--- title: "Prism" date: 2020-08-11 draft: false source: "https://codeberg.org/redstrate/prism" license: MIT projtags: - 3D - CPlusPlus - Vulkan - Metal featured: yes layout: "project" aliases: - /projects/prism summary: "My latest cross-platform game engine." --- ![PCSS in action](pcss.webp) This engine is the summation of all of my graphics developer knowledge. The list of features is not limited to: * Physically based rendering and image based lighting based on scene probes or from a dynamic sky. * Skeleton and also a basic cutscene system. * Custom editors to edit the most common assets, such as materials and maps. * Beautiful shadows using a runtime configurable option of PCSS, PCF or just plainly sampled. * Scalability options including turning off all image based lighting or toning down point light shadowing which can run on lower end devices such as a phone. * Advanced render interface layer that can run on top of Vulkan, Metal and eventually DirectX.