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shaderboy/glad/glad.h

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2024-01-03 15:55:59 -05:00
/*
OpenGL loader generated by glad 0.1.12a0 on Mon Dec 12 04:27:42 2016.
Language/Generator: C/C++ Debug
Specification: gl
APIs: gl=4.5
Profile: core
Extensions:
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
--profile="core" --api="gl=4.5" --generator="c-debug" --spec="gl" --extensions=""
Online:
http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D4.5
*/
#ifndef __glad_h_
#define __glad_h_
#ifdef __gl_h_
#error OpenGL header already included, remove this include, glad already provides it
#endif
#define __gl_h_
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct gladGLversionStruct {
int major;
int minor;
};
typedef void* (* GLADloadproc)(const char *name);
#ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT)
# if defined(WIN32) || defined(__CYGWIN__)
# if defined(GLAD_GLAPI_EXPORT_BUILD)
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllexport)) extern
# else
# define GLAPI __declspec(dllexport) extern
# endif
# else
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllimport)) extern
# else
# define GLAPI __declspec(dllimport) extern
# endif
# endif
# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
# define GLAPI __attribute__ ((visibility ("default"))) extern
# else
# define GLAPI extern
# endif
# else
# define GLAPI extern
# endif
#endif
GLAPI struct gladGLversionStruct GLVersion;
GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
#define GLAD_DEBUG
typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...);
GLAPI void glad_set_pre_callback(GLADcallback cb);
GLAPI void glad_set_post_callback(GLADcallback cb);
#include <stddef.h>
#include "KHR/khrplatform.h"
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLclampx;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalf;
typedef GLint GLfixed;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_REPEAT 0x2901
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGRA_INTEGER 0x8D9B
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_INDEX 0x8222
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_DEPTH_CLAMP 0x864F
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_SRC1_COLOR 0x88F9
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIMESTAMP 0x8E28
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_PATCHES 0x000E
#define GL_PATCH_VERTICES 0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_ISOLINES 0x8E7A
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_FIXED 0x140C
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_RGB565 0x8D62
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_MAX_VIEWPORTS 0x825B
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_COMPUTE_SHADER 0x91B9
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_BUFFER 0x82E0
#define GL_SHADER 0x82E1
#define GL_PROGRAM 0x82E2
#define GL_QUERY 0x82E3
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_SAMPLER 0x82E6
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#define GL_MAX_WIDTH 0x827E
#define GL_MAX_HEIGHT 0x827F
#define GL_MAX_DEPTH 0x8280
#define GL_MAX_LAYERS 0x8281
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_COLOR_COMPONENTS 0x8283
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_COLOR_RENDERABLE 0x8286
#define GL_DEPTH_RENDERABLE 0x8287
#define GL_STENCIL_RENDERABLE 0x8288
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_READ_PIXELS 0x828C
#define GL_READ_PIXELS_FORMAT 0x828D
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_MIPMAP 0x8293
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_COLOR_ENCODING 0x8296
#define GL_SRGB_READ 0x8297
#define GL_SRGB_WRITE 0x8298
#define GL_FILTER 0x829A
#define GL_VERTEX_TEXTURE 0x829B
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_TEXTURE_GATHER 0x82A2
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_SHADER_IMAGE_LOAD 0x82A4
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_CLEAR_BUFFER 0x82B4
#define GL_TEXTURE_VIEW 0x82B5
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_FULL_SUPPORT 0x82B7
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_NAME_LENGTH 0x92F9
#define GL_TYPE 0x92FA
#define GL_ARRAY_SIZE 0x92FB
#define GL_OFFSET 0x92FC
#define GL_BLOCK_INDEX 0x92FD
#define GL_ARRAY_STRIDE 0x92FE
#define GL_MATRIX_STRIDE 0x92FF
#define GL_IS_ROW_MAJOR 0x9300
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_LOCATION 0x930E
#define GL_LOCATION_INDEX 0x930F
#define GL_IS_PER_PATCH 0x92E7
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_DISPLAY_LIST 0x82E7
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_CLEAR_TEXTURE 0x9365
#define GL_LOCATION_COMPONENT 0x934A
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
#define GL_QUERY_BUFFER 0x9192
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_QUERY_BUFFER_BINDING 0x9193
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_CONTEXT_LOST 0x0507
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_ZERO_TO_ONE 0x935F
#define GL_CLIP_ORIGIN 0x935C
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_QUERY_WAIT_INVERTED 0x8E17
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_TEXTURE_TARGET 0x1006
#define GL_QUERY_TARGET 0x82EA
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
GLAPI PFNGLCULLFACEPROC glad_debug_glCullFace;
#define glCullFace glad_debug_glCullFace
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
GLAPI PFNGLFRONTFACEPROC glad_debug_glFrontFace;
#define glFrontFace glad_debug_glFrontFace
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
GLAPI PFNGLHINTPROC glad_glHint;
GLAPI PFNGLHINTPROC glad_debug_glHint;
#define glHint glad_debug_glHint
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
GLAPI PFNGLLINEWIDTHPROC glad_debug_glLineWidth;
#define glLineWidth glad_debug_glLineWidth
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
GLAPI PFNGLPOINTSIZEPROC glad_debug_glPointSize;
#define glPointSize glad_debug_glPointSize
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
GLAPI PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode;
#define glPolygonMode glad_debug_glPolygonMode
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORPROC glad_glScissor;
GLAPI PFNGLSCISSORPROC glad_debug_glScissor;
#define glScissor glad_debug_glScissor
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
GLAPI PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf;
#define glTexParameterf glad_debug_glTexParameterf
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
GLAPI PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv;
#define glTexParameterfv glad_debug_glTexParameterfv
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
GLAPI PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri;
#define glTexParameteri glad_debug_glTexParameteri
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
GLAPI PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv;
#define glTexParameteriv glad_debug_glTexParameteriv
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
GLAPI PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D;
#define glTexImage1D glad_debug_glTexImage1D
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
GLAPI PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D;
#define glTexImage2D glad_debug_glTexImage2D
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
GLAPI PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer;
#define glDrawBuffer glad_debug_glDrawBuffer
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
GLAPI PFNGLCLEARPROC glad_glClear;
GLAPI PFNGLCLEARPROC glad_debug_glClear;
#define glClear glad_debug_glClear
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
GLAPI PFNGLCLEARCOLORPROC glad_debug_glClearColor;
#define glClearColor glad_debug_glClearColor
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
GLAPI PFNGLCLEARSTENCILPROC glad_debug_glClearStencil;
#define glClearStencil glad_debug_glClearStencil
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
GLAPI PFNGLCLEARDEPTHPROC glad_debug_glClearDepth;
#define glClearDepth glad_debug_glClearDepth
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
GLAPI PFNGLSTENCILMASKPROC glad_debug_glStencilMask;
#define glStencilMask glad_debug_glStencilMask
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
GLAPI PFNGLCOLORMASKPROC glad_debug_glColorMask;
#define glColorMask glad_debug_glColorMask
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
GLAPI PFNGLDEPTHMASKPROC glad_debug_glDepthMask;
#define glDepthMask glad_debug_glDepthMask
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
GLAPI PFNGLDISABLEPROC glad_glDisable;
GLAPI PFNGLDISABLEPROC glad_debug_glDisable;
#define glDisable glad_debug_glDisable
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
GLAPI PFNGLENABLEPROC glad_glEnable;
GLAPI PFNGLENABLEPROC glad_debug_glEnable;
#define glEnable glad_debug_glEnable
typedef void (APIENTRYP PFNGLFINISHPROC)();
GLAPI PFNGLFINISHPROC glad_glFinish;
GLAPI PFNGLFINISHPROC glad_debug_glFinish;
#define glFinish glad_debug_glFinish
typedef void (APIENTRYP PFNGLFLUSHPROC)();
GLAPI PFNGLFLUSHPROC glad_glFlush;
GLAPI PFNGLFLUSHPROC glad_debug_glFlush;
#define glFlush glad_debug_glFlush
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
GLAPI PFNGLBLENDFUNCPROC glad_debug_glBlendFunc;
#define glBlendFunc glad_debug_glBlendFunc
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
GLAPI PFNGLLOGICOPPROC glad_debug_glLogicOp;
#define glLogicOp glad_debug_glLogicOp
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
GLAPI PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc;
#define glStencilFunc glad_debug_glStencilFunc
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
GLAPI PFNGLSTENCILOPPROC glad_debug_glStencilOp;
#define glStencilOp glad_debug_glStencilOp
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
GLAPI PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc;
#define glDepthFunc glad_debug_glDepthFunc
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
GLAPI PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref;
#define glPixelStoref glad_debug_glPixelStoref
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
GLAPI PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei;
#define glPixelStorei glad_debug_glPixelStorei
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
GLAPI PFNGLREADBUFFERPROC glad_debug_glReadBuffer;
#define glReadBuffer glad_debug_glReadBuffer
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
GLAPI PFNGLREADPIXELSPROC glad_debug_glReadPixels;
#define glReadPixels glad_debug_glReadPixels
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
GLAPI PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv;
#define glGetBooleanv glad_debug_glGetBooleanv
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
GLAPI PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev;
#define glGetDoublev glad_debug_glGetDoublev
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
GLAPI PFNGLGETERRORPROC glad_glGetError;
GLAPI PFNGLGETERRORPROC glad_debug_glGetError;
#define glGetError glad_debug_glGetError
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
GLAPI PFNGLGETFLOATVPROC glad_debug_glGetFloatv;
#define glGetFloatv glad_debug_glGetFloatv
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
GLAPI PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv;
#define glGetIntegerv glad_debug_glGetIntegerv
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
GLAPI PFNGLGETSTRINGPROC glad_debug_glGetString;
#define glGetString glad_debug_glGetString
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
GLAPI PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage;
#define glGetTexImage glad_debug_glGetTexImage
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv;
#define glGetTexParameterfv glad_debug_glGetTexParameterfv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv;
#define glGetTexParameteriv glad_debug_glGetTexParameteriv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
GLAPI PFNGLISENABLEDPROC glad_debug_glIsEnabled;
#define glIsEnabled glad_debug_glIsEnabled
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
GLAPI PFNGLDEPTHRANGEPROC glad_debug_glDepthRange;
