/* OpenGL loader generated by glad 0.1.12a0 on Mon Dec 12 04:27:42 2016. Language/Generator: C/C++ Debug Specification: gl APIs: gl=4.5 Profile: core Extensions: Loader: True Local files: False Omit khrplatform: False Commandline: --profile="core" --api="gl=4.5" --generator="c-debug" --spec="gl" --extensions="" Online: http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D4.5 */ #include #include #include #include "glad/glad.h" void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) {} void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) { GLenum error_code; error_code = glad_glGetError(); if (error_code != GL_NO_ERROR) { fprintf(stderr, "ERROR %d in %s\n", error_code, name); } } static GLADcallback _pre_call_callback = _pre_call_callback_default; void glad_set_pre_callback(GLADcallback cb) { _pre_call_callback = cb; } static GLADcallback _post_call_callback = _post_call_callback_default; void glad_set_post_callback(GLADcallback cb) { _post_call_callback = cb; } static void* get_proc(const char *namez); #ifdef _WIN32 #include static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; static int open_gl(void) { libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( libGL, "wglGetProcAddress"); return gladGetProcAddressPtr != NULL; } return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary(libGL); libGL = NULL; } } #else #include static void* libGL; #ifndef __APPLE__ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #ifdef __APPLE__ return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl() { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #ifndef __APPLE__ if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #ifdef _WIN32 result = (void*)GetProcAddress(libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static const char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { free((char **)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; int GLAD_GL_VERSION_1_2; int GLAD_GL_VERSION_1_3; int GLAD_GL_VERSION_1_4; int GLAD_GL_VERSION_1_5; int GLAD_GL_VERSION_2_0; int GLAD_GL_VERSION_2_1; int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; int GLAD_GL_VERSION_3_3; int GLAD_GL_VERSION_4_0; int GLAD_GL_VERSION_4_1; int GLAD_GL_VERSION_4_2; int GLAD_GL_VERSION_4_3; int GLAD_GL_VERSION_4_4; int GLAD_GL_VERSION_4_5; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; void APIENTRY glad_debug_impl_glVertexArrayElementBuffer(GLuint arg0, GLuint arg1) { _pre_call_callback("glVertexArrayElementBuffer", (void*)glVertexArrayElementBuffer, 2, arg0, arg1); glad_glVertexArrayElementBuffer(arg0, arg1); _post_call_callback("glVertexArrayElementBuffer", (void*)glVertexArrayElementBuffer, 2, arg0, arg1); } PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_debug_glVertexArrayElementBuffer = glad_debug_impl_glVertexArrayElementBuffer; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); glad_glStencilMaskSeparate(arg0, arg1); _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); } PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; void APIENTRY glad_debug_impl_glTextureStorage3DMultisample(GLuint arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { _pre_call_callback("glTextureStorage3DMultisample", (void*)glTextureStorage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTextureStorage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glTextureStorage3DMultisample", (void*)glTextureStorage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_debug_glTextureStorage3DMultisample = glad_debug_impl_glTextureStorage3DMultisample; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; void APIENTRY glad_debug_impl_glTextureParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { _pre_call_callback("glTextureParameterfv", (void*)glTextureParameterfv, 3, arg0, arg1, arg2); glad_glTextureParameterfv(arg0, arg1, arg2); _post_call_callback("glTextureParameterfv", (void*)glTextureParameterfv, 3, arg0, arg1, arg2); } PFNGLTEXTUREPARAMETERFVPROC glad_debug_glTextureParameterfv = glad_debug_impl_glTextureParameterfv; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; void APIENTRY glad_debug_impl_glMinSampleShading(GLfloat arg0) { _pre_call_callback("glMinSampleShading", (void*)glMinSampleShading, 1, arg0); glad_glMinSampleShading(arg0); _post_call_callback("glMinSampleShading", (void*)glMinSampleShading, 1, arg0); } PFNGLMINSAMPLESHADINGPROC glad_debug_glMinSampleShading = glad_debug_impl_glMinSampleShading; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; void APIENTRY glad_debug_impl_glUniformSubroutinesuiv(GLenum arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniformSubroutinesuiv", (void*)glUniformSubroutinesuiv, 3, arg0, arg1, arg2); glad_glUniformSubroutinesuiv(arg0, arg1, arg2); _post_call_callback("glUniformSubroutinesuiv", (void*)glUniformSubroutinesuiv, 3, arg0, arg1, arg2); } PFNGLUNIFORMSUBROUTINESUIVPROC glad_debug_glUniformSubroutinesuiv = glad_debug_impl_glUniformSubroutinesuiv; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); glad_glTexCoordP3uiv(arg0, arg1); _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); } PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; void APIENTRY glad_debug_impl_glGetDoublei_v(GLenum arg0, GLuint arg1, GLdouble * arg2) { _pre_call_callback("glGetDoublei_v", (void*)glGetDoublei_v, 3, arg0, arg1, arg2); glad_glGetDoublei_v(arg0, arg1, arg2); _post_call_callback("glGetDoublei_v", (void*)glGetDoublei_v, 3, arg0, arg1, arg2); } PFNGLGETDOUBLEI_VPROC glad_debug_glGetDoublei_v = glad_debug_impl_glGetDoublei_v; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); glad_glVertexAttrib1sv(arg0, arg1); _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; void APIENTRY glad_debug_impl_glVertexArrayVertexBuffers(GLuint arg0, GLuint arg1, GLsizei arg2, const GLuint * arg3, const GLintptr * arg4, const GLsizei * arg5) { _pre_call_callback("glVertexArrayVertexBuffers", (void*)glVertexArrayVertexBuffers, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glVertexArrayVertexBuffers(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glVertexArrayVertexBuffers", (void*)glVertexArrayVertexBuffers, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_debug_glVertexArrayVertexBuffers = glad_debug_impl_glVertexArrayVertexBuffers; PFNGLBINDSAMPLERPROC glad_glBindSampler; void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) { _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); glad_glBindSampler(arg0, arg1); _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); } PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; PFNGLLINEWIDTHPROC glad_glLineWidth; void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); glad_glLineWidth(arg0); _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); } PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; PFNGLCOLORP3UIVPROC glad_glColorP3uiv; void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); glad_glColorP3uiv(arg0, arg1); _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); } PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); glad_glGetIntegeri_v(arg0, arg1, arg2); _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); } PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; PFNGLCOMPILESHADERPROC glad_glCompileShader; void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); glad_glCompileShader(arg0); _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); } PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; void APIENTRY glad_debug_impl_glCompressedTextureSubImage3D(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { _pre_call_callback("glCompressedTextureSubImage3D", (void*)glCompressedTextureSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glCompressedTextureSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); _post_call_callback("glCompressedTextureSubImage3D", (void*)glCompressedTextureSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_debug_glCompressedTextureSubImage3D = glad_debug_impl_glCompressedTextureSubImage3D; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; void APIENTRY glad_debug_impl_glGetCompressedTextureImage(GLuint arg0, GLint arg1, GLsizei arg2, void * arg3) { _pre_call_callback("glGetCompressedTextureImage", (void*)glGetCompressedTextureImage, 4, arg0, arg1, arg2, arg3); glad_glGetCompressedTextureImage(arg0, arg1, arg2, arg3); _post_call_callback("glGetCompressedTextureImage", (void*)glGetCompressedTextureImage, 4, arg0, arg1, arg2, arg3); } PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_debug_glGetCompressedTextureImage = glad_debug_impl_glGetCompressedTextureImage; PFNGLGETNMAPFVPROC glad_glGetnMapfv; void APIENTRY glad_debug_impl_glGetnMapfv(GLenum arg0, GLenum arg1, GLsizei arg2, GLfloat * arg3) { _pre_call_callback("glGetnMapfv", (void*)glGetnMapfv, 4, arg0, arg1, arg2, arg3); glad_glGetnMapfv(arg0, arg1, arg2, arg3); _post_call_callback("glGetnMapfv", (void*)glGetnMapfv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNMAPFVPROC glad_debug_glGetnMapfv = glad_debug_impl_glGetnMapfv; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; void APIENTRY glad_debug_impl_glTransformFeedbackBufferRange(GLuint arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glTransformFeedbackBufferRange", (void*)glTransformFeedbackBufferRange, 5, arg0, arg1, arg2, arg3, arg4); glad_glTransformFeedbackBufferRange(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glTransformFeedbackBufferRange", (void*)glTransformFeedbackBufferRange, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_debug_glTransformFeedbackBufferRange = glad_debug_impl_glTransformFeedbackBufferRange; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; void APIENTRY glad_debug_impl_glGetTextureImage(GLuint arg0, GLint arg1, GLenum arg2, GLenum arg3, GLsizei arg4, void * arg5) { _pre_call_callback("glGetTextureImage", (void*)glGetTextureImage, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetTextureImage(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetTextureImage", (void*)glGetTextureImage, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLGETTEXTUREIMAGEPROC glad_debug_glGetTextureImage = glad_debug_impl_glGetTextureImage; PFNGLDEPTHRANGEFPROC glad_glDepthRangef; void APIENTRY glad_debug_impl_glDepthRangef(GLfloat arg0, GLfloat arg1) { _pre_call_callback("glDepthRangef", (void*)glDepthRangef, 2, arg0, arg1); glad_glDepthRangef(arg0, arg1); _post_call_callback("glDepthRangef", (void*)glDepthRangef, 2, arg0, arg1); } PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) { _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP3ui(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; void APIENTRY glad_debug_impl_glGetNamedBufferParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetNamedBufferParameteriv", (void*)glGetNamedBufferParameteriv, 3, arg0, arg1, arg2); glad_glGetNamedBufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetNamedBufferParameteriv", (void*)glGetNamedBufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_debug_glGetNamedBufferParameteriv = glad_debug_impl_glGetNamedBufferParameteriv; PFNGLVERTEXP4UIPROC glad_glVertexP4ui; void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); glad_glVertexP4ui(arg0, arg1); _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); } PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseInstance(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLuint arg5) { _pre_call_callback("glDrawElementsInstancedBaseInstance", (void*)glDrawElementsInstancedBaseInstance, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDrawElementsInstancedBaseInstance(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDrawElementsInstancedBaseInstance", (void*)glDrawElementsInstancedBaseInstance, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseInstance; PFNGLENABLEIPROC glad_glEnablei; void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); glad_glEnablei(arg0, arg1); _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); } PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; PFNGLCREATESHADERPROC glad_glCreateShader; GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { GLuint