Fix all blog post descriptions

This commit is contained in:
Joshua Goins 2022-10-26 09:21:14 -04:00
parent 04afad8612
commit f71840b298
11 changed files with 30 additions and 14 deletions

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- Review - Review
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Alright so I'm trying to do something new, and review a camera. I don't plan on buying another camera Alright so I'm trying to do something new, and review a camera.
body right now, so I cannot compare to any other cameras. This is just my experience with it as I've <!--more-->
I don't plan on buying another camera body right now, so I cannot compare to any other cameras. This is just my experience with it as I've
had this camera for many months now. had this camera for many months now.
## Verdict ## Verdict

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Hello and welcome to the first of many "Vulkan Deep Dives" I plan on writing this year. What are these? Hello and welcome to the first of many "Vulkan Deep Dives" I plan on writing this year. What are these?
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Well to put it simply, there is _a lot_ of Vulkan content on the Internet now. Which is great, but what ends up Well to put it simply, there is _a lot_ of Vulkan content on the Internet now. Which is great, but what ends up
happening is that someone gets knee-deep in writing their tutorial and end up losing steam once they get past the happening is that someone gets knee-deep in writing their tutorial and end up losing steam once they get past the
"really basic 90%". This is stuff like initialization (boring), device creation (snooze), render passes (eugh) and pipeline creation (woo?). "really basic 90%". This is stuff like initialization (boring), device creation (snooze), render passes (eugh) and pipeline creation (woo?).

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- Deep Dive - Deep Dive
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This topic is This is a topic that trips a lot of developers up, and they don't really know where to look, or don't know how to use existing
something that trips a lot of developers up, and they don't really know where to look, or don't know how to use existing tools properly.
tools properly. Even worse, is that a lot of <!--more-->
Even worse, is that a lot of
the underlying validation stuff has changed a few years ago, so now there is a divide between the "old but used to work" the underlying validation stuff has changed a few years ago, so now there is a divide between the "old but used to work"
information, and the very little "stuff that actually works" info that's online. Let's solve both issues today. information, and the very little "stuff that actually works" info that's online. Let's solve both issues today.

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- Deep Dive - Deep Dive
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In this Vulkan deep dive, we'll go over a simple but important technique - anti-aliasing. FXAA is a popular In this Vulkan deep dive, we'll go over a simple but important technique - anti-aliasing.
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FXAA is a popular
and cheap choice for a post-processing AA solution, but SMAA is another popular option used in many games. Not only is it and cheap choice for a post-processing AA solution, but SMAA is another popular option used in many games. Not only is it
cheap (but not as cheap as FXAA), it's also extremely easy to implement. It has a HLSL and GLSL version, but of course cheap (but not as cheap as FXAA), it's also extremely easy to implement. It has a HLSL and GLSL version, but of course
we're just worrying about a Vulkan implementation here. we're just worrying about a Vulkan implementation here.

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Culling is an important part of modern graphics, you definitely don't want anything you aren't looking at wasting Culling is an important part of modern graphics, you definitely don't want anything you aren't looking at wasting
valuable resources. Now wait... what's the purpose of doing it ourselves? I think I read somewhere that GPUs will cull valuable resources.
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Now wait... what's the purpose of doing it ourselves? I think I read somewhere that GPUs will cull
objects itself, and won't try to rasterize them... objects itself, and won't try to rasterize them...
## Theory ## Theory

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Building editor and mod tools is something I never expected to find so enjoyable, and Building editor and mod tools is something I never expected to find so enjoyable, and
it's another rabbit hole of endless programming goals. However, there is a distinct lack it's another rabbit hole of endless programming goals.
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However, there is a distinct lack
of editor-focused graphics tutorials. Transform handles especially are troublesome, but we of editor-focused graphics tutorials. Transform handles especially are troublesome, but we
will go over more than just that here. will go over more than just that here.

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Before we get into the technique we'll implement later, let's take a look down memory lane with depth of field in games: Before we get into the technique we'll implement later, let's take a look down memory lane with depth of field in games:
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## Theory ## Theory

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You might be wondering why I'm covering reflections and IBLs in this series, as there You might be wondering why I'm covering reflections and IBLs in this series, as there
is tutorials covering these already online. However, there is two important distinctions in what I'm is tutorials covering these already online.
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However, there is two important distinctions in what I'm
teaching here: teaching here:
_Parallax-corrected_ reflections and _Real-time_ Image-based Lighting. In most tutorials, they might cover _Parallax-corrected_ reflections and _Real-time_ Image-based Lighting. In most tutorials, they might cover

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- Review - Review
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It's time for another figure review, this time with Ryza! Funnily enough, this figure It's time for another figure review, this time with Ryza!
actually convinced me to try Atelier Ryza (1) again, which runs great on the Steam Deck thanks <!--more-->
Funnily enough, this figure actually convinced me to try Atelier Ryza (1) again, which runs great on the Steam Deck thanks
to the atelier-sync-fix created by doujistin, who created DXVK. Games aside, here's the figure. to the atelier-sync-fix created by doujistin, who created DXVK. Games aside, here's the figure.
The figure is around average price ($150) and was already released by the time I got around to purchasing it. The figure is around average price ($150) and was already released by the time I got around to purchasing it.

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The Linux graphics stack is a complex mechanism of many, many projects that function together to The Linux graphics stack is a complex mechanism of many, many projects that function together to
deliver images to your screen. Since other operating systems hide this away from you, we fortunately have Linux to look deliver images to your screen.
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Since other operating systems hide this away from you, we fortunately have Linux to look
at for how a desktop system might deliver graphics. at for how a desktop system might deliver graphics.
You probably noticed this already, but this is a very long article. The idea is to give you a true "vertical slice" of a You probably noticed this already, but this is a very long article. The idea is to give you a true "vertical slice" of a

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If you've been paying attention these last couple of months, the Steam Deck is now in people's hands If you've been paying attention these last couple of months, the Steam Deck is now in people's hands
and people are starting to discover how bad Steam Offline mode is. Thankfully Valve is improving the situation and people are starting to discover how bad Steam Offline mode is.
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Thankfully Valve is improving the situation
in every update but there is one thing they cant fix: Why do some games require you to be online for achievements in every update but there is one thing they cant fix: Why do some games require you to be online for achievements
and some don't? and some don't?