#define glDepthRange glad_debug_glDepthRange
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
GLAPI PFNGLVIEWPORTPROC glad_debug_glViewport;
#define glViewport glad_debug_glViewport
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
GLAPI int GLAD_GL_VERSION_1_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
GLAPI PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays;
#define glDrawArrays glad_debug_glDrawArrays
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
GLAPI PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements;
#define glDrawElements glad_debug_glDrawElements
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
GLAPI PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset;
#define glPolygonOffset glad_debug_glPolygonOffset
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D;
#define glCopyTexImage1D glad_debug_glCopyTexImage1D
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D;
#define glCopyTexImage2D glad_debug_glCopyTexImage2D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D;
#define glTexSubImage1D glad_debug_glTexSubImage1D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D;
#define glTexSubImage2D glad_debug_glTexSubImage2D
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
GLAPI PFNGLBINDTEXTUREPROC glad_debug_glBindTexture;
#define glBindTexture glad_debug_glBindTexture
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
GLAPI PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures;
#define glDeleteTextures glad_debug_glDeleteTextures
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
GLAPI PFNGLGENTEXTURESPROC glad_debug_glGenTextures;
#define glGenTextures glad_debug_glGenTextures
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
GLAPI PFNGLISTEXTUREPROC glad_debug_glIsTexture;
#define glIsTexture glad_debug_glIsTexture
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
GLAPI int GLAD_GL_VERSION_1_2;
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements;
#define glDrawRangeElements glad_debug_glDrawRangeElements
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
GLAPI PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D;
#define glTexImage3D glad_debug_glTexImage3D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D;
#define glTexSubImage3D glad_debug_glTexSubImage3D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
GLAPI int GLAD_GL_VERSION_1_3;
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
GLAPI PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture;
#define glActiveTexture glad_debug_glActiveTexture
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
GLAPI PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage;
#define glSampleCoverage glad_debug_glSampleCoverage
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
GLAPI int GLAD_GL_VERSION_1_4;
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays;
#define glMultiDrawArrays glad_debug_glMultiDrawArrays
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements;
#define glMultiDrawElements glad_debug_glMultiDrawElements
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
GLAPI PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf;
#define glPointParameterf glad_debug_glPointParameterf
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
GLAPI PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv;
#define glPointParameterfv glad_debug_glPointParameterfv
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
GLAPI PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri;
#define glPointParameteri glad_debug_glPointParameteri
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
GLAPI PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv;
#define glPointParameteriv glad_debug_glPointParameteriv
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
GLAPI PFNGLBLENDCOLORPROC glad_debug_glBlendColor;
#define glBlendColor glad_debug_glBlendColor
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
GLAPI PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation;
#define glBlendEquation glad_debug_glBlendEquation
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
GLAPI int GLAD_GL_VERSION_1_5;
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
GLAPI PFNGLGENQUERIESPROC glad_debug_glGenQueries;
#define glGenQueries glad_debug_glGenQueries
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
GLAPI PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries;
#define glDeleteQueries glad_debug_glDeleteQueries
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
GLAPI PFNGLISQUERYPROC glad_debug_glIsQuery;
#define glIsQuery glad_debug_glIsQuery
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
GLAPI PFNGLBEGINQUERYPROC glad_debug_glBeginQuery;
#define glBeginQuery glad_debug_glBeginQuery
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
GLAPI PFNGLENDQUERYPROC glad_debug_glEndQuery;
#define glEndQuery glad_debug_glEndQuery
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
GLAPI PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv;
#define glGetQueryiv glad_debug_glGetQueryiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
GLAPI PFNGLBINDBUFFERPROC glad_debug_glBindBuffer;
#define glBindBuffer glad_debug_glBindBuffer
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
GLAPI PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers;
#define glDeleteBuffers glad_debug_glDeleteBuffers
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
GLAPI PFNGLGENBUFFERSPROC glad_debug_glGenBuffers;
#define glGenBuffers glad_debug_glGenBuffers
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
GLAPI PFNGLISBUFFERPROC glad_debug_glIsBuffer;
#define glIsBuffer glad_debug_glIsBuffer
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
GLAPI PFNGLBUFFERDATAPROC glad_debug_glBufferData;
#define glBufferData glad_debug_glBufferData
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
GLAPI PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData;
#define glBufferSubData glad_debug_glBufferSubData
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData;
#define glGetBufferSubData glad_debug_glGetBufferSubData
typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
GLAPI PFNGLMAPBUFFERPROC glad_debug_glMapBuffer;
#define glMapBuffer glad_debug_glMapBuffer
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
GLAPI PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer;
#define glUnmapBuffer glad_debug_glUnmapBuffer
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv;
#define glGetBufferPointerv glad_debug_glGetBufferPointerv
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
GLAPI int GLAD_GL_VERSION_2_0;
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
GLAPI PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers;
#define glDrawBuffers glad_debug_glDrawBuffers
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate;
#define glStencilOpSeparate glad_debug_glStencilOpSeparate
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
GLAPI PFNGLATTACHSHADERPROC glad_debug_glAttachShader;
#define glAttachShader glad_debug_glAttachShader
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation;
#define glBindAttribLocation glad_debug_glBindAttribLocation
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
GLAPI PFNGLCOMPILESHADERPROC glad_debug_glCompileShader;
#define glCompileShader glad_debug_glCompileShader
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
GLAPI PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram;
#define glCreateProgram glad_debug_glCreateProgram
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
GLAPI PFNGLCREATESHADERPROC glad_debug_glCreateShader;
#define glCreateShader glad_debug_glCreateShader
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
GLAPI PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram;
#define glDeleteProgram glad_debug_glDeleteProgram
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
GLAPI PFNGLDELETESHADERPROC glad_debug_glDeleteShader;
#define glDeleteShader glad_debug_glDeleteShader
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
GLAPI PFNGLDETACHSHADERPROC glad_debug_glDetachShader;
#define glDetachShader glad_debug_glDetachShader
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
GLAPI PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib;
#define glGetActiveAttrib glad_debug_glGetActiveAttrib
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform;
#define glGetActiveUniform glad_debug_glGetActiveUniform
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders;
#define glGetAttachedShaders glad_debug_glGetAttachedShaders
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation;
#define glGetAttribLocation glad_debug_glGetAttribLocation
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
GLAPI PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv;
#define glGetProgramiv glad_debug_glGetProgramiv
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
GLAPI PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv;
#define glGetShaderiv glad_debug_glGetShaderiv
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
GLAPI PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
GLAPI PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource;
#define glGetShaderSource glad_debug_glGetShaderSource
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation;
#define glGetUniformLocation glad_debug_glGetUniformLocation
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
GLAPI PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv;
#define glGetUniformfv glad_debug_glGetUniformfv
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
GLAPI PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv;
#define glGetUniformiv glad_debug_glGetUniformiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
GLAPI PFNGLISPROGRAMPROC glad_debug_glIsProgram;
#define glIsProgram glad_debug_glIsProgram
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
GLAPI PFNGLISSHADERPROC glad_glIsShader;
GLAPI PFNGLISSHADERPROC glad_debug_glIsShader;
#define glIsShader glad_debug_glIsShader
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
GLAPI PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram;
#define glLinkProgram glad_debug_glLinkProgram
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
GLAPI PFNGLSHADERSOURCEPROC glad_debug_glShaderSource;
#define glShaderSource glad_debug_glShaderSource
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
GLAPI PFNGLUSEPROGRAMPROC glad_debug_glUseProgram;
#define glUseProgram glad_debug_glUseProgram
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
GLAPI PFNGLUNIFORM1FPROC glad_debug_glUniform1f;
#define glUniform1f glad_debug_glUniform1f
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
GLAPI PFNGLUNIFORM2FPROC glad_debug_glUniform2f;
#define glUniform2f glad_debug_glUniform2f
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
GLAPI PFNGLUNIFORM3FPROC glad_debug_glUniform3f;
#define glUniform3f glad_debug_glUniform3f
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
GLAPI PFNGLUNIFORM4FPROC glad_debug_glUniform4f;
#define glUniform4f glad_debug_glUniform4f
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
GLAPI PFNGLUNIFORM1IPROC glad_debug_glUniform1i;
#define glUniform1i glad_debug_glUniform1i
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
GLAPI PFNGLUNIFORM2IPROC glad_debug_glUniform2i;
#define glUniform2i glad_debug_glUniform2i
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
GLAPI PFNGLUNIFORM3IPROC glad_debug_glUniform3i;
#define glUniform3i glad_debug_glUniform3i
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
GLAPI PFNGLUNIFORM4IPROC glad_debug_glUniform4i;
#define glUniform4i glad_debug_glUniform4i
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
GLAPI PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv;
#define glUniform1fv glad_debug_glUniform1fv
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
GLAPI PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv;
#define glUniform2fv glad_debug_glUniform2fv
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
GLAPI PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv;
#define glUniform3fv glad_debug_glUniform3fv