ret; _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); ret = glad_glCreateShader(arg0); _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); return ret; } PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; PFNGLISBUFFERPROC glad_glIsBuffer; GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); ret = glad_glIsBuffer(arg0); _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); return ret; } PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); glad_glGetMultisamplefv(arg0, arg1, arg2); _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); } PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix2dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix2dv", (void*)glProgramUniformMatrix2dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix2dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix2dv", (void*)glProgramUniformMatrix2dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_debug_glProgramUniformMatrix2dv = glad_debug_impl_glProgramUniformMatrix2dv; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); glad_glGenRenderbuffers(arg0, arg1); _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); glad_glVertexAttrib1f(arg0, arg1); _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); } PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); } PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix4fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix4fv", (void*)glProgramUniformMatrix4fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix4fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix4fv", (void*)glProgramUniformMatrix4fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_debug_glProgramUniformMatrix4fv = glad_debug_impl_glProgramUniformMatrix4fv; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; void APIENTRY glad_debug_impl_glClearNamedFramebufferfi(GLuint arg0, GLenum arg1, GLint arg2, GLfloat arg3, GLint arg4) { _pre_call_callback("glClearNamedFramebufferfi", (void*)glClearNamedFramebufferfi, 5, arg0, arg1, arg2, arg3, arg4); glad_glClearNamedFramebufferfi(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glClearNamedFramebufferfi", (void*)glClearNamedFramebufferfi, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_debug_glClearNamedFramebufferfi = glad_debug_impl_glClearNamedFramebufferfi; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; void APIENTRY glad_debug_impl_glGetQueryBufferObjectuiv(GLuint arg0, GLuint arg1, GLenum arg2, GLintptr arg3) { _pre_call_callback("glGetQueryBufferObjectuiv", (void*)glGetQueryBufferObjectuiv, 4, arg0, arg1, arg2, arg3); glad_glGetQueryBufferObjectuiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetQueryBufferObjectuiv", (void*)glGetQueryBufferObjectuiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_debug_glGetQueryBufferObjectuiv = glad_debug_impl_glGetQueryBufferObjectuiv; PFNGLHINTPROC glad_glHint; void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); glad_glHint(arg0, arg1); _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); } PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); glad_glVertexAttrib1s(arg0, arg1); _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); } PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); glad_glSampleMaski(arg0, arg1); _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); } PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; PFNGLVERTEXP2UIPROC glad_glVertexP2ui; void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); glad_glVertexP2ui(arg0, arg1); _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); } PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; void APIENTRY glad_debug_impl_glDebugMessageControl(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, const GLuint * arg4, GLboolean arg5) { _pre_call_callback("glDebugMessageControl", (void*)glDebugMessageControl, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDebugMessageControl(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDebugMessageControl", (void*)glDebugMessageControl, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; PFNGLPOINTSIZEPROC glad_glPointSize; void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); glad_glPointSize(arg0); _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); } PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; void APIENTRY glad_debug_impl_glBindTextureUnit(GLuint arg0, GLuint arg1) { _pre_call_callback("glBindTextureUnit", (void*)glBindTextureUnit, 2, arg0, arg1); glad_glBindTextureUnit(arg0, arg1); _post_call_callback("glBindTextureUnit", (void*)glBindTextureUnit, 2, arg0, arg1); } PFNGLBINDTEXTUREUNITPROC glad_debug_glBindTextureUnit = glad_debug_impl_glBindTextureUnit; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); glad_glVertexAttrib2dv(arg0, arg1); _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); glad_glDeleteProgram(arg0); _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); } PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); glad_glVertexAttrib4Nuiv(arg0, arg1); _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; void APIENTRY glad_debug_impl_glTexStorage2D(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { _pre_call_callback("glTexStorage2D", (void*)glTexStorage2D, 5, arg0, arg1, arg2, arg3, arg4); glad_glTexStorage2D(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glTexStorage2D", (void*)glTexStorage2D, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); glad_glRenderbufferStorage(arg0, arg1, arg2, arg3); _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); } PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; PFNGLWAITSYNCPROC glad_glWaitSync; void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); glad_glWaitSync(arg0, arg1, arg2); _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); } PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; PFNGLUNIFORM3IPROC glad_glUniform3i; void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); glad_glUniform3i(arg0, arg1, arg2, arg3); _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); glad_glClearBufferfv(arg0, arg1, arg2); _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); } PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; void APIENTRY glad_debug_impl_glProgramUniform1ui(GLuint arg0, GLint arg1, GLuint arg2) { _pre_call_callback("glProgramUniform1ui", (void*)glProgramUniform1ui, 3, arg0, arg1, arg2); glad_glProgramUniform1ui(arg0, arg1, arg2); _post_call_callback("glProgramUniform1ui", (void*)glProgramUniform1ui, 3, arg0, arg1, arg2); } PFNGLPROGRAMUNIFORM1UIPROC glad_debug_glProgramUniform1ui = glad_debug_impl_glProgramUniform1ui; PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; void APIENTRY glad_debug_impl_glBlendEquationSeparatei(GLuint arg0, GLenum arg1, GLenum arg2) { _pre_call_callback("glBlendEquationSeparatei", (void*)glBlendEquationSeparatei, 3, arg0, arg1, arg2); glad_glBlendEquationSeparatei(arg0, arg1, arg2); _post_call_callback("glBlendEquationSeparatei", (void*)glBlendEquationSeparatei, 3, arg0, arg1, arg2); } PFNGLBLENDEQUATIONSEPARATEIPROC glad_debug_glBlendEquationSeparatei = glad_debug_impl_glBlendEquationSeparatei; PFNGLGETNMAPIVPROC glad_glGetnMapiv; void APIENTRY glad_debug_impl_glGetnMapiv(GLenum arg0, GLenum arg1, GLsizei arg2, GLint * arg3) { _pre_call_callback("glGetnMapiv", (void*)glGetnMapiv, 4, arg0, arg1, arg2, arg3); glad_glGetnMapiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetnMapiv", (void*)glGetnMapiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNMAPIVPROC glad_debug_glGetnMapiv = glad_debug_impl_glGetnMapiv; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; void APIENTRY glad_debug_impl_glTextureBarrier() { _pre_call_callback("glTextureBarrier", (void*)glTextureBarrier, 0); glad_glTextureBarrier(); _post_call_callback("glTextureBarrier", (void*)glTextureBarrier, 0); } PFNGLTEXTUREBARRIERPROC glad_debug_glTextureBarrier = glad_debug_impl_glTextureBarrier; PFNGLUNIFORM3DPROC glad_glUniform3d; void APIENTRY glad_debug_impl_glUniform3d(GLint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { _pre_call_callback("glUniform3d", (void*)glUniform3d, 4, arg0, arg1, arg2, arg3); glad_glUniform3d(arg0, arg1, arg2, arg3); _post_call_callback("glUniform3d", (void*)glUniform3d, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORM3DPROC glad_debug_glUniform3d = glad_debug_impl_glUniform3d; PFNGLUNIFORM3FPROC glad_glUniform3f; void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); glad_glUniform3f(arg0, arg1, arg2, arg3); _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); glad_glVertexAttrib4ubv(arg0, arg1); _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); glad_glGetBufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); glad_glTexCoordP2ui(arg0, arg1); _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); } PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; PFNGLCOLORMASKIPROC glad_glColorMaski; void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); glad_glClearBufferfi(arg0, arg1, arg2, arg3); _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); } PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; void APIENTRY glad_debug_impl_glDrawArraysIndirect(GLenum arg0, const void * arg1) { _pre_call_callback("glDrawArraysIndirect", (void*)glDrawArraysIndirect, 2, arg0, arg1); glad_glDrawArraysIndirect(arg0, arg1); _post_call_callback("glDrawArraysIndirect", (void*)glDrawArraysIndirect, 2, arg0, arg1); } PFNGLDRAWARRAYSINDIRECTPROC glad_debug_glDrawArraysIndirect = glad_debug_impl_glDrawArraysIndirect; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); glad_glGenVertexArrays(arg0, arg1); _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); } PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; void APIENTRY glad_debug_impl_glPauseTransformFeedback() { _pre_call_callback("glPauseTransformFeedback", (void*)glPauseTransformFeedback, 0); glad_glPauseTransformFeedback(); _post_call_callback("glPauseTransformFeedback", (void*)glPauseTransformFeedback, 0); } PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) { _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP2ui(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix3x2dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix3x2dv", (void*)glProgramUniformMatrix3x2dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix3x2dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix3x2dv", (void*)glProgramUniformMatrix3x2dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_debug_glProgramUniformMatrix3x2dv = glad_debug_impl_glProgramUniformMatrix3x2dv; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; void APIENTRY glad_debug_impl_glCopyNamedBufferSubData(GLuint arg0, GLuint arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glCopyNamedBufferSubData", (void*)glCopyNamedBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); glad_glCopyNamedBufferSubData(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glCopyNamedBufferSubData", (void*)glCopyNamedBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_debug_glCopyNamedBufferSubData = glad_debug_impl_glCopyNamedBufferSubData; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix3x2fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix3x2fv", (void*)glProgramUniformMatrix3x2fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix3x2fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix3x2fv", (void*)glProgramUniformMatrix3x2fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_debug_glProgramUniformMatrix3x2fv = glad_debug_impl_glProgramUniformMatrix3x2fv; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); glad_glGetSamplerParameterIiv(arg0, arg1, arg2); _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); } PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) { GLint ret; _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); ret = glad_glGetFragDataIndex(arg0, arg1); _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); return ret; } PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; void APIENTRY glad_debug_impl_glVertexAttribL4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { _pre_call_callback("glVertexAttribL4d", (void*)glVertexAttribL4d, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribL4d(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribL4d", (void*)glVertexAttribL4d, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBL4DPROC glad_debug_glVertexAttribL4d = glad_debug_impl_glVertexAttribL4d; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; void APIENTRY glad_debug_impl_glBindImageTexture(GLuint arg0, GLuint arg1, GLint arg2, GLboolean arg3, GLint arg4, GLenum arg5, GLenum arg6) { _pre_call_callback("glBindImageTexture", (void*)glBindImageTexture, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glBindImageTexture(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glBindImageTexture", (void*)glBindImageTexture, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLBINDIMAGETEXTUREPROC glad_debug_glBindImageTexture = glad_debug_impl_glBindImageTexture; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; void APIENTRY glad_debug_impl_glTextureParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glTextureParameteriv", (void*)glTextureParameteriv, 3, arg0, arg1, arg2); glad_glTextureParameteriv(arg0, arg1, arg2); _post_call_callback("glTextureParameteriv", (void*)glTextureParameteriv, 3, arg0, arg1, arg2); } PFNGLTEXTUREPARAMETERIVPROC glad_debug_glTextureParameteriv = glad_debug_impl_glTextureParameteriv; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; void APIENTRY glad_debug_impl_glGetQueryBufferObjecti64v(GLuint arg0, GLuint arg1, GLenum arg2, GLintptr arg3) { _pre_call_callback("glGetQueryBufferObjecti64v", (void*)glGetQueryBufferObjecti64v, 4, arg0, arg1, arg2, arg3); glad_glGetQueryBufferObjecti64v(arg0, arg1, arg2, arg3); _post_call_callback("glGetQueryBufferObjecti64v", (void*)glGetQueryBufferObjecti64v, 4, arg0, arg1, arg2, arg3); } PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_debug_glGetQueryBufferObjecti64v = glad_debug_impl_glGetQueryBufferObjecti64v; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); glad_glGetVertexAttribdv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; void APIENTRY glad_debug_impl_glActiveShaderProgram(GLuint arg0, GLuint arg1) { _pre_call_callback("glActiveShaderProgram", (void*)glActiveShaderProgram, 2, arg0, arg1); glad_glActiveShaderProgram(arg0, arg1); _post_call_callback("glActiveShaderProgram", (void*)glActiveShaderProgram, 2, arg0, arg1); } PFNGLACTIVESHADERPROGRAMPROC glad_debug_glActiveShaderProgram = glad_debug_impl_glActiveShaderProgram; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; void APIENTRY glad_debug_impl_glUniformMatrix3dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix3dv", (void*)glUniformMatrix3dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3dv", (void*)glUniformMatrix3dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3DVPROC glad_debug_glUniformMatrix3dv = glad_debug_impl_glUniformMatrix3dv; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix3x4dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix3x4dv", (void*)glProgramUniformMatrix3x4dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix3x4dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix3x4dv", (void*)glProgramUniformMatrix3x4dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_debug_glProgramUniformMatrix3x4dv = glad_debug_impl_glProgramUniformMatrix3x4dv; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; void APIENTRY glad_debug_impl_glNamedFramebufferTexture(GLuint arg0, GLenum arg1, GLuint arg2, GLint arg3) { _pre_call_callback("glNamedFramebufferTexture", (void*)glNamedFramebufferTexture, 4, arg0, arg1, arg2, arg3); glad_glNamedFramebufferTexture(arg0, arg1, arg2, arg3); _post_call_callback("glNamedFramebufferTexture", (void*)glNamedFramebufferTexture, 4, arg0, arg1, arg2, arg3); } PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_debug_glNamedFramebufferTexture = glad_debug_impl_glNamedFramebufferTexture; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; void APIENTRY glad_debug_impl_glGetTextureParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { _pre_call_callback("glGetTextureParameterfv", (void*)glGetTextureParameterfv, 3, arg0, arg1, arg2); glad_glGetTextureParameterfv(arg0, arg1, arg2); _post_call_callback("glGetTextureParameterfv", (void*)glGetTextureParameterfv, 3, arg0, arg1, arg2); } PFNGLGETTEXTUREPARAMETERFVPROC glad_debug_glGetTextureParameterfv = glad_debug_impl_glGetTextureParameterfv; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; void APIENTRY glad_debug_impl_glInvalidateBufferSubData(GLuint arg0, GLintptr arg1, GLsizeiptr arg2) { _pre_call_callback("glInvalidateBufferSubData", (void*)glInvalidateBufferSubData, 3, arg0, arg1, arg2); glad_glInvalidateBufferSubData(arg0, arg1, arg2); _post_call_callback("glInvalidateBufferSubData", (void*)glInvalidateBufferSubData, 3, arg0, arg1, arg2); } PFNGLINVALIDATEBUFFERSUBDATAPROC glad_debug_glInvalidateBufferSubData = glad_debug_impl_glInvalidateBufferSubData; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; void APIENTRY glad_debug_impl_glResumeTransformFeedback() { _pre_call_callback("glResumeTransformFeedback", (void*)glResumeTransformFeedback, 0); glad_glResumeTransformFeedback(); _post_call_callback("glResumeTransformFeedback", (void*)glResumeTransformFeedback, 0); } PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) { _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP4ui(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix4x3fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix4x3fv", (void*)glProgramUniformMatrix4x3fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix4x3fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix4x3fv", (void*)glProgramUniformMatrix4x3fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_debug_glProgramUniformMatrix4x3fv = glad_debug_impl_glProgramUniformMatrix4x3fv; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; void APIENTRY glad_debug_impl_glViewportArrayv(GLuint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glViewportArrayv", (void*)glViewportArrayv, 3, arg0, arg1, arg2); glad_glViewportArrayv(arg0, arg1, arg2); _post_call_callback("glViewportArrayv", (void*)glViewportArrayv, 3, arg0, arg1, arg2); } PFNGLVIEWPORTARRAYVPROC glad_debug_glViewportArrayv = glad_debug_impl_glViewportArrayv; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); glad_glDeleteFramebuffers(arg0, arg1); _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); } PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; PFNGLDRAWARRAYSPROC glad_glDrawArrays; void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); glad_glDrawArrays(arg0, arg1, arg2); _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); } PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; PFNGLUNIFORM1UIPROC glad_glUniform1ui; void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); glad_glUniform1ui(arg0, arg1); _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); } PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; void APIENTRY glad_debug_impl_glProgramUniform2uiv(GLuint arg0, GLint arg1, GLsizei arg2, const GLuint * arg3) { _pre_call_callback("glProgramUniform2uiv", (void*)glProgramUniform2uiv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2uiv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2uiv", (void*)glProgramUniform2uiv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2UIVPROC glad_debug_glProgramUniform2uiv = glad_debug_impl_glProgramUniform2uiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); glad_glVertexAttribI2i(arg0, arg1, arg2); _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); glad_glTexCoordP3ui(arg0, arg1); _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); } PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; PFNGLCLEARPROC glad_glClear; void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { _pre_call_callback("glClear", (void*)glClear, 1, arg0); glad_glClear(arg0); _post_call_callback("glClear", (void*)glClear, 1, arg0); } PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; void APIENTRY glad_debug_impl_glProgramParameteri(GLuint arg0, GLenum arg1, GLint arg2) { _pre_call_callback("glProgramParameteri", (void*)glProgramParameteri, 3, arg0, arg1, arg2); glad_glProgramParameteri(arg0, arg1, arg2); _post_call_callback("glProgramParameteri", (void*)glProgramParameteri, 3, arg0, arg1, arg2); } PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; void APIENTRY glad_debug_impl_glMemoryBarrier(GLbitfield arg0) { _pre_call_callback("glMemoryBarrier", (void*)glMemoryBarrier, 1, arg0); glad_glMemoryBarrier(arg0); _post_call_callback("glMemoryBarrier", (void*)glMemoryBarrier, 1, arg0); } PFNGLMEMORYBARRIERPROC glad_debug_glMemoryBarrier = glad_debug_impl_glMemoryBarrier; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; GLenum APIENTRY glad_debug_impl_glGetGraphicsResetStatus() { GLenum ret; _pre_call_callback("glGetGraphicsResetStatus", (void*)glGetGraphicsResetStatus, 0); ret = glad_glGetGraphicsResetStatus(); _post_call_callback("glGetGraphicsResetStatus", (void*)glGetGraphicsResetStatus, 0); return ret; } PFNGLGETGRAPHICSRESETSTATUSPROC glad_debug_glGetGraphicsResetStatus = glad_debug_impl_glGetGraphicsResetStatus; PFNGLISENABLEDPROC glad_glIsEnabled; GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { GLboolean ret; _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); ret = glad_glIsEnabled(arg0); _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); return ret; } PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; PFNGLSTENCILOPPROC glad_glStencilOp; void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); glad_glStencilOp(arg0, arg1, arg2); _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); } PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); } PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) { _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; void * APIENTRY glad_debug_impl_glMapNamedBufferRange(GLuint arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { void * ret; _pre_call_callback("glMapNamedBufferRange", (void*)glMapNamedBufferRange, 4, arg0, arg1, arg2, arg3); ret = glad_glMapNamedBufferRange(arg0, arg1, arg2, arg3); _post_call_callback("glMapNamedBufferRange", (void*)glMapNamedBufferRange, 4, arg0, arg1, arg2, arg3); return ret; } PFNGLMAPNAMEDBUFFERRANGEPROC glad_debug_glMapNamedBufferRange = glad_debug_impl_glMapNamedBufferRange; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { GLint ret; _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); ret = glad_glGetFragDataLocation(arg0, arg1); _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); return ret; } PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; void APIENTRY glad_debug_impl_glGetTextureParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetTextureParameterIiv", (void*)glGetTextureParameterIiv, 3, arg0, arg1, arg2); glad_glGetTextureParameterIiv(arg0, arg1, arg2); _post_call_callback("glGetTextureParameterIiv", (void*)glGetTextureParameterIiv, 3, arg0, arg1, arg2); } PFNGLGETTEXTUREPARAMETERIIVPROC glad_debug_glGetTextureParameterIiv = glad_debug_impl_glGetTextureParameterIiv; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); glad_glTexParameteriv(arg0, arg1, arg2); _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; void APIENTRY glad_debug_impl_glVertexArrayAttribIFormat(GLuint arg0, GLuint arg1, GLint arg2, GLenum arg3, GLuint arg4) { _pre_call_callback("glVertexArrayAttribIFormat", (void*)glVertexArrayAttribIFormat, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexArrayAttribIFormat(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexArrayAttribIFormat", (void*)glVertexArrayAttribIFormat, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_debug_glVertexArrayAttribIFormat = glad_debug_impl_glVertexArrayAttribIFormat; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; void APIENTRY glad_debug_impl_glVertexArrayVertexBuffer(GLuint arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizei arg4) { _pre_call_callback("glVertexArrayVertexBuffer", (void*)glVertexArrayVertexBuffer, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexArrayVertexBuffer(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexArrayVertexBuffer", (void*)glVertexArrayVertexBuffer, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_debug_glVertexArrayVertexBuffer = glad_debug_impl_glVertexArrayVertexBuffer; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); glad_glGetQueryObjecti64v(arg0, arg1, arg2); _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); } PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); glad_glGenFramebuffers(arg0, arg1); _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; PFNGLCREATETEXTURESPROC glad_glCreateTextures; void APIENTRY glad_debug_impl_glCreateTextures(GLenum arg0, GLsizei arg1, GLuint * arg2) { _pre_call_callback("glCreateTextures", (void*)glCreateTextures, 3, arg0, arg1, arg2); glad_glCreateTextures(arg0, arg1, arg2); _post_call_callback("glCreateTextures", (void*)glCreateTextures, 3, arg0, arg1, arg2); } PFNGLCREATETEXTURESPROC glad_debug_glCreateTextures = glad_debug_impl_glCreateTextures; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; void APIENTRY glad_debug_impl_glTransformFeedbackBufferBase(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glTransformFeedbackBufferBase", (void*)glTransformFeedbackBufferBase, 3, arg0, arg1, arg2); glad_glTransformFeedbackBufferBase(arg0, arg1, arg2); _post_call_callback("glTransformFeedbackBufferBase", (void*)glTransformFeedbackBufferBase, 3, arg0, arg1, arg2); } PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_debug_glTransformFeedbackBufferBase = glad_debug_impl_glTransformFeedbackBufferBase; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; void APIENTRY glad_debug_impl_glClearTexSubImage(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { _pre_call_callback("glClearTexSubImage", (void*)glClearTexSubImage, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glClearTexSubImage(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); _post_call_callback("glClearTexSubImage", (void*)glClearTexSubImage, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } PFNGLCLEARTEXSUBIMAGEPROC glad_debug_glClearTexSubImage = glad_debug_impl_glClearTexSubImage; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); } PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); ret = glad_glIsRenderbuffer(arg0); _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); glad_glDeleteVertexArrays(arg0, arg1); _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); } PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; void APIENTRY glad_debug_impl_glBindVertexBuffers(GLuint arg0, GLsizei arg1, const GLuint * arg2, const GLintptr * arg3, const GLsizei * arg4) { _pre_call_callback("glBindVertexBuffers", (void*)glBindVertexBuffers, 5, arg0, arg1, arg2, arg3, arg4); glad_glBindVertexBuffers(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glBindVertexBuffers", (void*)glBindVertexBuffers, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLBINDVERTEXBUFFERSPROC glad_debug_glBindVertexBuffers = glad_debug_impl_glBindVertexBuffers; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; void APIENTRY glad_debug_impl_glProgramUniform1uiv(GLuint arg0, GLint arg1, GLsizei arg2, const GLuint * arg3) { _pre_call_callback("glProgramUniform1uiv", (void*)glProgramUniform1uiv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform1uiv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform1uiv", (void*)glProgramUniform1uiv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM1UIVPROC glad_debug_glProgramUniform1uiv = glad_debug_impl_glProgramUniform1uiv; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); ret = glad_glIsVertexArray(arg0); _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); return ret; } PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); glad_glDisableVertexAttribArray(arg0); _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); } PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; void APIENTRY glad_debug_impl_glProgramUniform2iv(GLuint arg0, GLint arg1, GLsizei arg2, const GLint * arg3) { _pre_call_callback("glProgramUniform2iv", (void*)glProgramUniform2iv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2iv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2iv", (void*)glProgramUniform2iv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2IVPROC glad_debug_glProgramUniform2iv = glad_debug_impl_glProgramUniform2iv; PFNGLGETQUERYIVPROC glad_glGetQueryiv; void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); glad_glGetQueryiv(arg0, arg1, arg2); _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); } PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; void APIENTRY glad_debug_impl_glGetTransformFeedbackiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetTransformFeedbackiv", (void*)glGetTransformFeedbackiv, 3, arg0, arg1, arg2); glad_glGetTransformFeedbackiv(arg0, arg1, arg2); _post_call_callback("glGetTransformFeedbackiv", (void*)glGetTransformFeedbackiv, 3, arg0, arg1, arg2); } PFNGLGETTRANSFORMFEEDBACKIVPROC glad_debug_glGetTransformFeedbackiv = glad_debug_impl_glGetTransformFeedbackiv; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; void APIENTRY glad_debug_impl_glBlitNamedFramebuffer(GLuint arg0, GLuint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLint arg8, GLint arg9, GLbitfield arg10, GLenum arg11) { _pre_call_callback("glBlitNamedFramebuffer", (void*)glBlitNamedFramebuffer, 12, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); glad_glBlitNamedFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); _post_call_callback("glBlitNamedFramebuffer", (void*)glBlitNamedFramebuffer, 12, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } PFNGLBLITNAMEDFRAMEBUFFERPROC glad_debug_glBlitNamedFramebuffer = glad_debug_impl_glBlitNamedFramebuffer; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; void APIENTRY glad_debug_impl_glVertexArrayAttribLFormat(GLuint arg0, GLuint arg1, GLint arg2, GLenum arg3, GLuint arg4) { _pre_call_callback("glVertexArrayAttribLFormat", (void*)glVertexArrayAttribLFormat, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexArrayAttribLFormat(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexArrayAttribLFormat", (void*)glVertexArrayAttribLFormat, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_debug_glVertexArrayAttribLFormat = glad_debug_impl_glVertexArrayAttribLFormat; PFNGLCREATEQUERIESPROC glad_glCreateQueries; void APIENTRY glad_debug_impl_glCreateQueries(GLenum arg0, GLsizei arg1, GLuint * arg2) { _pre_call_callback("glCreateQueries", (void*)glCreateQueries, 3, arg0, arg1, arg2); glad_glCreateQueries(arg0, arg1, arg2); _post_call_callback("glCreateQueries", (void*)glCreateQueries, 3, arg0, arg1, arg2); } PFNGLCREATEQUERIESPROC glad_debug_glCreateQueries = glad_debug_impl_glCreateQueries; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); glad_glGetSamplerParameterfv(arg0, arg1, arg2); _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); } PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; void APIENTRY glad_debug_impl_glShaderStorageBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glShaderStorageBlockBinding", (void*)glShaderStorageBlockBinding, 3, arg0, arg1, arg2); glad_glShaderStorageBlockBinding(arg0, arg1, arg2); _post_call_callback("glShaderStorageBlockBinding", (void*)glShaderStorageBlockBinding, 3, arg0, arg1, arg2); } PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_debug_glShaderStorageBlockBinding = glad_debug_impl_glShaderStorageBlockBinding; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix4x2dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix4x2dv", (void*)glProgramUniformMatrix4x2dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix4x2dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix4x2dv", (void*)glProgramUniformMatrix4x2dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_debug_glProgramUniformMatrix4x2dv = glad_debug_impl_glProgramUniformMatrix4x2dv; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); glad_glGetUniformIndices(arg0, arg1, arg2, arg3); _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); } PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; PFNGLISSHADERPROC glad_glIsShader; GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); ret = glad_glIsShader(arg0); _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); return ret; } PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); glad_glVertexAttribI4ubv(arg0, arg1); _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; void APIENTRY glad_debug_impl_glBeginQueryIndexed(GLenum arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glBeginQueryIndexed", (void*)glBeginQueryIndexed, 3, arg0, arg1, arg2); glad_glBeginQueryIndexed(arg0, arg1, arg2); _post_call_callback("glBeginQueryIndexed", (void*)glBeginQueryIndexed, 3, arg0, arg1, arg2); } PFNGLBEGINQUERYINDEXEDPROC glad_debug_glBeginQueryIndexed = glad_debug_impl_glBeginQueryIndexed; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); glad_glPointParameteriv(arg0, arg1); _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); } PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; PFNGLENABLEPROC glad_glEnable; void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); glad_glEnable(arg0); _post_call_callback("glEnable", (void*)glEnable, 1, arg0); } PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; void APIENTRY glad_debug_impl_glVertexArrayAttribBinding(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glVertexArrayAttribBinding", (void*)glVertexArrayAttribBinding, 3, arg0, arg1, arg2); glad_glVertexArrayAttribBinding(arg0, arg1, arg2); _post_call_callback("glVertexArrayAttribBinding", (void*)glVertexArrayAttribBinding, 3, arg0, arg1, arg2); } PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_debug_glVertexArrayAttribBinding = glad_debug_impl_glVertexArrayAttribBinding; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; void APIENTRY glad_debug_impl_glTextureStorage1D(GLuint arg0, GLsizei arg1, GLenum arg2, GLsizei arg3) { _pre_call_callback("glTextureStorage1D", (void*)glTextureStorage1D, 4, arg0, arg1, arg2, arg3); glad_glTextureStorage1D(arg0, arg1, arg2, arg3); _post_call_callback("glTextureStorage1D", (void*)glTextureStorage1D, 4, arg0, arg1, arg2, arg3); } PFNGLTEXTURESTORAGE1DPROC glad_debug_glTextureStorage1D = glad_debug_impl_glTextureStorage1D; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; void APIENTRY glad_debug_impl_glMemoryBarrierByRegion(GLbitfield arg0) { _pre_call_callback("glMemoryBarrierByRegion", (void*)glMemoryBarrierByRegion, 1, arg0); glad_glMemoryBarrierByRegion(arg0); _post_call_callback("glMemoryBarrierByRegion", (void*)glMemoryBarrierByRegion, 1, arg0); } PFNGLMEMORYBARRIERBYREGIONPROC glad_debug_glMemoryBarrierByRegion = glad_debug_impl_glMemoryBarrierByRegion; PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; void APIENTRY glad_debug_impl_glBlendEquationi(GLuint arg0, GLenum arg1) { _pre_call_callback("glBlendEquationi", (void*)glBlendEquationi, 2, arg0, arg1); glad_glBlendEquationi(arg0, arg1); _post_call_callback("glBlendEquationi", (void*)glBlendEquationi, 2, arg0, arg1); } PFNGLBLENDEQUATIONIPROC glad_debug_glBlendEquationi = glad_debug_impl_glBlendEquationi; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { GLint ret; _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); ret = glad_glGetAttribLocation(arg0, arg1); _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); return ret; } PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); glad_glVertexAttrib4dv(arg0, arg1); _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; void APIENTRY glad_debug_impl_glGetTextureParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetTextureParameteriv", (void*)glGetTextureParameteriv, 3, arg0, arg1, arg2); glad_glGetTextureParameteriv(arg0, arg1, arg2); _post_call_callback("glGetTextureParameteriv", (void*)glGetTextureParameteriv, 3, arg0, arg1, arg2); } PFNGLGETTEXTUREPARAMETERIVPROC glad_debug_glGetTextureParameteriv = glad_debug_impl_glGetTextureParameteriv; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; void