--- title: "Graphics Dump: Drawing debug cubes" date: 2023-06-28 draft: true summary: "When working on my engine, I wanted to clean up my debug gizmos a bit. The first thing to tackle is drawing bounding boxes!" tags: - C++ - Graphics Dump - Math series: - Graphics Dump --- If you are writing graphical tools, one of the most common shapes you draw is boxes. They can represent areas (like the affected area of an environment capture) or a box collision. One common problem that I run into, is dealing with these diagonals: I found a pretty neat trick for removing these diagonals without having to change the vertex data. This doesn't work for anything that isn't a cube (I think), but whatever.