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
GLAPI PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv;
#define glUniform4fv glad_debug_glUniform4fv
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
GLAPI PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv;
#define glUniform1iv glad_debug_glUniform1iv
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
GLAPI PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv;
#define glUniform2iv glad_debug_glUniform2iv
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
GLAPI PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv;
#define glUniform3iv glad_debug_glUniform3iv
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
GLAPI PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv;
#define glUniform4iv glad_debug_glUniform4iv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
GLAPI PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram;
#define glValidateProgram glad_debug_glValidateProgram
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
GLAPI PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d;
#define glVertexAttrib1d glad_debug_glVertexAttrib1d
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
GLAPI PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f;
#define glVertexAttrib1f glad_debug_glVertexAttrib1f
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
GLAPI PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s;
#define glVertexAttrib1s glad_debug_glVertexAttrib1s
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
GLAPI PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d;
#define glVertexAttrib2d glad_debug_glVertexAttrib2d
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
GLAPI PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f;
#define glVertexAttrib2f glad_debug_glVertexAttrib2f
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
GLAPI PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s;
#define glVertexAttrib2s glad_debug_glVertexAttrib2s
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
GLAPI PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d;
#define glVertexAttrib3d glad_debug_glVertexAttrib3d
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
GLAPI PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f;
#define glVertexAttrib3f glad_debug_glVertexAttrib3f
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
GLAPI PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s;
#define glVertexAttrib3s glad_debug_glVertexAttrib3s
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
GLAPI PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d;
#define glVertexAttrib4d glad_debug_glVertexAttrib4d
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
GLAPI PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f;
#define glVertexAttrib4f glad_debug_glVertexAttrib4f
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
GLAPI PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s;
#define glVertexAttrib4s glad_debug_glVertexAttrib4s
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer;
#define glVertexAttribPointer glad_debug_glVertexAttribPointer
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
GLAPI int GLAD_GL_VERSION_2_1;
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv
#endif
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
GLAPI int GLAD_GL_VERSION_3_0;
typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
GLAPI PFNGLCOLORMASKIPROC glad_debug_glColorMaski;
#define glColorMaski glad_debug_glColorMaski
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
GLAPI PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v;
#define glGetBooleani_v glad_debug_glGetBooleani_v
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
GLAPI PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v;
#define glGetIntegeri_v glad_debug_glGetIntegeri_v
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLENABLEIPROC glad_glEnablei;
GLAPI PFNGLENABLEIPROC glad_debug_glEnablei;
#define glEnablei glad_debug_glEnablei
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
GLAPI PFNGLDISABLEIPROC glad_debug_glDisablei;
#define glDisablei glad_debug_glDisablei
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
GLAPI PFNGLISENABLEDIPROC glad_debug_glIsEnabledi;
#define glIsEnabledi glad_debug_glIsEnabledi
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback;
#define glEndTransformFeedback glad_debug_glEndTransformFeedback
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
GLAPI PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange;
#define glBindBufferRange glad_debug_glBindBufferRange
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
GLAPI PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase;
#define glBindBufferBase glad_debug_glBindBufferBase
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
GLAPI PFNGLCLAMPCOLORPROC glad_debug_glClampColor;
#define glClampColor glad_debug_glClampColor
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender;
#define glBeginConditionalRender glad_debug_glBeginConditionalRender
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender;
#define glEndConditionalRender glad_debug_glEndConditionalRender
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i;
#define glVertexAttribI1i glad_debug_glVertexAttribI1i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i;
#define glVertexAttribI2i glad_debug_glVertexAttribI2i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i;
#define glVertexAttribI3i glad_debug_glVertexAttribI3i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i;
#define glVertexAttribI4i glad_debug_glVertexAttribI4i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui;
#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui;
#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui;
#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv;
#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv;
#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv;
#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv;
#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv;
#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv;
#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv;
#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv;
#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv;
#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv;
#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
GLAPI PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv;
#define glGetUniformuiv glad_debug_glGetUniformuiv
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation;
#define glBindFragDataLocation glad_debug_glBindFragDataLocation
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation;
#define glGetFragDataLocation glad_debug_glGetFragDataLocation
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
GLAPI PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui;
#define glUniform1ui glad_debug_glUniform1ui
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
GLAPI PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui;
#define glUniform2ui glad_debug_glUniform2ui
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
GLAPI PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui;
#define glUniform3ui glad_debug_glUniform3ui
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
GLAPI PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui;
#define glUniform4ui glad_debug_glUniform4ui
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
GLAPI PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv;
#define glUniform1uiv glad_debug_glUniform1uiv
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
GLAPI PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv;
#define glUniform2uiv glad_debug_glUniform2uiv
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
GLAPI PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv;
#define glUniform3uiv glad_debug_glUniform3uiv
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
GLAPI PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv;
#define glUniform4uiv glad_debug_glUniform4uiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
GLAPI PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv;
#define glTexParameterIiv glad_debug_glTexParameterIiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv;
#define glTexParameterIuiv glad_debug_glTexParameterIuiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
GLAPI PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv;
#define glClearBufferiv glad_debug_glClearBufferiv
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
GLAPI PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv;
#define glClearBufferuiv glad_debug_glClearBufferuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
GLAPI PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv;
#define glClearBufferfv glad_debug_glClearBufferfv
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
GLAPI PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi;
#define glClearBufferfi glad_debug_glClearBufferfi
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
GLAPI PFNGLGETSTRINGIPROC glad_debug_glGetStringi;
#define glGetStringi glad_debug_glGetStringi
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
GLAPI PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer;
#define glIsRenderbuffer glad_debug_glIsRenderbuffer
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
GLAPI PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer;
#define glBindRenderbuffer glad_debug_glBindRenderbuffer
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
GLAPI PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers;
#define glGenRenderbuffers glad_debug_glGenRenderbuffers
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage;
#define glRenderbufferStorage glad_debug_glRenderbufferStorage
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
GLAPI PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer;
#define glIsFramebuffer glad_debug_glIsFramebuffer
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer;
#define glBindFramebuffer glad_debug_glBindFramebuffer
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers;
#define glGenFramebuffers glad_debug_glGenFramebuffers
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D;
#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D;
#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
GLAPI PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap;
#define glGenerateMipmap glad_debug_glGenerateMipmap
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer;
#define glBlitFramebuffer glad_debug_glBlitFramebuffer
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer
typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
GLAPI PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange;
#define glMapBufferRange glad_debug_glMapBufferRange
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
GLAPI PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray;
#define glBindVertexArray glad_debug_glBindVertexArray
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
GLAPI PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays;
#define glGenVertexArrays glad_debug_glGenVertexArrays
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
GLAPI PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray;
#define glIsVertexArray glad_debug_glIsVertexArray
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
GLAPI int GLAD_GL_VERSION_3_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced
typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
GLAPI PFNGLTEXBUFFERPROC glad_debug_glTexBuffer;
#define glTexBuffer glad_debug_glTexBuffer
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex;
#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData;
#define glCopyBufferSubData glad_debug_glCopyBufferSubData
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
GLAPI PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices;
#define glGetUniformIndices glad_debug_glGetUniformIndices
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName;
#define glGetActiveUniformName glad_debug_glGetActiveUniformName