APIENTRY glad_debug_impl_glGetProgramInterfaceiv(GLuint arg0, GLenum arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetProgramInterfaceiv", (void*)glGetProgramInterfaceiv, 4, arg0, arg1, arg2, arg3); glad_glGetProgramInterfaceiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetProgramInterfaceiv", (void*)glGetProgramInterfaceiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETPROGRAMINTERFACEIVPROC glad_debug_glGetProgramInterfaceiv = glad_debug_impl_glGetProgramInterfaceiv; PFNGLUNIFORM2DVPROC glad_glUniform2dv; void APIENTRY glad_debug_impl_glUniform2dv(GLint arg0, GLsizei arg1, const GLdouble * arg2) { _pre_call_callback("glUniform2dv", (void*)glUniform2dv, 3, arg0, arg1, arg2); glad_glUniform2dv(arg0, arg1, arg2); _post_call_callback("glUniform2dv", (void*)glUniform2dv, 3, arg0, arg1, arg2); } PFNGLUNIFORM2DVPROC glad_debug_glUniform2dv = glad_debug_impl_glUniform2dv; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; void * APIENTRY glad_debug_impl_glMapNamedBuffer(GLuint arg0, GLenum arg1) { void * ret; _pre_call_callback("glMapNamedBuffer", (void*)glMapNamedBuffer, 2, arg0, arg1); ret = glad_glMapNamedBuffer(arg0, arg1); _post_call_callback("glMapNamedBuffer", (void*)glMapNamedBuffer, 2, arg0, arg1); return ret; } PFNGLMAPNAMEDBUFFERPROC glad_debug_glMapNamedBuffer = glad_debug_impl_glMapNamedBuffer; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP3uiv(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; void APIENTRY glad_debug_impl_glVertexAttribL1dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttribL1dv", (void*)glVertexAttribL1dv, 2, arg0, arg1); glad_glVertexAttribL1dv(arg0, arg1); _post_call_callback("glVertexAttribL1dv", (void*)glVertexAttribL1dv, 2, arg0, arg1); } PFNGLVERTEXATTRIBL1DVPROC glad_debug_glVertexAttribL1dv = glad_debug_impl_glVertexAttribL1dv; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; void APIENTRY glad_debug_impl_glTextureBufferRange(GLuint arg0, GLenum arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glTextureBufferRange", (void*)glTextureBufferRange, 5, arg0, arg1, arg2, arg3, arg4); glad_glTextureBufferRange(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glTextureBufferRange", (void*)glTextureBufferRange, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLTEXTUREBUFFERRANGEPROC glad_debug_glTextureBufferRange = glad_debug_impl_glTextureBufferRange; PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; void APIENTRY glad_debug_impl_glGetnUniformdv(GLuint arg0, GLint arg1, GLsizei arg2, GLdouble * arg3) { _pre_call_callback("glGetnUniformdv", (void*)glGetnUniformdv, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformdv(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformdv", (void*)glGetnUniformdv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNUNIFORMDVPROC glad_debug_glGetnUniformdv = glad_debug_impl_glGetnUniformdv; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; void APIENTRY glad_debug_impl_glProgramUniform3ui(GLuint arg0, GLint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { _pre_call_callback("glProgramUniform3ui", (void*)glProgramUniform3ui, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniform3ui(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniform3ui", (void*)glProgramUniform3ui, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORM3UIPROC glad_debug_glProgramUniform3ui = glad_debug_impl_glProgramUniform3ui; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; void APIENTRY glad_debug_impl_glVertexBindingDivisor(GLuint arg0, GLuint arg1) { _pre_call_callback("glVertexBindingDivisor", (void*)glVertexBindingDivisor, 2, arg0, arg1); glad_glVertexBindingDivisor(arg0, arg1); _post_call_callback("glVertexBindingDivisor", (void*)glVertexBindingDivisor, 2, arg0, arg1); } PFNGLVERTEXBINDINGDIVISORPROC glad_debug_glVertexBindingDivisor = glad_debug_impl_glVertexBindingDivisor; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); glad_glGetUniformfv(arg0, arg1, arg2); _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); glad_glGetUniformuiv(arg0, arg1, arg2); _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix2x3fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix2x3fv", (void*)glProgramUniformMatrix2x3fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix2x3fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix2x3fv", (void*)glProgramUniformMatrix2x3fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_debug_glProgramUniformMatrix2x3fv = glad_debug_impl_glProgramUniformMatrix2x3fv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribIiv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; void APIENTRY glad_debug_impl_glVertexArrayBindingDivisor(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glVertexArrayBindingDivisor", (void*)glVertexArrayBindingDivisor, 3, arg0, arg1, arg2); glad_glVertexArrayBindingDivisor(arg0, arg1, arg2); _post_call_callback("glVertexArrayBindingDivisor", (void*)glVertexArrayBindingDivisor, 3, arg0, arg1, arg2); } PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_debug_glVertexArrayBindingDivisor = glad_debug_impl_glVertexArrayBindingDivisor; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); glad_glDrawBuffer(arg0); _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); } PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; void APIENTRY glad_debug_impl_glEndQueryIndexed(GLenum arg0, GLuint arg1) { _pre_call_callback("glEndQueryIndexed", (void*)glEndQueryIndexed, 2, arg0, arg1); glad_glEndQueryIndexed(arg0, arg1); _post_call_callback("glEndQueryIndexed", (void*)glEndQueryIndexed, 2, arg0, arg1); } PFNGLENDQUERYINDEXEDPROC glad_debug_glEndQueryIndexed = glad_debug_impl_glEndQueryIndexed; PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; void APIENTRY glad_debug_impl_glGetnPixelMapusv(GLenum arg0, GLsizei arg1, GLushort * arg2) { _pre_call_callback("glGetnPixelMapusv", (void*)glGetnPixelMapusv, 3, arg0, arg1, arg2); glad_glGetnPixelMapusv(arg0, arg1, arg2); _post_call_callback("glGetnPixelMapusv", (void*)glGetnPixelMapusv, 3, arg0, arg1, arg2); } PFNGLGETNPIXELMAPUSVPROC glad_debug_glGetnPixelMapusv = glad_debug_impl_glGetnPixelMapusv; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); glad_glClearBufferuiv(arg0, arg1, arg2); _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); } PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; void APIENTRY glad_debug_impl_glProgramUniform1i(GLuint arg0, GLint arg1, GLint arg2) { _pre_call_callback("glProgramUniform1i", (void*)glProgramUniform1i, 3, arg0, arg1, arg2); glad_glProgramUniform1i(arg0, arg1, arg2); _post_call_callback("glProgramUniform1i", (void*)glProgramUniform1i, 3, arg0, arg1, arg2); } PFNGLPROGRAMUNIFORM1IPROC glad_debug_glProgramUniform1i = glad_debug_impl_glProgramUniform1i; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; void APIENTRY glad_debug_impl_glPatchParameteri(GLenum arg0, GLint arg1) { _pre_call_callback("glPatchParameteri", (void*)glPatchParameteri, 2, arg0, arg1); glad_glPatchParameteri(arg0, arg1); _post_call_callback("glPatchParameteri", (void*)glPatchParameteri, 2, arg0, arg1); } PFNGLPATCHPARAMETERIPROC glad_debug_glPatchParameteri = glad_debug_impl_glPatchParameteri; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; void APIENTRY glad_debug_impl_glProgramUniform1d(GLuint arg0, GLint arg1, GLdouble arg2) { _pre_call_callback("glProgramUniform1d", (void*)glProgramUniform1d, 3, arg0, arg1, arg2); glad_glProgramUniform1d(arg0, arg1, arg2); _post_call_callback("glProgramUniform1d", (void*)glProgramUniform1d, 3, arg0, arg1, arg2); } PFNGLPROGRAMUNIFORM1DPROC glad_debug_glProgramUniform1d = glad_debug_impl_glProgramUniform1d; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; void APIENTRY glad_debug_impl_glProgramUniform1f(GLuint arg0, GLint arg1, GLfloat arg2) { _pre_call_callback("glProgramUniform1f", (void*)glProgramUniform1f, 3, arg0, arg1, arg2); glad_glProgramUniform1f(arg0, arg1, arg2); _post_call_callback("glProgramUniform1f", (void*)glProgramUniform1f, 3, arg0, arg1, arg2); } PFNGLPROGRAMUNIFORM1FPROC glad_debug_glProgramUniform1f = glad_debug_impl_glProgramUniform1f; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; void APIENTRY glad_debug_impl_glGetNamedFramebufferParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetNamedFramebufferParameteriv", (void*)glGetNamedFramebufferParameteriv, 3, arg0, arg1, arg2); glad_glGetNamedFramebufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetNamedFramebufferParameteriv", (void*)glGetNamedFramebufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetNamedFramebufferParameteriv = glad_debug_impl_glGetNamedFramebufferParameteriv; PFNGLFLUSHPROC glad_glFlush; void APIENTRY glad_debug_impl_glFlush() { _pre_call_callback("glFlush", (void*)glFlush, 0); glad_glFlush(); _post_call_callback("glFlush", (void*)glFlush, 0); } PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; void APIENTRY glad_debug_impl_glProgramUniform3iv(GLuint arg0, GLint arg1, GLsizei arg2, const GLint * arg3) { _pre_call_callback("glProgramUniform3iv", (void*)glProgramUniform3iv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform3iv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform3iv", (void*)glProgramUniform3iv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM3IVPROC glad_debug_glProgramUniform3iv = glad_debug_impl_glProgramUniform3iv; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; GLuint APIENTRY glad_debug_impl_glGetDebugMessageLog(GLuint arg0, GLsizei arg1, GLenum * arg2, GLenum * arg3, GLuint * arg4, GLenum * arg5, GLsizei * arg6, GLchar * arg7) { GLuint ret; _pre_call_callback("glGetDebugMessageLog", (void*)glGetDebugMessageLog, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ret = glad_glGetDebugMessageLog(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glGetDebugMessageLog", (void*)glGetDebugMessageLog, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); return ret; } PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; void APIENTRY glad_debug_impl_glNamedRenderbufferStorage(GLuint arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glNamedRenderbufferStorage", (void*)glNamedRenderbufferStorage, 4, arg0, arg1, arg2, arg3); glad_glNamedRenderbufferStorage(arg0, arg1, arg2, arg3); _post_call_callback("glNamedRenderbufferStorage", (void*)glNamedRenderbufferStorage, 4, arg0, arg1, arg2, arg3); } PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_debug_glNamedRenderbufferStorage = glad_debug_impl_glNamedRenderbufferStorage; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; void APIENTRY glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv(GLuint arg0, GLenum arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetNamedFramebufferAttachmentParameteriv", (void*)glGetNamedFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetNamedFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); _post_call_callback("glGetNamedFramebufferAttachmentParameteriv", (void*)glGetNamedFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); glad_glGetVertexAttribPointerv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; PFNGLFENCESYNCPROC glad_glFenceSync; GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { GLsync ret; _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); ret = glad_glFenceSync(arg0, arg1); _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); return ret; } PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; PFNGLCOLORP3UIPROC glad_glColorP3ui; void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); glad_glColorP3ui(arg0, arg1); _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); } PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5, GLuint arg6) { _pre_call_callback("glDrawElementsInstancedBaseVertexBaseInstance", (void*)glDrawElementsInstancedBaseVertexBaseInstance, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glDrawElementsInstancedBaseVertexBaseInstance(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glDrawElementsInstancedBaseVertexBaseInstance", (void*)glDrawElementsInstancedBaseVertexBaseInstance, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); glad_glVertexAttrib3sv(arg0, arg1); _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); glad_glBeginConditionalRender(arg0, arg1); _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); } PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; void