9 lines
187 B
GLSL
9 lines
187 B
GLSL
varying vec3 inPosition;
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void main() {
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if (length(vec3(notEqual(abs(inPosition), vec3(1.0)))) > 1.0) {
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discard;
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} else {
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gl_FragColor = vec4(0, 1, 0, 1);
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}
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}
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