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding;
#define glUniformBlockBinding glad_debug_glUniformBlockBinding
#endif
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
GLAPI int GLAD_GL_VERSION_3_2;
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex;
#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex;
#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
GLAPI PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex;
#define glProvokingVertex glad_debug_glProvokingVertex
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
GLAPI PFNGLFENCESYNCPROC glad_debug_glFenceSync;
#define glFenceSync glad_debug_glFenceSync
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
GLAPI PFNGLISSYNCPROC glad_glIsSync;
GLAPI PFNGLISSYNCPROC glad_debug_glIsSync;
#define glIsSync glad_debug_glIsSync
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
GLAPI PFNGLDELETESYNCPROC glad_debug_glDeleteSync;
#define glDeleteSync glad_debug_glDeleteSync
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
GLAPI PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync;
#define glClientWaitSync glad_debug_glClientWaitSync
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
GLAPI PFNGLWAITSYNCPROC glad_debug_glWaitSync;
#define glWaitSync glad_debug_glWaitSync
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
GLAPI PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v;
#define glGetInteger64v glad_debug_glGetInteger64v
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
GLAPI PFNGLGETSYNCIVPROC glad_debug_glGetSynciv;
#define glGetSynciv glad_debug_glGetSynciv
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
GLAPI PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v;
#define glGetInteger64i_v glad_debug_glGetInteger64i_v
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v;
#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture;
#define glFramebufferTexture glad_debug_glFramebufferTexture
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample;
#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample;
#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv;
#define glGetMultisamplefv glad_debug_glGetMultisamplefv
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
GLAPI PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski;
#define glSampleMaski glad_debug_glSampleMaski
#endif
#ifndef GL_VERSION_3_3
#define GL_VERSION_3_3 1
GLAPI int GLAD_GL_VERSION_3_3;
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed;
#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed
typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex;
#define glGetFragDataIndex glad_debug_glGetFragDataIndex
typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
GLAPI PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers;
#define glGenSamplers glad_debug_glGenSamplers
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
GLAPI PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers;
#define glDeleteSamplers glad_debug_glDeleteSamplers
typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
GLAPI PFNGLISSAMPLERPROC glad_debug_glIsSampler;
#define glIsSampler glad_debug_glIsSampler
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
GLAPI PFNGLBINDSAMPLERPROC glad_debug_glBindSampler;
#define glBindSampler glad_debug_glBindSampler
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri;
#define glSamplerParameteri glad_debug_glSamplerParameteri
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv;
#define glSamplerParameteriv glad_debug_glSamplerParameteriv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf;
#define glSamplerParameterf glad_debug_glSamplerParameterf
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv;
#define glSamplerParameterfv glad_debug_glSamplerParameterfv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv;
#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv;
#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv;
#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv;
#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv;
#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv;
#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv
typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
GLAPI PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter;
#define glQueryCounter glad_debug_glQueryCounter
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v;
#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v;
#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor;
#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui;
#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv;
#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui;
#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv;
#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui;
#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv;
#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui;
#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv;
#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv
typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
GLAPI PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui;
#define glVertexP2ui glad_debug_glVertexP2ui
typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
GLAPI PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv;
#define glVertexP2uiv glad_debug_glVertexP2uiv
typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
GLAPI PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui;
#define glVertexP3ui glad_debug_glVertexP3ui
typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
GLAPI PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv;
#define glVertexP3uiv glad_debug_glVertexP3uiv
typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
GLAPI PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui;
#define glVertexP4ui glad_debug_glVertexP4ui
typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
GLAPI PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv;
#define glVertexP4uiv glad_debug_glVertexP4uiv
typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
GLAPI PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui;
#define glTexCoordP1ui glad_debug_glTexCoordP1ui
typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
GLAPI PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv;
#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv
typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
GLAPI PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui;
#define glTexCoordP2ui glad_debug_glTexCoordP2ui
typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
GLAPI PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv;
#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv
typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
GLAPI PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui;
#define glTexCoordP3ui glad_debug_glTexCoordP3ui
typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
GLAPI PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv;
#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv
typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
GLAPI PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui;
#define glTexCoordP4ui glad_debug_glTexCoordP4ui
typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
GLAPI PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv;
#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui;
#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv;
#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui;
#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv;
#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui;
#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv;
#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui;
#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv;
#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv
typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
GLAPI PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui;
#define glNormalP3ui glad_debug_glNormalP3ui
typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
GLAPI PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv;
#define glNormalP3uiv glad_debug_glNormalP3uiv
typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
GLAPI PFNGLCOLORP3UIPROC glad_debug_glColorP3ui;
#define glColorP3ui glad_debug_glColorP3ui
typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
GLAPI PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv;
#define glColorP3uiv glad_debug_glColorP3uiv
typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
GLAPI PFNGLCOLORP4UIPROC glad_debug_glColorP4ui;
#define glColorP4ui glad_debug_glColorP4ui
typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
GLAPI PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv;
#define glColorP4uiv glad_debug_glColorP4uiv
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui;
#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv;
#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv
#endif
#ifndef GL_VERSION_4_0
#define GL_VERSION_4_0 1
GLAPI int GLAD_GL_VERSION_4_0;
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
GLAPI PFNGLMINSAMPLESHADINGPROC glad_debug_glMinSampleShading;
#define glMinSampleShading glad_debug_glMinSampleShading
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
GLAPI PFNGLBLENDEQUATIONIPROC glad_debug_glBlendEquationi;
#define glBlendEquationi glad_debug_glBlendEquationi
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_debug_glBlendEquationSeparatei;
#define glBlendEquationSeparatei glad_debug_glBlendEquationSeparatei
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
GLAPI PFNGLBLENDFUNCIPROC glad_debug_glBlendFunci;
#define glBlendFunci glad_debug_glBlendFunci
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_debug_glBlendFuncSeparatei;
#define glBlendFuncSeparatei glad_debug_glBlendFuncSeparatei
typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_debug_glDrawArraysIndirect;
#define glDrawArraysIndirect glad_debug_glDrawArraysIndirect
typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_debug_glDrawElementsIndirect;
#define glDrawElementsIndirect glad_debug_glDrawElementsIndirect
typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
GLAPI PFNGLUNIFORM1DPROC glad_debug_glUniform1d;
#define glUniform1d glad_debug_glUniform1d
typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
GLAPI PFNGLUNIFORM2DPROC glad_debug_glUniform2d;
#define glUniform2d glad_debug_glUniform2d
typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
GLAPI PFNGLUNIFORM3DPROC glad_debug_glUniform3d;
#define glUniform3d glad_debug_glUniform3d
typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
GLAPI PFNGLUNIFORM4DPROC glad_debug_glUniform4d;
#define glUniform4d glad_debug_glUniform4d
typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
GLAPI PFNGLUNIFORM1DVPROC glad_debug_glUniform1dv;
#define glUniform1dv glad_debug_glUniform1dv
typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
GLAPI PFNGLUNIFORM2DVPROC glad_debug_glUniform2dv;
#define glUniform2dv glad_debug_glUniform2dv
typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
GLAPI PFNGLUNIFORM3DVPROC glad_debug_glUniform3dv;
#define glUniform3dv glad_debug_glUniform3dv
typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
GLAPI PFNGLUNIFORM4DVPROC glad_debug_glUniform4dv;
#define glUniform4dv glad_debug_glUniform4dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_debug_glUniformMatrix2dv;
#define glUniformMatrix2dv glad_debug_glUniformMatrix2dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_debug_glUniformMatrix3dv;
#define glUniformMatrix3dv glad_debug_glUniformMatrix3dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_debug_glUniformMatrix4dv;
#define glUniformMatrix4dv glad_debug_glUniformMatrix4dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_debug_glUniformMatrix2x3dv;
#define glUniformMatrix2x3dv glad_debug_glUniformMatrix2x3dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_debug_glUniformMatrix2x4dv;
#define glUniformMatrix2x4dv glad_debug_glUniformMatrix2x4dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_debug_glUniformMatrix3x2dv;