APIENTRY glad_debug_impl_glValidateProgramPipeline(GLuint arg0) { _pre_call_callback("glValidateProgramPipeline", (void*)glValidateProgramPipeline, 1, arg0); glad_glValidateProgramPipeline(arg0); _post_call_callback("glValidateProgramPipeline", (void*)glValidateProgramPipeline, 1, arg0); } PFNGLVALIDATEPROGRAMPIPELINEPROC glad_debug_glValidateProgramPipeline = glad_debug_impl_glValidateProgramPipeline; PFNGLGETNMINMAXPROC glad_glGetnMinmax; void APIENTRY glad_debug_impl_glGetnMinmax(GLenum arg0, GLboolean arg1, GLenum arg2, GLenum arg3, GLsizei arg4, void * arg5) { _pre_call_callback("glGetnMinmax", (void*)glGetnMinmax, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetnMinmax(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetnMinmax", (void*)glGetnMinmax, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLGETNMINMAXPROC glad_debug_glGetnMinmax = glad_debug_impl_glGetnMinmax; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); } PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP4uiv(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; void APIENTRY glad_debug_impl_glTexStorage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { _pre_call_callback("glTexStorage3DMultisample", (void*)glTexStorage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTexStorage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glTexStorage3DMultisample", (void*)glTexStorage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_debug_glTexStorage3DMultisample = glad_debug_impl_glTexStorage3DMultisample; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); } PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; void APIENTRY glad_debug_impl_glDisableVertexArrayAttrib(GLuint arg0, GLuint arg1) { _pre_call_callback("glDisableVertexArrayAttrib", (void*)glDisableVertexArrayAttrib, 2, arg0, arg1); glad_glDisableVertexArrayAttrib(arg0, arg1); _post_call_callback("glDisableVertexArrayAttrib", (void*)glDisableVertexArrayAttrib, 2, arg0, arg1); } PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_debug_glDisableVertexArrayAttrib = glad_debug_impl_glDisableVertexArrayAttrib; PFNGLGENSAMPLERSPROC glad_glGenSamplers; void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); glad_glGenSamplers(arg0, arg1); _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); } PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; PFNGLCLAMPCOLORPROC glad_glClampColor; void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) { _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); glad_glClampColor(arg0, arg1); _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); } PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; PFNGLUNIFORM4IVPROC glad_glUniform4iv; void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); glad_glUniform4iv(arg0, arg1, arg2); _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; PFNGLCLEARSTENCILPROC glad_glClearStencil; void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); glad_glClearStencil(arg0); _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); } PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); glad_glTexCoordP1uiv(arg0, arg1); _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); } PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; void APIENTRY glad_debug_impl_glGetNamedRenderbufferParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetNamedRenderbufferParameteriv", (void*)glGetNamedRenderbufferParameteriv, 3, arg0, arg1, arg2); glad_glGetNamedRenderbufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetNamedRenderbufferParameteriv", (void*)glGetNamedRenderbufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_debug_glGetNamedRenderbufferParameteriv = glad_debug_impl_glGetNamedRenderbufferParameteriv; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; void APIENTRY glad_debug_impl_glDrawTransformFeedbackInstanced(GLenum arg0, GLuint arg1, GLsizei arg2) { _pre_call_callback("glDrawTransformFeedbackInstanced", (void*)glDrawTransformFeedbackInstanced, 3, arg0, arg1, arg2); glad_glDrawTransformFeedbackInstanced(arg0, arg1, arg2); _post_call_callback("glDrawTransformFeedbackInstanced", (void*)glDrawTransformFeedbackInstanced, 3, arg0, arg1, arg2); } PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_debug_glDrawTransformFeedbackInstanced = glad_debug_impl_glDrawTransformFeedbackInstanced; PFNGLGENTEXTURESPROC glad_glGenTextures; void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); glad_glGenTextures(arg0, arg1); _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); } PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; void APIENTRY glad_debug_impl_glTextureStorage2DMultisample(GLuint arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { _pre_call_callback("glTextureStorage2DMultisample", (void*)glTextureStorage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTextureStorage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glTextureStorage2DMultisample", (void*)glTextureStorage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_debug_glTextureStorage2DMultisample = glad_debug_impl_glTextureStorage2DMultisample; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; void APIENTRY glad_debug_impl_glDrawTransformFeedback(GLenum arg0, GLuint arg1) { _pre_call_callback("glDrawTransformFeedback", (void*)glDrawTransformFeedback, 2, arg0, arg1); glad_glDrawTransformFeedback(arg0, arg1); _post_call_callback("glDrawTransformFeedback", (void*)glDrawTransformFeedback, 2, arg0, arg1); } PFNGLDRAWTRANSFORMFEEDBACKPROC glad_debug_glDrawTransformFeedback = glad_debug_impl_glDrawTransformFeedback; PFNGLUNIFORM1DVPROC glad_glUniform1dv; void APIENTRY glad_debug_impl_glUniform1dv(GLint arg0, GLsizei arg1, const GLdouble * arg2) { _pre_call_callback("glUniform1dv", (void*)glUniform1dv, 3, arg0, arg1, arg2); glad_glUniform1dv(arg0, arg1, arg2); _post_call_callback("glUniform1dv", (void*)glUniform1dv, 3, arg0, arg1, arg2); } PFNGLUNIFORM1DVPROC glad_debug_glUniform1dv = glad_debug_impl_glUniform1dv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); glad_glGetTexParameterIuiv(arg0, arg1, arg2); _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; void APIENTRY glad_debug_impl_glGetTransformFeedbacki_v(GLuint arg0, GLenum arg1, GLuint arg2, GLint * arg3) { _pre_call_callback("glGetTransformFeedbacki_v", (void*)glGetTransformFeedbacki_v, 4, arg0, arg1, arg2, arg3); glad_glGetTransformFeedbacki_v(arg0, arg1, arg2, arg3); _post_call_callback("glGetTransformFeedbacki_v", (void*)glGetTransformFeedbacki_v, 4, arg0, arg1, arg2, arg3); } PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_debug_glGetTransformFeedbacki_v = glad_debug_impl_glGetTransformFeedbacki_v; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); glad_glVertexAttrib4Nbv(arg0, arg1); _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; void APIENTRY glad_debug_impl_glClearNamedFramebufferuiv(GLuint arg0, GLenum arg1, GLint arg2, const GLuint * arg3) { _pre_call_callback("glClearNamedFramebufferuiv", (void*)glClearNamedFramebufferuiv, 4, arg0, arg1, arg2, arg3); glad_glClearNamedFramebufferuiv(arg0, arg1, arg2, arg3); _post_call_callback("glClearNamedFramebufferuiv", (void*)glClearNamedFramebufferuiv, 4, arg0, arg1, arg2, arg3); } PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_debug_glClearNamedFramebufferuiv = glad_debug_impl_glClearNamedFramebufferuiv; PFNGLISSYNCPROC glad_glIsSync; GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) { GLboolean ret; _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0); ret = glad_glIsSync(arg0); _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0); return ret; } PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; void APIENTRY glad_debug_impl_glClearNamedFramebufferiv(GLuint arg0, GLenum arg1, GLint arg2, const GLint * arg3) { _pre_call_callback("glClearNamedFramebufferiv", (void*)glClearNamedFramebufferiv, 4, arg0, arg1, arg2, arg3); glad_glClearNamedFramebufferiv(arg0, arg1, arg2, arg3); _post_call_callback("glClearNamedFramebufferiv", (void*)glClearNamedFramebufferiv, 4, arg0, arg1, arg2, arg3); } PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_debug_glClearNamedFramebufferiv = glad_debug_impl_glClearNamedFramebufferiv; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; PFNGLUNIFORM2IPROC glad_glUniform2i; void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); glad_glUniform2i(arg0, arg1, arg2); _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); } PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; PFNGLUNIFORM2FPROC glad_glUniform2f; void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); glad_glUniform2f(arg0, arg1, arg2); _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); } PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; PFNGLUNIFORM2DPROC glad_glUniform2d; void APIENTRY glad_debug_impl_glUniform2d(GLint arg0, GLdouble arg1, GLdouble arg2) { _pre_call_callback("glUniform2d", (void*)glUniform2d, 3, arg0, arg1, arg2); glad_glUniform2d(arg0, arg1, arg2); _post_call_callback("glUniform2d", (void*)glUniform2d, 3, arg0, arg1, arg2); } PFNGLUNIFORM2DPROC glad_debug_glUniform2d = glad_debug_impl_glUniform2d; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); glad_glTexCoordP4ui(arg0, arg1); _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); } PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); glad_glGetProgramiv(arg0, arg1, arg2); _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; void APIENTRY glad_debug_impl_glProgramUniform4fv(GLuint arg0, GLint arg1, GLsizei arg2, const GLfloat * arg3) { _pre_call_callback("glProgramUniform4fv", (void*)glProgramUniform4fv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform4fv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform4fv", (void*)glProgramUniform4fv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM4FVPROC glad_debug_glProgramUniform4fv = glad_debug_impl_glProgramUniform4fv; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; void APIENTRY glad_debug_impl_glGetObjectPtrLabel(const void * arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetObjectPtrLabel", (void*)glGetObjectPtrLabel, 4, arg0, arg1, arg2, arg3); glad_glGetObjectPtrLabel(arg0, arg1, arg2, arg3); _post_call_callback("glGetObjectPtrLabel", (void*)glGetObjectPtrLabel, 4, arg0, arg1, arg2, arg3); } PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; void APIENTRY glad_debug_impl_glTextureParameteri(GLuint arg0, GLenum arg1, GLint arg2) { _pre_call_callback("glTextureParameteri", (void*)glTextureParameteri, 3, arg0, arg1, arg2); glad_glTextureParameteri(arg0, arg1, arg2); _post_call_callback("glTextureParameteri", (void*)glTextureParameteri, 3, arg0, arg1, arg2); } PFNGLTEXTUREPARAMETERIPROC glad_debug_glTextureParameteri = glad_debug_impl_glTextureParameteri; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; void APIENTRY glad_debug_impl_glTextureParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { _pre_call_callback("glTextureParameterf", (void*)glTextureParameterf, 3, arg0, arg1, arg2); glad_glTextureParameterf(arg0, arg1, arg2); _post_call_callback("glTextureParameterf", (void*)glTextureParameterf, 3, arg0, arg1, arg2); } PFNGLTEXTUREPARAMETERFPROC glad_debug_glTextureParameterf = glad_debug_impl_glTextureParameterf; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) { _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); glad_glFlushMappedBufferRange(arg0, arg1, arg2); _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); } PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; void APIENTRY glad_debug_impl_glProgramUniform2fv(GLuint arg0, GLint arg1, GLsizei arg2, const GLfloat * arg3) { _pre_call_callback("glProgramUniform2fv", (void*)glProgramUniform2fv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2fv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2fv", (void*)glProgramUniform2fv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2FVPROC