +source: "https://code.ryne.moe/redstrate/hydrus-sync-client/" summary: "Sync hydrus databases using rsync." --- diff --git a/content/software/neostream/index.md b/content/software/neostream/index.md index 558796d..677096e 100644 --- a/content/software/neostream/index.md +++ b/content/software/neostream/index.md @@ -6,7 +6,7 @@ layout: "project" projtags: - Reverse Engineering - Android -source: "https://codeberg.org/redstrate/neostream" +source: "https://code.ryne.moe/redstrate/neostream" license: GPLv3 summary: "Open-source Android Twitch client" --- diff --git a/content/software/prism/index.md b/content/software/prism/index.md index 0353216..784409d 100644 --- a/content/software/prism/index.md +++ b/content/software/prism/index.md @@ -2,7 +2,7 @@ title: "Prism" date: 2020-08-11 draft: false -source: "https://codeberg.org/redstrate/prism" +source: "https://code.ryne.moe/redstrate/prism" license: MIT projtags: - 3D diff --git a/content/software/raytracer/index.md b/content/software/raytracer/index.md index da3733f..f9eda43 100644 --- a/content/software/raytracer/index.md +++ b/content/software/raytracer/index.md @@ -2,7 +2,7 @@ title: "Raytracer" date: 2020-02-17 draft: false -source: "https://codeberg.org/redstrate/raytracer" +source: "https://code.ryne.moe/redstrate/raytracer" license: MIT projtags: - CPlusPlus diff --git a/content/software/sen.md b/content/software/sen.md index 82f9e0e..adfeec4 100644 --- a/content/software/sen.md +++ b/content/software/sen.md @@ -7,7 +7,7 @@ projtags: - Kernel - C license: GPLv3 -source: https://codeberg.org/redstrate/sen +source: https://code.ryne.moe/redstrate/sen summary: "Kernel for learning purposes." --- diff --git a/content/software/shaderboy.md b/content/software/shaderboy.md index a735bee..3ec8f0f 100644 --- a/content/software/shaderboy.md +++ b/content/software/shaderboy.md @@ -7,7 +7,7 @@ projtags: - CPlusPlus - Reverse Engineering - 3D -source: "https://codeberg.org/redstrate/shaderboy" +source: "https://code.ryne.moe/redstrate/shaderboy" license: MIT summary: "Allows you to view shadertoy shaders offline" --- diff --git a/content/software/silica-viewer/index.md b/content/software/silica-viewer/index.md index 1900528..4452df2 100644 --- a/content/software/silica-viewer/index.md +++ b/content/software/silica-viewer/index.md @@ -9,7 +9,7 @@ layout: "project" aliases: - /projects/silica-viewer - /silica-viewer -source: https://codeberg.org/redstrate/silicaviewer +source: https://code.ryne.moe/redstrate/silica-viewer license: MIT summary: "Finally, you can view your Procreate© artwork on your Mac! It also includes thumbnail and Quick Look previews as well for use in Finder." --- @@ -21,7 +21,7 @@ summary: "Finally, you can view your Procreate© artwork on your Mac! It also in ## Why is it no longer on the App Store? I no longer provide the application on the app store [as detailed in this blog post]({{< ref "future-of-silica-viewer" >}}). However, the -code is fully open-source, and you can find it [here](https://codeberg.org/redstrate/silicaviewer). It should build out of the box in Xcode. +code is fully open-source, and you can find it [here](https://code.ryne.moe/redstrate/silica-viewer). It should build out of the box in Xcode. ## Can I see my timelapse? diff --git a/content/software/trinity/index.md b/content/software/trinity/index.md index 6f02289..bb0b86d 100644 --- a/content/software/trinity/index.md +++ b/content/software/trinity/index.md @@ -2,7 +2,7 @@ title: "Trinity" date: 2018-03-18 draft: false -source: "https://codeberg.org/redstrate/trinity" +source: "https://code.ryne.moe/redstrate/trinity" license: GPLv3 projtags: - CPlusPlus diff --git a/content/software/watersymbol/index.md b/content/software/watersymbol/index.md index e5a6c82..0bdba6d 100644 --- a/content/software/watersymbol/index.md +++ b/content/software/watersymbol/index.md @@ -2,9 +2,9 @@ title: "Water Symbol" date: 2022-05-01 draft: false -source: "https://codeberg.org/redstrate/watersymbol" +source: "https://code.ryne.moe/redstrate/water-symbol" license: GPLv3 -license-url: https://codeberg.org/redstrate/WaterSymbol/src/branch/main/LICENSE +license-url: https://code.ryne.moe/redstrate/water-symbol/src/branch/main/LICENSE projtags: - Java - Game