#define glUniformMatrix3x2dv glad_debug_glUniformMatrix3x2dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_debug_glUniformMatrix3x4dv;
#define glUniformMatrix3x4dv glad_debug_glUniformMatrix3x4dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_debug_glUniformMatrix4x2dv;
#define glUniformMatrix4x2dv glad_debug_glUniformMatrix4x2dv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_debug_glUniformMatrix4x3dv;
#define glUniformMatrix4x3dv glad_debug_glUniformMatrix4x3dv
typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
GLAPI PFNGLGETUNIFORMDVPROC glad_debug_glGetUniformdv;
#define glGetUniformdv glad_debug_glGetUniformdv
typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_debug_glGetSubroutineUniformLocation;
#define glGetSubroutineUniformLocation glad_debug_glGetSubroutineUniformLocation
typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_debug_glGetSubroutineIndex;
#define glGetSubroutineIndex glad_debug_glGetSubroutineIndex
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_debug_glGetActiveSubroutineUniformiv;
#define glGetActiveSubroutineUniformiv glad_debug_glGetActiveSubroutineUniformiv
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_debug_glGetActiveSubroutineUniformName;
#define glGetActiveSubroutineUniformName glad_debug_glGetActiveSubroutineUniformName
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_debug_glGetActiveSubroutineName;
#define glGetActiveSubroutineName glad_debug_glGetActiveSubroutineName
typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_debug_glUniformSubroutinesuiv;
#define glUniformSubroutinesuiv glad_debug_glUniformSubroutinesuiv
typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_debug_glGetUniformSubroutineuiv;
#define glGetUniformSubroutineuiv glad_debug_glGetUniformSubroutineuiv
typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_debug_glGetProgramStageiv;
#define glGetProgramStageiv glad_debug_glGetProgramStageiv
typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
GLAPI PFNGLPATCHPARAMETERIPROC glad_debug_glPatchParameteri;
#define glPatchParameteri glad_debug_glPatchParameteri
typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
GLAPI PFNGLPATCHPARAMETERFVPROC glad_debug_glPatchParameterfv;
#define glPatchParameterfv glad_debug_glPatchParameterfv
typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback;
#define glBindTransformFeedback glad_debug_glBindTransformFeedback
typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks glad_debug_glDeleteTransformFeedbacks
typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks;
#define glGenTransformFeedbacks glad_debug_glGenTransformFeedbacks
typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback;
#define glIsTransformFeedback glad_debug_glIsTransformFeedback
typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)();
GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback;
#define glPauseTransformFeedback glad_debug_glPauseTransformFeedback
typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)();
GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback;
#define glResumeTransformFeedback glad_debug_glResumeTransformFeedback
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_debug_glDrawTransformFeedback;
#define glDrawTransformFeedback glad_debug_glDrawTransformFeedback
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_debug_glDrawTransformFeedbackStream;
#define glDrawTransformFeedbackStream glad_debug_glDrawTransformFeedbackStream
typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_debug_glBeginQueryIndexed;
#define glBeginQueryIndexed glad_debug_glBeginQueryIndexed
typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
GLAPI PFNGLENDQUERYINDEXEDPROC glad_debug_glEndQueryIndexed;
#define glEndQueryIndexed glad_debug_glEndQueryIndexed
typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_debug_glGetQueryIndexediv;
#define glGetQueryIndexediv glad_debug_glGetQueryIndexediv
#endif
#ifndef GL_VERSION_4_1
#define GL_VERSION_4_1 1
GLAPI int GLAD_GL_VERSION_4_1;
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)();
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler;
#define glReleaseShaderCompiler glad_debug_glReleaseShaderCompiler
typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
GLAPI PFNGLSHADERBINARYPROC glad_debug_glShaderBinary;
#define glShaderBinary glad_debug_glShaderBinary
typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat glad_debug_glGetShaderPrecisionFormat
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
GLAPI PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef;
#define glDepthRangef glad_debug_glDepthRangef
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
GLAPI PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf;
#define glClearDepthf glad_debug_glClearDepthf
typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
GLAPI PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary;
#define glGetProgramBinary glad_debug_glGetProgramBinary
typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
GLAPI PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary;
#define glProgramBinary glad_debug_glProgramBinary
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
GLAPI PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri;
#define glProgramParameteri glad_debug_glProgramParameteri
typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_debug_glUseProgramStages;
#define glUseProgramStages glad_debug_glUseProgramStages
typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_debug_glActiveShaderProgram;
#define glActiveShaderProgram glad_debug_glActiveShaderProgram
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_debug_glCreateShaderProgramv;
#define glCreateShaderProgramv glad_debug_glCreateShaderProgramv
typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_debug_glBindProgramPipeline;
#define glBindProgramPipeline glad_debug_glBindProgramPipeline
typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_debug_glDeleteProgramPipelines;
#define glDeleteProgramPipelines glad_debug_glDeleteProgramPipelines
typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_debug_glGenProgramPipelines;
#define glGenProgramPipelines glad_debug_glGenProgramPipelines
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
GLAPI PFNGLISPROGRAMPIPELINEPROC glad_debug_glIsProgramPipeline;
#define glIsProgramPipeline glad_debug_glIsProgramPipeline
typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_debug_glGetProgramPipelineiv;
#define glGetProgramPipelineiv glad_debug_glGetProgramPipelineiv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_debug_glProgramUniform1i;
#define glProgramUniform1i glad_debug_glProgramUniform1i
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_debug_glProgramUniform1iv;
#define glProgramUniform1iv glad_debug_glProgramUniform1iv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_debug_glProgramUniform1f;
#define glProgramUniform1f glad_debug_glProgramUniform1f
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_debug_glProgramUniform1fv;
#define glProgramUniform1fv glad_debug_glProgramUniform1fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_debug_glProgramUniform1d;
#define glProgramUniform1d glad_debug_glProgramUniform1d
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_debug_glProgramUniform1dv;
#define glProgramUniform1dv glad_debug_glProgramUniform1dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_debug_glProgramUniform1ui;
#define glProgramUniform1ui glad_debug_glProgramUniform1ui
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_debug_glProgramUniform1uiv;
#define glProgramUniform1uiv glad_debug_glProgramUniform1uiv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_debug_glProgramUniform2i;
#define glProgramUniform2i glad_debug_glProgramUniform2i
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_debug_glProgramUniform2iv;
#define glProgramUniform2iv glad_debug_glProgramUniform2iv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_debug_glProgramUniform2f;
#define glProgramUniform2f glad_debug_glProgramUniform2f
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_debug_glProgramUniform2fv;
#define glProgramUniform2fv glad_debug_glProgramUniform2fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_debug_glProgramUniform2d;
#define glProgramUniform2d glad_debug_glProgramUniform2d
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_debug_glProgramUniform2dv;
#define glProgramUniform2dv glad_debug_glProgramUniform2dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_debug_glProgramUniform2ui;
#define glProgramUniform2ui glad_debug_glProgramUniform2ui
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_debug_glProgramUniform2uiv;
#define glProgramUniform2uiv glad_debug_glProgramUniform2uiv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_debug_glProgramUniform3i;
#define glProgramUniform3i glad_debug_glProgramUniform3i
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_debug_glProgramUniform3iv;
#define glProgramUniform3iv glad_debug_glProgramUniform3iv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_debug_glProgramUniform3f;
#define glProgramUniform3f glad_debug_glProgramUniform3f
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_debug_glProgramUniform3fv;
#define glProgramUniform3fv glad_debug_glProgramUniform3fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_debug_glProgramUniform3d;
#define glProgramUniform3d glad_debug_glProgramUniform3d
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_debug_glProgramUniform3dv;
#define glProgramUniform3dv glad_debug_glProgramUniform3dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_debug_glProgramUniform3ui;
#define glProgramUniform3ui glad_debug_glProgramUniform3ui
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_debug_glProgramUniform3uiv;
#define glProgramUniform3uiv glad_debug_glProgramUniform3uiv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_debug_glProgramUniform4i;
#define glProgramUniform4i glad_debug_glProgramUniform4i
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_debug_glProgramUniform4iv;
#define glProgramUniform4iv glad_debug_glProgramUniform4iv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_debug_glProgramUniform4f;
#define glProgramUniform4f glad_debug_glProgramUniform4f
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_debug_glProgramUniform4fv;
#define glProgramUniform4fv glad_debug_glProgramUniform4fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_debug_glProgramUniform4d;
#define glProgramUniform4d glad_debug_glProgramUniform4d
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_debug_glProgramUniform4dv;
#define glProgramUniform4dv glad_debug_glProgramUniform4dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_debug_glProgramUniform4ui;
#define glProgramUniform4ui glad_debug_glProgramUniform4ui
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_debug_glProgramUniform4uiv;
#define glProgramUniform4uiv glad_debug_glProgramUniform4uiv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_debug_glProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv glad_debug_glProgramUniformMatrix2fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_debug_glProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv glad_debug_glProgramUniformMatrix3fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_debug_glProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv glad_debug_glProgramUniformMatrix4fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_debug_glProgramUniformMatrix2dv;
#define glProgramUniformMatrix2dv glad_debug_glProgramUniformMatrix2dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_debug_glProgramUniformMatrix3dv;
#define glProgramUniformMatrix3dv glad_debug_glProgramUniformMatrix3dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_debug_glProgramUniformMatrix4dv;