glad_debug_glProgramUniform2fv = glad_debug_impl_glProgramUniform2fv; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; void APIENTRY glad_debug_impl_glUniformMatrix2x3dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix2x3dv", (void*)glUniformMatrix2x3dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x3dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2x3dv", (void*)glUniformMatrix2x3dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2X3DVPROC glad_debug_glUniformMatrix2x3dv = glad_debug_impl_glUniformMatrix2x3dv; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix4dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix4dv", (void*)glProgramUniformMatrix4dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix4dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix4dv", (void*)glProgramUniformMatrix4dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_debug_glProgramUniformMatrix4dv = glad_debug_impl_glProgramUniformMatrix4dv; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; void APIENTRY glad_debug_impl_glVertexAttribL3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { _pre_call_callback("glVertexAttribL3d", (void*)glVertexAttribL3d, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribL3d(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribL3d", (void*)glVertexAttribL3d, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBL3DPROC glad_debug_glVertexAttribL3d = glad_debug_impl_glVertexAttribL3d; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix2x4dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix2x4dv", (void*)glProgramUniformMatrix2x4dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix2x4dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix2x4dv", (void*)glProgramUniformMatrix2x4dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_debug_glProgramUniformMatrix2x4dv = glad_debug_impl_glProgramUniformMatrix2x4dv; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; void APIENTRY glad_debug_impl_glDispatchCompute(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glDispatchCompute", (void*)glDispatchCompute, 3, arg0, arg1, arg2); glad_glDispatchCompute(arg0, arg1, arg2); _post_call_callback("glDispatchCompute", (void*)glDispatchCompute, 3, arg0, arg1, arg2); } PFNGLDISPATCHCOMPUTEPROC glad_debug_glDispatchCompute = glad_debug_impl_glDispatchCompute; PFNGLGENQUERIESPROC glad_glGenQueries; void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); glad_glGenQueries(arg0, arg1); _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); } PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); glad_glGetInteger64i_v(arg0, arg1, arg2); _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); } PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); glad_glDeleteSamplers(arg0, arg1); _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); } PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; void APIENTRY glad_debug_impl_glGetTextureSubImage(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, GLsizei arg10, void * arg11) { _pre_call_callback("glGetTextureSubImage", (void*)glGetTextureSubImage, 12, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); glad_glGetTextureSubImage(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); _post_call_callback("glGetTextureSubImage", (void*)glGetTextureSubImage, 12, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } PFNGLGETTEXTURESUBIMAGEPROC glad_debug_glGetTextureSubImage = glad_debug_impl_glGetTextureSubImage; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) { _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; PFNGLISENABLEDIPROC glad_glIsEnabledi; GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { GLboolean ret; _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); ret = glad_glIsEnabledi(arg0, arg1); _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); return ret; } PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; void APIENTRY glad_debug_impl_glBindBuffersRange(GLenum arg0, GLuint arg1, GLsizei arg2, const GLuint * arg3, const GLintptr * arg4, const GLsizeiptr * arg5) { _pre_call_callback("glBindBuffersRange", (void*)glBindBuffersRange, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glBindBuffersRange(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glBindBuffersRange", (void*)glBindBuffersRange, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLBINDBUFFERSRANGEPROC glad_debug_glBindBuffersRange = glad_debug_impl_glBindBuffersRange; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); glad_glSecondaryColorP3ui(arg0, arg1); _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); } PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) { _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3); _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); } PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; void APIENTRY glad_debug_impl_glCopyImageSubData(GLuint arg0, GLenum arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLuint arg6, GLenum arg7, GLint arg8, GLint arg9, GLint arg10, GLint arg11, GLsizei arg12, GLsizei arg13, GLsizei arg14) { _pre_call_callback("glCopyImageSubData", (void*)glCopyImageSubData, 15, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); glad_glCopyImageSubData(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); _post_call_callback("glCopyImageSubData", (void*)glCopyImageSubData, 15, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); } PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; PFNGLUNIFORM2IVPROC glad_glUniform2iv; void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); glad_glUniform2iv(arg0, arg1, arg2); _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); glad_glVertexAttrib1fv(arg0, arg1); _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); glad_glUniform4uiv(arg0, arg1, arg2); _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; void APIENTRY glad_debug_impl_glProgramUniform2dv(GLuint arg0, GLint arg1, GLsizei arg2, const GLdouble * arg3) { _pre_call_callback("glProgramUniform2dv", (void*)glProgramUniform2dv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2dv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2dv", (void*)glProgramUniform2dv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2DVPROC glad_debug_glProgramUniform2dv = glad_debug_impl_glProgramUniform2dv; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; void APIENTRY glad_debug_impl_glTextureSubImage3D(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { _pre_call_callback("glTextureSubImage3D", (void*)glTextureSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glTextureSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); _post_call_callback("glTextureSubImage3D", (void*)glTextureSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } PFNGLTEXTURESUBIMAGE3DPROC glad_debug_glTextureSubImage3D = glad_debug_impl_glTextureSubImage3D; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; PFNGLGETSHADERIVPROC glad_glGetShaderiv; void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); glad_glGetShaderiv(arg0, arg1, arg2); _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); } PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix3fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix3fv", (void*)glProgramUniformMatrix3fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix3fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix3fv", (void*)glProgramUniformMatrix3fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_debug_glProgramUniformMatrix3fv = glad_debug_impl_glProgramUniformMatrix3fv; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; void APIENTRY glad_debug_impl_glObjectPtrLabel(const void * arg0, GLsizei arg1, const GLchar * arg2) { _pre_call_callback("glObjectPtrLabel", (void*)glObjectPtrLabel, 3, arg0, arg1, arg2); glad_glObjectPtrLabel(arg0, arg1, arg2); _post_call_callback("glObjectPtrLabel", (void*)glObjectPtrLabel, 3, arg0, arg1, arg2); } PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; void APIENTRY glad_debug_impl_glInvalidateFramebuffer(GLenum arg0, GLsizei arg1, const GLenum * arg2) { _pre_call_callback("glInvalidateFramebuffer", (void*)glInvalidateFramebuffer, 3, arg0, arg1, arg2); glad_glInvalidateFramebuffer(arg0, arg1, arg2); _post_call_callback("glInvalidateFramebuffer", (void*)glInvalidateFramebuffer, 3, arg0, arg1, arg2); } PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer; PFNGLBINDTEXTURESPROC glad_glBindTextures; void APIENTRY glad_debug_impl_glBindTextures(GLuint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glBindTextures", (void*)glBindTextures, 3, arg0, arg1, arg2); glad_glBindTextures(arg0, arg1, arg2); _post_call_callback("glBindTextures", (void*)glBindTextures, 3, arg0, arg1, arg2); } PFNGLBINDTEXTURESPROC glad_debug_glBindTextures = glad_debug_impl_glBindTextures; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); glad_glBindFragDataLocation(arg0, arg1, arg2); _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); } PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; void APIENTRY glad_debug_impl_glNamedBufferStorage(GLuint arg0, GLsizeiptr arg1, const void * arg2, GLbitfield arg3) { _pre_call_callback("glNamedBufferStorage", (void*)glNamedBufferStorage, 4, arg0, arg1, arg2, arg3); glad_glNamedBufferStorage(arg0, arg1, arg2, arg3); _post_call_callback("glNamedBufferStorage", (void*)glNamedBufferStorage, 4, arg0, arg1, arg2, arg3); } PFNGLNAMEDBUFFERSTORAGEPROC glad_debug_glNamedBufferStorage = glad_debug_impl_glNamedBufferStorage; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; void APIENTRY glad_debug_impl_glScissorArrayv(GLuint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glScissorArrayv", (void*)glScissorArrayv, 3, arg0, arg1, arg2); glad_glScissorArrayv(arg0, arg1, arg2); _post_call_callback("glScissorArrayv", (void*)glScissorArrayv, 3, arg0, arg1, arg2); } PFNGLSCISSORARRAYVPROC glad_debug_glScissorArrayv = glad_debug_impl_glScissorArrayv; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) { _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); glad_glPolygonOffset(arg0, arg1); _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; PFNGLGETDOUBLEVPROC glad_glGetDoublev; void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); glad_glGetDoublev(arg0, arg1); _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); } PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); glad_glVertexAttrib1d(arg0, arg1); _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); } PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; PFNGLUNIFORM4DVPROC glad_glUniform4dv; void APIENTRY glad_debug_impl_glUniform4dv(GLint arg0, GLsizei arg1, const GLdouble * arg2) { _pre_call_callback("glUniform4dv", (void*)glUniform4dv, 3, arg0, arg1, arg2); glad_glUniform4dv(arg0, arg1, arg2); _post_call_callback("glUniform4dv", (void*)glUniform4dv, 3, arg0, arg1, arg2); } PFNGLUNIFORM4DVPROC glad_debug_glUniform4dv = glad_debug_impl_glUniform4dv; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; void APIENTRY glad_debug_impl_glProgramUniform3dv(GLuint arg0, GLint arg1, GLsizei arg2, const GLdouble * arg3) { _pre_call_callback("glProgramUniform3dv", (void*)glProgramUniform3dv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform3dv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform3dv", (void*)glProgramUniform3dv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM3DVPROC glad_debug_glProgramUniform3dv = glad_debug_impl_glProgramUniform3dv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); glad_glGetUniformiv(arg0, arg1, arg2); _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; void APIENTRY glad_debug_impl_glInvalidateBufferData(GLuint arg0) { _pre_call_callback("glInvalidateBufferData", (void*)glInvalidateBufferData, 1, arg0); glad_glInvalidateBufferData(arg0); _post_call_callback("glInvalidateBufferData", (void*)glInvalidateBufferData, 1, arg0); } PFNGLINVALIDATEBUFFERDATAPROC glad_debug_glInvalidateBufferData = glad_debug_impl_glInvalidateBufferData; PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; void