--- title: "XT" date: 2016-01-25T22:29:22-05:00 draft: false tags: - OpenGL - C++ - 3D resources: - src: img/IMG_0160 copy.png name: Screenshot layout: "project" --- My first OpenGL based game engine. --- This was one of my first custom game engines, and my first foray into using OpenGL for a serious project. Unfortunately, I have lost all of the source code, but the image below is what I was able to save from a dear imgui screenshot thread. From what I remember, it had the following features: * Custom editor using dear imgui * the tabbing library was based off of XYZ's engine since the docking branch did not exist at the time. * The editor also had auto-generated previews as shown for models, textures, and materials. * Skybox support using cubemapping, this was also used for lighting my "PBR shader" (hint: as you can tell in the screenshot, I didn't know how to gamma correct anything in 2016.) This is succeeded by my first Vulkan game engine, [Graph]({{< ref graph >}}).