#define glProgramUniformMatrix4dv glad_debug_glProgramUniformMatrix4dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_debug_glProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv glad_debug_glProgramUniformMatrix2x3fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_debug_glProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv glad_debug_glProgramUniformMatrix3x2fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_debug_glProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv glad_debug_glProgramUniformMatrix2x4fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_debug_glProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv glad_debug_glProgramUniformMatrix4x2fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_debug_glProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv glad_debug_glProgramUniformMatrix3x4fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_debug_glProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv glad_debug_glProgramUniformMatrix4x3fv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_debug_glProgramUniformMatrix2x3dv;
#define glProgramUniformMatrix2x3dv glad_debug_glProgramUniformMatrix2x3dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_debug_glProgramUniformMatrix3x2dv;
#define glProgramUniformMatrix3x2dv glad_debug_glProgramUniformMatrix3x2dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_debug_glProgramUniformMatrix2x4dv;
#define glProgramUniformMatrix2x4dv glad_debug_glProgramUniformMatrix2x4dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_debug_glProgramUniformMatrix4x2dv;
#define glProgramUniformMatrix4x2dv glad_debug_glProgramUniformMatrix4x2dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_debug_glProgramUniformMatrix3x4dv;
#define glProgramUniformMatrix3x4dv glad_debug_glProgramUniformMatrix3x4dv
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_debug_glProgramUniformMatrix4x3dv;
#define glProgramUniformMatrix4x3dv glad_debug_glProgramUniformMatrix4x3dv
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_debug_glValidateProgramPipeline;
#define glValidateProgramPipeline glad_debug_glValidateProgramPipeline
typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_debug_glGetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog glad_debug_glGetProgramPipelineInfoLog
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
GLAPI PFNGLVERTEXATTRIBL1DPROC glad_debug_glVertexAttribL1d;
#define glVertexAttribL1d glad_debug_glVertexAttribL1d
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
GLAPI PFNGLVERTEXATTRIBL2DPROC glad_debug_glVertexAttribL2d;
#define glVertexAttribL2d glad_debug_glVertexAttribL2d
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
GLAPI PFNGLVERTEXATTRIBL3DPROC glad_debug_glVertexAttribL3d;
#define glVertexAttribL3d glad_debug_glVertexAttribL3d
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
GLAPI PFNGLVERTEXATTRIBL4DPROC glad_debug_glVertexAttribL4d;
#define glVertexAttribL4d glad_debug_glVertexAttribL4d
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_debug_glVertexAttribL1dv;
#define glVertexAttribL1dv glad_debug_glVertexAttribL1dv
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_debug_glVertexAttribL2dv;
#define glVertexAttribL2dv glad_debug_glVertexAttribL2dv
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_debug_glVertexAttribL3dv;
#define glVertexAttribL3dv glad_debug_glVertexAttribL3dv
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_debug_glVertexAttribL4dv;
#define glVertexAttribL4dv glad_debug_glVertexAttribL4dv
typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_debug_glVertexAttribLPointer;
#define glVertexAttribLPointer glad_debug_glVertexAttribLPointer
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_debug_glGetVertexAttribLdv;
#define glGetVertexAttribLdv glad_debug_glGetVertexAttribLdv
typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
GLAPI PFNGLVIEWPORTARRAYVPROC glad_debug_glViewportArrayv;
#define glViewportArrayv glad_debug_glViewportArrayv
typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_debug_glViewportIndexedf;
#define glViewportIndexedf glad_debug_glViewportIndexedf
typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_debug_glViewportIndexedfv;
#define glViewportIndexedfv glad_debug_glViewportIndexedfv
typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
GLAPI PFNGLSCISSORARRAYVPROC glad_debug_glScissorArrayv;
#define glScissorArrayv glad_debug_glScissorArrayv
typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
GLAPI PFNGLSCISSORINDEXEDPROC glad_debug_glScissorIndexed;
#define glScissorIndexed glad_debug_glScissorIndexed
typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
GLAPI PFNGLSCISSORINDEXEDVPROC glad_debug_glScissorIndexedv;
#define glScissorIndexedv glad_debug_glScissorIndexedv
typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_debug_glDepthRangeArrayv;
#define glDepthRangeArrayv glad_debug_glDepthRangeArrayv
typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_debug_glDepthRangeIndexed;
#define glDepthRangeIndexed glad_debug_glDepthRangeIndexed
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
GLAPI PFNGLGETFLOATI_VPROC glad_debug_glGetFloati_v;
#define glGetFloati_v glad_debug_glGetFloati_v
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
GLAPI PFNGLGETDOUBLEI_VPROC glad_debug_glGetDoublei_v;
#define glGetDoublei_v glad_debug_glGetDoublei_v
#endif
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
GLAPI int GLAD_GL_VERSION_4_2;
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawArraysInstancedBaseInstance;
#define glDrawArraysInstancedBaseInstance glad_debug_glDrawArraysInstancedBaseInstance
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseInstance;
#define glDrawElementsInstancedBaseInstance glad_debug_glDrawElementsInstancedBaseInstance
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseVertexBaseInstance;
#define glDrawElementsInstancedBaseVertexBaseInstance glad_debug_glDrawElementsInstancedBaseVertexBaseInstance
typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ;
#define glGetInternalformativ glad_debug_glGetInternalformativ
typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_debug_glGetActiveAtomicCounterBufferiv;
#define glGetActiveAtomicCounterBufferiv glad_debug_glGetActiveAtomicCounterBufferiv
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
GLAPI PFNGLBINDIMAGETEXTUREPROC glad_debug_glBindImageTexture;
#define glBindImageTexture glad_debug_glBindImageTexture
typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
GLAPI PFNGLMEMORYBARRIERPROC glad_debug_glMemoryBarrier;
#define glMemoryBarrier glad_debug_glMemoryBarrier
typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
GLAPI PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D;
#define glTexStorage1D glad_debug_glTexStorage1D
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
GLAPI PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D;
#define glTexStorage2D glad_debug_glTexStorage2D
typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
GLAPI PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D;
#define glTexStorage3D glad_debug_glTexStorage3D
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_debug_glDrawTransformFeedbackInstanced;
#define glDrawTransformFeedbackInstanced glad_debug_glDrawTransformFeedbackInstanced
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_debug_glDrawTransformFeedbackStreamInstanced;
#define glDrawTransformFeedbackStreamInstanced glad_debug_glDrawTransformFeedbackStreamInstanced
#endif
#ifndef GL_VERSION_4_3
#define GL_VERSION_4_3 1
GLAPI int GLAD_GL_VERSION_4_3;
typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
GLAPI PFNGLCLEARBUFFERDATAPROC glad_debug_glClearBufferData;
#define glClearBufferData glad_debug_glClearBufferData
typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_debug_glClearBufferSubData;
#define glClearBufferSubData glad_debug_glClearBufferSubData
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
GLAPI PFNGLDISPATCHCOMPUTEPROC glad_debug_glDispatchCompute;
#define glDispatchCompute glad_debug_glDispatchCompute
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_debug_glDispatchComputeIndirect;
#define glDispatchComputeIndirect glad_debug_glDispatchComputeIndirect
typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData;
#define glCopyImageSubData glad_debug_glCopyImageSubData
typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_debug_glFramebufferParameteri;
#define glFramebufferParameteri glad_debug_glFramebufferParameteri
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetFramebufferParameteriv;
#define glGetFramebufferParameteriv glad_debug_glGetFramebufferParameteriv
typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_debug_glGetInternalformati64v;
#define glGetInternalformati64v glad_debug_glGetInternalformati64v
typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_debug_glInvalidateTexSubImage;
#define glInvalidateTexSubImage glad_debug_glInvalidateTexSubImage
typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_debug_glInvalidateTexImage;
#define glInvalidateTexImage glad_debug_glInvalidateTexImage
typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_debug_glInvalidateBufferSubData;
#define glInvalidateBufferSubData glad_debug_glInvalidateBufferSubData
typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_debug_glInvalidateBufferData;
#define glInvalidateBufferData glad_debug_glInvalidateBufferData
typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer;
#define glInvalidateFramebuffer glad_debug_glInvalidateFramebuffer
typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer glad_debug_glInvalidateSubFramebuffer
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_debug_glMultiDrawArraysIndirect;
#define glMultiDrawArraysIndirect glad_debug_glMultiDrawArraysIndirect
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_debug_glMultiDrawElementsIndirect;
#define glMultiDrawElementsIndirect glad_debug_glMultiDrawElementsIndirect
typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_debug_glGetProgramInterfaceiv;
#define glGetProgramInterfaceiv glad_debug_glGetProgramInterfaceiv
typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_debug_glGetProgramResourceIndex;
#define glGetProgramResourceIndex glad_debug_glGetProgramResourceIndex
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_debug_glGetProgramResourceName;
#define glGetProgramResourceName glad_debug_glGetProgramResourceName
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_debug_glGetProgramResourceiv;
#define glGetProgramResourceiv glad_debug_glGetProgramResourceiv
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_debug_glGetProgramResourceLocation;
#define glGetProgramResourceLocation glad_debug_glGetProgramResourceLocation
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_debug_glGetProgramResourceLocationIndex;
#define glGetProgramResourceLocationIndex glad_debug_glGetProgramResourceLocationIndex
typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_debug_glShaderStorageBlockBinding;
#define glShaderStorageBlockBinding glad_debug_glShaderStorageBlockBinding
typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
GLAPI PFNGLTEXBUFFERRANGEPROC glad_debug_glTexBufferRange;
#define glTexBufferRange glad_debug_glTexBufferRange
typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_debug_glTexStorage2DMultisample;
#define glTexStorage2DMultisample glad_debug_glTexStorage2DMultisample
typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_debug_glTexStorage3DMultisample;
#define glTexStorage3DMultisample glad_debug_glTexStorage3DMultisample
typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
GLAPI PFNGLTEXTUREVIEWPROC glad_debug_glTextureView;
#define glTextureView glad_debug_glTextureView
typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
GLAPI PFNGLBINDVERTEXBUFFERPROC glad_debug_glBindVertexBuffer;
#define glBindVertexBuffer glad_debug_glBindVertexBuffer
typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_debug_glVertexAttribFormat;
#define glVertexAttribFormat glad_debug_glVertexAttribFormat
typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_debug_glVertexAttribIFormat;
#define glVertexAttribIFormat glad_debug_glVertexAttribIFormat
typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_debug_glVertexAttribLFormat;
#define glVertexAttribLFormat glad_debug_glVertexAttribLFormat
typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_debug_glVertexAttribBinding;
#define glVertexAttribBinding glad_debug_glVertexAttribBinding
typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_debug_glVertexBindingDivisor;
#define glVertexBindingDivisor glad_debug_glVertexBindingDivisor
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl;
#define glDebugMessageControl glad_debug_glDebugMessageControl
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert;
#define glDebugMessageInsert glad_debug_glDebugMessageInsert
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback;
#define glDebugMessageCallback glad_debug_glDebugMessageCallback
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog;
#define glGetDebugMessageLog glad_debug_glGetDebugMessageLog
typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
GLAPI PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup;
#define glPushDebugGroup glad_debug_glPushDebugGroup
typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)();
GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
GLAPI PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup;
#define glPopDebugGroup glad_debug_glPopDebugGroup
typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
GLAPI PFNGLOBJECTLABELPROC glad_debug_glObjectLabel;
#define glObjectLabel glad_debug_glObjectLabel
typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
GLAPI PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel;
#define glGetObjectLabel glad_debug_glGetObjectLabel
typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
GLAPI PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel;
#define glObjectPtrLabel glad_debug_glObjectPtrLabel
typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
GLAPI PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel;
#define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel
#endif
#ifndef GL_VERSION_4_4
#define GL_VERSION_4_4 1
GLAPI int GLAD_GL_VERSION_4_4;
typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
GLAPI PFNGLBUFFERSTORAGEPROC glad_debug_glBufferStorage;
#define glBufferStorage glad_debug_glBufferStorage
typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
GLAPI PFNGLCLEARTEXIMAGEPROC glad_debug_glClearTexImage;
#define glClearTexImage glad_debug_glClearTexImage
typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_debug_glClearTexSubImage;
#define glClearTexSubImage glad_debug_glClearTexSubImage
typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
GLAPI PFNGLBINDBUFFERSBASEPROC glad_debug_glBindBuffersBase;
#define glBindBuffersBase glad_debug_glBindBuffersBase
typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
GLAPI PFNGLBINDBUFFERSRANGEPROC glad_debug_glBindBuffersRange;
#define glBindBuffersRange glad_debug_glBindBuffersRange
typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;
GLAPI PFNGLBINDTEXTURESPROC glad_debug_glBindTextures;
#define glBindTextures glad_debug_glBindTextures
typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);
GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
GLAPI PFNGLBINDSAMPLERSPROC glad_debug_glBindSamplers;
#define glBindSamplers glad_debug_glBindSamplers
typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
GLAPI PFNGLBINDIMAGETEXTURESPROC glad_debug_glBindImageTextures;
#define glBindImageTextures glad_debug_glBindImageTextures
typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_debug_glBindVertexBuffers;
#define glBindVertexBuffers glad_debug_glBindVertexBuffers
#endif
#ifndef GL_VERSION_4_5
#define GL_VERSION_4_5 1
GLAPI int GLAD_GL_VERSION_4_5;
typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;
GLAPI PFNGLCLIPCONTROLPROC glad_debug_glClipControl;
#define glClipControl glad_debug_glClipControl
typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_debug_glCreateTransformFeedbacks;
#define glCreateTransformFeedbacks glad_debug_glCreateTransformFeedbacks
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_debug_glTransformFeedbackBufferBase;
#define glTransformFeedbackBufferBase glad_debug_glTransformFeedbackBufferBase
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_debug_glTransformFeedbackBufferRange;
#define glTransformFeedbackBufferRange glad_debug_glTransformFeedbackBufferRange
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);
GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_debug_glGetTransformFeedbackiv;
#define glGetTransformFeedbackiv glad_debug_glGetTransformFeedbackiv
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_debug_glGetTransformFeedbacki_v;
#define glGetTransformFeedbacki_v glad_debug_glGetTransformFeedbacki_v
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_debug_glGetTransformFeedbacki64_v;
#define glGetTransformFeedbacki64_v glad_debug_glGetTransformFeedbacki64_v
typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);
GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
GLAPI PFNGLCREATEBUFFERSPROC glad_debug_glCreateBuffers;
#define glCreateBuffers glad_debug_glCreateBuffers
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_debug_glNamedBufferStorage;
#define glNamedBufferStorage glad_debug_glNamedBufferStorage
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
GLAPI PFNGLNAMEDBUFFERDATAPROC glad_debug_glNamedBufferData;
#define glNamedBufferData glad_debug_glNamedBufferData
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_debug_glNamedBufferSubData;
#define glNamedBufferSubData glad_debug_glNamedBufferSubData
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_debug_glCopyNamedBufferSubData;
#define glCopyNamedBufferSubData glad_debug_glCopyNamedBufferSubData
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_debug_glClearNamedBufferData;
#define glClearNamedBufferData glad_debug_glClearNamedBufferData
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_debug_glClearNamedBufferSubData;
#define glClearNamedBufferSubData glad_debug_glClearNamedBufferSubData
typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
GLAPI PFNGLMAPNAMEDBUFFERPROC glad_debug_glMapNamedBuffer;
#define glMapNamedBuffer glad_debug_glMapNamedBuffer
typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_debug_glMapNamedBufferRange;
#define glMapNamedBufferRange glad_debug_glMapNamedBufferRange
typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_debug_glUnmapNamedBuffer;
#define glUnmapNamedBuffer glad_debug_glUnmapNamedBuffer
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_debug_glFlushMappedNamedBufferRange;
#define glFlushMappedNamedBufferRange glad_debug_glFlushMappedNamedBufferRange
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);
GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_debug_glGetNamedBufferParameteriv;
#define glGetNamedBufferParameteriv glad_debug_glGetNamedBufferParameteriv
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);
GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_debug_glGetNamedBufferParameteri64v;
#define glGetNamedBufferParameteri64v glad_debug_glGetNamedBufferParameteri64v
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);
GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_debug_glGetNamedBufferPointerv;
#define glGetNamedBufferPointerv glad_debug_glGetNamedBufferPointerv
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_debug_glGetNamedBufferSubData;
#define glGetNamedBufferSubData glad_debug_glGetNamedBufferSubData
typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_debug_glCreateFramebuffers;
#define glCreateFramebuffers glad_debug_glCreateFramebuffers
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_debug_glNamedFramebufferRenderbuffer;
#define glNamedFramebufferRenderbuffer glad_debug_glNamedFramebufferRenderbuffer
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_debug_glNamedFramebufferParameteri;
#define glNamedFramebufferParameteri glad_debug_glNamedFramebufferParameteri
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_debug_glNamedFramebufferTexture;
#define glNamedFramebufferTexture glad_debug_glNamedFramebufferTexture
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_debug_glNamedFramebufferTextureLayer;
#define glNamedFramebufferTextureLayer glad_debug_glNamedFramebufferTextureLayer
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_debug_glNamedFramebufferDrawBuffer;
#define glNamedFramebufferDrawBuffer glad_debug_glNamedFramebufferDrawBuffer
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_debug_glNamedFramebufferDrawBuffers;
#define glNamedFramebufferDrawBuffers glad_debug_glNamedFramebufferDrawBuffers
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_debug_glNamedFramebufferReadBuffer;
#define glNamedFramebufferReadBuffer glad_debug_glNamedFramebufferReadBuffer
typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_debug_glInvalidateNamedFramebufferData;
#define glInvalidateNamedFramebufferData glad_debug_glInvalidateNamedFramebufferData
typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_debug_glInvalidateNamedFramebufferSubData;
#define glInvalidateNamedFramebufferSubData glad_debug_glInvalidateNamedFramebufferSubData
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_debug_glClearNamedFramebufferiv;
#define glClearNamedFramebufferiv glad_debug_glClearNamedFramebufferiv
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_debug_glClearNamedFramebufferuiv;
#define glClearNamedFramebufferuiv glad_debug_glClearNamedFramebufferuiv
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_debug_glClearNamedFramebufferfv;
#define glClearNamedFramebufferfv glad_debug_glClearNamedFramebufferfv
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_debug_glClearNamedFramebufferfi;
#define glClearNamedFramebufferfi glad_debug_glClearNamedFramebufferfi
typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_debug_glBlitNamedFramebuffer;
#define glBlitNamedFramebuffer glad_debug_glBlitNamedFramebuffer
typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_debug_glCheckNamedFramebufferStatus;
#define glCheckNamedFramebufferStatus glad_debug_glCheckNamedFramebufferStatus
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);
GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetNamedFramebufferParameteriv;
#define glGetNamedFramebufferParameteriv glad_debug_glGetNamedFramebufferParameteriv
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetNamedFramebufferAttachmentParameteriv;
#define glGetNamedFramebufferAttachmentParameteriv glad_debug_glGetNamedFramebufferAttachmentParameteriv
typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
GLAPI PFNGLCREATERENDERBUFFERSPROC glad_debug_glCreateRenderbuffers;
#define glCreateRenderbuffers glad_debug_glCreateRenderbuffers
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_debug_glNamedRenderbufferStorage;
#define glNamedRenderbufferStorage glad_debug_glNamedRenderbufferStorage
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glNamedRenderbufferStorageMultisample;
#define glNamedRenderbufferStorageMultisample glad_debug_glNamedRenderbufferStorageMultisample
typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_debug_glGetNamedRenderbufferParameteriv;
#define glGetNamedRenderbufferParameteriv glad_debug_glGetNamedRenderbufferParameteriv
typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);
GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;
GLAPI PFNGLCREATETEXTURESPROC glad_debug_glCreateTextures;
#define glCreateTextures glad_debug_glCreateTextures
typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
GLAPI PFNGLTEXTUREBUFFERPROC glad_debug_glTextureBuffer;
#define glTextureBuffer glad_debug_glTextureBuffer
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_debug_glTextureBufferRange;
#define glTextureBufferRange glad_debug_glTextureBufferRange
typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
GLAPI PFNGLTEXTURESTORAGE1DPROC glad_debug_glTextureStorage1D;
#define glTextureStorage1D glad_debug_glTextureStorage1D
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
GLAPI PFNGLTEXTURESTORAGE2DPROC glad_debug_glTextureStorage2D;
#define glTextureStorage2D glad_debug_glTextureStorage2D
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
GLAPI PFNGLTEXTURESTORAGE3DPROC glad_debug_glTextureStorage3D;
#define glTextureStorage3D glad_debug_glTextureStorage3D
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_debug_glTextureStorage2DMultisample;
#define glTextureStorage2DMultisample glad_debug_glTextureStorage2DMultisample
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_debug_glTextureStorage3DMultisample;
#define glTextureStorage3DMultisample glad_debug_glTextureStorage3DMultisample
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_debug_glTextureSubImage1D;
#define glTextureSubImage1D glad_debug_glTextureSubImage1D
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_debug_glTextureSubImage2D;
#define glTextureSubImage2D glad_debug_glTextureSubImage2D
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_debug_glTextureSubImage3D;
#define glTextureSubImage3D glad_debug_glTextureSubImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_debug_glCompressedTextureSubImage1D;
#define glCompressedTextureSubImage1D glad_debug_glCompressedTextureSubImage1D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_debug_glCompressedTextureSubImage2D;
#define glCompressedTextureSubImage2D glad_debug_glCompressedTextureSubImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_debug_glCompressedTextureSubImage3D;
#define glCompressedTextureSubImage3D glad_debug_glCompressedTextureSubImage3D
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_debug_glCopyTextureSubImage1D;
#define glCopyTextureSubImage1D glad_debug_glCopyTextureSubImage1D
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_debug_glCopyTextureSubImage2D;
#define glCopyTextureSubImage2D glad_debug_glCopyTextureSubImage2D
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_debug_glCopyTextureSubImage3D;
#define glCopyTextureSubImage3D glad_debug_glCopyTextureSubImage3D
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
GLAPI PFNGLTEXTUREPARAMETERFPROC glad_debug_glTextureParameterf;
#define glTextureParameterf glad_debug_glTextureParameterf
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);
GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_debug_glTextureParameterfv;
#define glTextureParameterfv glad_debug_glTextureParameterfv
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
GLAPI PFNGLTEXTUREPARAMETERIPROC glad_debug_glTextureParameteri;
#define glTextureParameteri glad_debug_glTextureParameteri
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);
GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_debug_glTextureParameterIiv;
#define glTextureParameterIiv glad_debug_glTextureParameterIiv
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);
GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_debug_glTextureParameterIuiv;
#define glTextureParameterIuiv glad_debug_glTextureParameterIuiv
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);
GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_debug_glTextureParameteriv;
#define glTextureParameteriv glad_debug_glTextureParameteriv
typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_debug_glGenerateTextureMipmap;
#define glGenerateTextureMipmap glad_debug_glGenerateTextureMipmap
typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
GLAPI PFNGLBINDTEXTUREUNITPROC glad_debug_glBindTextureUnit;
#define glBindTextureUnit glad_debug_glBindTextureUnit
typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
GLAPI PFNGLGETTEXTUREIMAGEPROC glad_debug_glGetTextureImage;
#define glGetTextureImage glad_debug_glGetTextureImage
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_debug_glGetCompressedTextureImage;
#define glGetCompressedTextureImage glad_debug_glGetCompressedTextureImage
typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_debug_glGetTextureLevelParameterfv;
#define glGetTextureLevelParameterfv glad_debug_glGetTextureLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_debug_glGetTextureLevelParameteriv;
#define glGetTextureLevelParameteriv glad_debug_glGetTextureLevelParameteriv
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_debug_glGetTextureParameterfv;
#define glGetTextureParameterfv glad_debug_glGetTextureParameterfv
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_debug_glGetTextureParameterIiv;
#define glGetTextureParameterIiv glad_debug_glGetTextureParameterIiv
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);
GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_debug_glGetTextureParameterIuiv;
#define glGetTextureParameterIuiv glad_debug_glGetTextureParameterIuiv
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_debug_glGetTextureParameteriv;
#define glGetTextureParameteriv glad_debug_glGetTextureParameteriv
typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_debug_glCreateVertexArrays;
#define glCreateVertexArrays glad_debug_glCreateVertexArrays
typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_debug_glDisableVertexArrayAttrib;
#define glDisableVertexArrayAttrib glad_debug_glDisableVertexArrayAttrib
typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_debug_glEnableVertexArrayAttrib;
#define glEnableVertexArrayAttrib glad_debug_glEnableVertexArrayAttrib
typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_debug_glVertexArrayElementBuffer;
#define glVertexArrayElementBuffer glad_debug_glVertexArrayElementBuffer
typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_debug_glVertexArrayVertexBuffer;
#define glVertexArrayVertexBuffer glad_debug_glVertexArrayVertexBuffer
typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_debug_glVertexArrayVertexBuffers;
#define glVertexArrayVertexBuffers glad_debug_glVertexArrayVertexBuffers
typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_debug_glVertexArrayAttribBinding;
#define glVertexArrayAttribBinding glad_debug_glVertexArrayAttribBinding
typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_debug_glVertexArrayAttribFormat;
#define glVertexArrayAttribFormat glad_debug_glVertexArrayAttribFormat
typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_debug_glVertexArrayAttribIFormat;
#define glVertexArrayAttribIFormat glad_debug_glVertexArrayAttribIFormat
typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_debug_glVertexArrayAttribLFormat;
#define glVertexArrayAttribLFormat glad_debug_glVertexArrayAttribLFormat
typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_debug_glVertexArrayBindingDivisor;
#define glVertexArrayBindingDivisor glad_debug_glVertexArrayBindingDivisor
typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);
GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
GLAPI PFNGLGETVERTEXARRAYIVPROC glad_debug_glGetVertexArrayiv;
#define glGetVertexArrayiv glad_debug_glGetVertexArrayiv
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_debug_glGetVertexArrayIndexediv;
#define glGetVertexArrayIndexediv glad_debug_glGetVertexArrayIndexediv
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_debug_glGetVertexArrayIndexed64iv;
#define glGetVertexArrayIndexed64iv glad_debug_glGetVertexArrayIndexed64iv
typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);
GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
GLAPI PFNGLCREATESAMPLERSPROC glad_debug_glCreateSamplers;
#define glCreateSamplers glad_debug_glCreateSamplers
typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_debug_glCreateProgramPipelines;
#define glCreateProgramPipelines glad_debug_glCreateProgramPipelines
typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);
GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;
GLAPI PFNGLCREATEQUERIESPROC glad_debug_glCreateQueries;
#define glCreateQueries glad_debug_glCreateQueries
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_debug_glGetQueryBufferObjecti64v;
#define glGetQueryBufferObjecti64v glad_debug_glGetQueryBufferObjecti64v
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_debug_glGetQueryBufferObjectiv;
#define glGetQueryBufferObjectiv glad_debug_glGetQueryBufferObjectiv
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_debug_glGetQueryBufferObjectui64v;
#define glGetQueryBufferObjectui64v glad_debug_glGetQueryBufferObjectui64v
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_debug_glGetQueryBufferObjectuiv;
#define glGetQueryBufferObjectuiv glad_debug_glGetQueryBufferObjectuiv
typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_debug_glMemoryBarrierByRegion;
#define glMemoryBarrierByRegion glad_debug_glMemoryBarrierByRegion
typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_debug_glGetTextureSubImage;
#define glGetTextureSubImage glad_debug_glGetTextureSubImage
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_debug_glGetCompressedTextureSubImage;
#define glGetCompressedTextureSubImage glad_debug_glGetCompressedTextureSubImage
typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)();
GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_debug_glGetGraphicsResetStatus;
#define glGetGraphicsResetStatus glad_debug_glGetGraphicsResetStatus
typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_debug_glGetnCompressedTexImage;
#define glGetnCompressedTexImage glad_debug_glGetnCompressedTexImage
typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
GLAPI PFNGLGETNTEXIMAGEPROC glad_debug_glGetnTexImage;
#define glGetnTexImage glad_debug_glGetnTexImage
typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
GLAPI PFNGLGETNUNIFORMDVPROC glad_debug_glGetnUniformdv;
#define glGetnUniformdv glad_debug_glGetnUniformdv
typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
GLAPI PFNGLGETNUNIFORMFVPROC glad_debug_glGetnUniformfv;
#define glGetnUniformfv glad_debug_glGetnUniformfv
typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
GLAPI PFNGLGETNUNIFORMIVPROC glad_debug_glGetnUniformiv;
#define glGetnUniformiv glad_debug_glGetnUniformiv
typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
GLAPI PFNGLGETNUNIFORMUIVPROC glad_debug_glGetnUniformuiv;
#define glGetnUniformuiv glad_debug_glGetnUniformuiv
typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;
GLAPI PFNGLREADNPIXELSPROC glad_debug_glReadnPixels;
#define glReadnPixels glad_debug_glReadnPixels
typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv;
GLAPI PFNGLGETNMAPDVPROC glad_debug_glGetnMapdv;
#define glGetnMapdv glad_debug_glGetnMapdv
typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv;
GLAPI PFNGLGETNMAPFVPROC glad_debug_glGetnMapfv;
#define glGetnMapfv glad_debug_glGetnMapfv
typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv;
GLAPI PFNGLGETNMAPIVPROC glad_debug_glGetnMapiv;
#define glGetnMapiv glad_debug_glGetnMapiv
typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
GLAPI PFNGLGETNPIXELMAPFVPROC glad_debug_glGetnPixelMapfv;
#define glGetnPixelMapfv glad_debug_glGetnPixelMapfv
typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values);
GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
GLAPI PFNGLGETNPIXELMAPUIVPROC glad_debug_glGetnPixelMapuiv;
#define glGetnPixelMapuiv glad_debug_glGetnPixelMapuiv
typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values);
GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
GLAPI PFNGLGETNPIXELMAPUSVPROC glad_debug_glGetnPixelMapusv;
#define glGetnPixelMapusv glad_debug_glGetnPixelMapusv
typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern);
GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_debug_glGetnPolygonStipple;
#define glGetnPolygonStipple glad_debug_glGetnPolygonStipple
typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
GLAPI PFNGLGETNCOLORTABLEPROC glad_debug_glGetnColorTable;
#define glGetnColorTable glad_debug_glGetnColorTable
typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_debug_glGetnConvolutionFilter;
#define glGetnConvolutionFilter glad_debug_glGetnConvolutionFilter
typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_debug_glGetnSeparableFilter;
#define glGetnSeparableFilter glad_debug_glGetnSeparableFilter
typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
GLAPI PFNGLGETNHISTOGRAMPROC glad_debug_glGetnHistogram;
#define glGetnHistogram glad_debug_glGetnHistogram
typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax;
GLAPI PFNGLGETNMINMAXPROC glad_debug_glGetnMinmax;
#define glGetnMinmax glad_debug_glGetnMinmax
typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)();
GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
GLAPI PFNGLTEXTUREBARRIERPROC glad_debug_glTextureBarrier;
#define glTextureBarrier glad_debug_glTextureBarrier
#endif
#ifdef __cplusplus
}
#endif
#endif