APIENTRY glad_debug_impl_glGetnColorTable(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, void * arg4) { _pre_call_callback("glGetnColorTable", (void*)glGetnColorTable, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetnColorTable(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetnColorTable", (void*)glGetnColorTable, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETNCOLORTABLEPROC glad_debug_glGetnColorTable = glad_debug_impl_glGetnColorTable; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; void APIENTRY glad_debug_impl_glCompressedTextureSubImage1D(GLuint arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { _pre_call_callback("glCompressedTextureSubImage1D", (void*)glCompressedTextureSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCompressedTextureSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glCompressedTextureSubImage1D", (void*)glCompressedTextureSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_debug_glCompressedTextureSubImage1D = glad_debug_impl_glCompressedTextureSubImage1D; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP1uiv(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; PFNGLUNIFORM3FVPROC glad_glUniform3fv; void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); glad_glUniform3fv(arg0, arg1, arg2); _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; void APIENTRY glad_debug_impl_glMultiDrawElementsIndirect(GLenum arg0, GLenum arg1, const void * arg2, GLsizei arg3, GLsizei arg4) { _pre_call_callback("glMultiDrawElementsIndirect", (void*)glMultiDrawElementsIndirect, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiDrawElementsIndirect(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glMultiDrawElementsIndirect", (void*)glMultiDrawElementsIndirect, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_debug_glMultiDrawElementsIndirect = glad_debug_impl_glMultiDrawElementsIndirect; PFNGLDEPTHRANGEPROC glad_glDepthRange; void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); glad_glDepthRange(arg0, arg1); _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); } PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; void APIENTRY glad_debug_impl_glInvalidateSubFramebuffer(GLenum arg0, GLsizei arg1, const GLenum * arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6) { _pre_call_callback("glInvalidateSubFramebuffer", (void*)glInvalidateSubFramebuffer, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glInvalidateSubFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glInvalidateSubFramebuffer", (void*)glInvalidateSubFramebuffer, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer; PFNGLMAPBUFFERPROC glad_glMapBuffer; void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { void * ret; _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); ret = glad_glMapBuffer(arg0, arg1); _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); return ret; } PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; void APIENTRY glad_debug_impl_glClearTexImage(GLuint arg0, GLint arg1, GLenum arg2, GLenum arg3, const void * arg4) { _pre_call_callback("glClearTexImage", (void*)glClearTexImage, 5, arg0, arg1, arg2, arg3, arg4); glad_glClearTexImage(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glClearTexImage", (void*)glClearTexImage, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCLEARTEXIMAGEPROC glad_debug_glClearTexImage = glad_debug_impl_glClearTexImage; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; void APIENTRY glad_debug_impl_glVertexAttribLFormat(GLuint arg0, GLint arg1, GLenum arg2, GLuint arg3) { _pre_call_callback("glVertexAttribLFormat", (void*)glVertexAttribLFormat, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribLFormat(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribLFormat", (void*)glVertexAttribLFormat, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBLFORMATPROC glad_debug_glVertexAttribLFormat = glad_debug_impl_glVertexAttribLFormat; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; PFNGLDELETESYNCPROC glad_glDeleteSync; void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); glad_glDeleteSync(arg0); _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); } PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; void APIENTRY glad_debug_impl_glGetTransformFeedbacki64_v(GLuint arg0, GLenum arg1, GLuint arg2, GLint64 * arg3) { _pre_call_callback("glGetTransformFeedbacki64_v", (void*)glGetTransformFeedbacki64_v, 4, arg0, arg1, arg2, arg3); glad_glGetTransformFeedbacki64_v(arg0, arg1, arg2, arg3); _post_call_callback("glGetTransformFeedbacki64_v", (void*)glGetTransformFeedbacki64_v, 4, arg0, arg1, arg2, arg3); } PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_debug_glGetTransformFeedbacki64_v = glad_debug_impl_glGetTransformFeedbacki64_v; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; void APIENTRY glad_debug_impl_glUniformMatrix4dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix4dv", (void*)glUniformMatrix4dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4dv", (void*)glUniformMatrix4dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4DVPROC glad_debug_glUniformMatrix4dv = glad_debug_impl_glUniformMatrix4dv; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribiv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; void APIENTRY glad_debug_impl_glUniformMatrix4x2dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix4x2dv", (void*)glUniformMatrix4x2dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x2dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4x2dv", (void*)glUniformMatrix4x2dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4X2DVPROC glad_debug_glUniformMatrix4x2dv = glad_debug_impl_glUniformMatrix4x2dv; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); glad_glVertexAttrib3fv(arg0, arg1); _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; PFNGLUNIFORM3IVPROC glad_glUniform3iv; void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); glad_glUniform3iv(arg0, arg1, arg2); _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; PFNGLPOLYGONMODEPROC glad_glPolygonMode; void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); glad_glPolygonMode(arg0, arg1); _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); } PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); glad_glDrawBuffers(arg0, arg1); _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); } PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; void APIENTRY glad_debug_impl_glGetnHistogram(GLenum arg0, GLboolean arg1, GLenum arg2, GLenum arg3, GLsizei arg4, void * arg5) { _pre_call_callback("glGetnHistogram", (void*)glGetnHistogram, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetnHistogram(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetnHistogram", (void*)glGetnHistogram, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLGETNHISTOGRAMPROC glad_debug_glGetnHistogram = glad_debug_impl_glGetnHistogram; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; void APIENTRY glad_debug_impl_glNamedFramebufferReadBuffer(GLuint arg0, GLenum arg1) { _pre_call_callback("glNamedFramebufferReadBuffer", (void*)glNamedFramebufferReadBuffer, 2, arg0, arg1); glad_glNamedFramebufferReadBuffer(arg0, arg1); _post_call_callback("glNamedFramebufferReadBuffer", (void*)glNamedFramebufferReadBuffer, 2, arg0, arg1); } PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_debug_glNamedFramebufferReadBuffer = glad_debug_impl_glNamedFramebufferReadBuffer; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; void APIENTRY glad_debug_impl_glProgramUniform4iv(GLuint arg0, GLint arg1, GLsizei arg2, const GLint * arg3) { _pre_call_callback("glProgramUniform4iv", (void*)glProgramUniform4iv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform4iv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform4iv", (void*)glProgramUniform4iv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM4IVPROC glad_debug_glProgramUniform4iv = glad_debug_impl_glProgramUniform4iv; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; void APIENTRY glad_debug_impl_glGetProgramBinary(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLenum * arg3, void * arg4) { _pre_call_callback("glGetProgramBinary", (void*)glGetProgramBinary, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetProgramBinary(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetProgramBinary", (void*)glGetProgramBinary, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary; PFNGLUSEPROGRAMPROC glad_glUseProgram; void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); glad_glUseProgram(arg0); _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); } PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); } PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; void APIENTRY glad_debug_impl_glBindTransformFeedback(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindTransformFeedback", (void*)glBindTransformFeedback, 2, arg0, arg1); glad_glBindTransformFeedback(arg0, arg1); _post_call_callback("glBindTransformFeedback", (void*)glBindTransformFeedback, 2, arg0, arg1); } PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); glad_glBindVertexArray(arg0); _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); } PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); glad_glDeleteBuffers(arg0, arg1); _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); } PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; void APIENTRY glad_debug_impl_glGenerateTextureMipmap(GLuint arg0) { _pre_call_callback("glGenerateTextureMipmap", (void*)glGenerateTextureMipmap, 1, arg0); glad_glGenerateTextureMipmap(arg0); _post_call_callback("glGenerateTextureMipmap", (void*)glGenerateTextureMipmap, 1, arg0); } PFNGLGENERATETEXTUREMIPMAPPROC glad_debug_glGenerateTextureMipmap = glad_debug_impl_glGenerateTextureMipmap; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); glad_glSamplerParameterIiv(arg0, arg1, arg2); _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); } PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; void APIENTRY glad_debug_impl_glNamedBufferSubData(GLuint arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { _pre_call_callback("glNamedBufferSubData", (void*)glNamedBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glNamedBufferSubData(arg0, arg1, arg2, arg3); _post_call_callback("glNamedBufferSubData", (void*)glNamedBufferSubData, 4, arg0, arg1, arg2, arg3); } PFNGLNAMEDBUFFERSUBDATAPROC glad_debug_glNamedBufferSubData = glad_debug_impl_glNamedBufferSubData; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; void APIENTRY glad_debug_impl_glTextureStorage2D(GLuint arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { _pre_call_callback("glTextureStorage2D", (void*)glTextureStorage2D, 5, arg0, arg1, arg2, arg3, arg4); glad_glTextureStorage2D(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glTextureStorage2D", (void*)glTextureStorage2D, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLTEXTURESTORAGE2DPROC glad_debug_glTextureStorage2D = glad_debug_impl_glTextureStorage2D; PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; void APIENTRY glad_debug_impl_glGetnConvolutionFilter(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, void * arg4) { _pre_call_callback("glGetnConvolutionFilter", (void*)glGetnConvolutionFilter, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetnConvolutionFilter(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetnConvolutionFilter", (void*)glGetnConvolutionFilter, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETNCONVOLUTIONFILTERPROC glad_debug_glGetnConvolutionFilter = glad_debug_impl_glGetnConvolutionFilter; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); glad_glUniform2uiv(arg0, arg1, arg2); _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; PFNGLFINISHPROC glad_glFinish; void APIENTRY glad_debug_impl_glFinish() { _pre_call_callback("glFinish", (void*)glFinish, 0); glad_glFinish(); _post_call_callback("glFinish", (void*)glFinish, 0); } PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; void APIENTRY glad_debug_impl_glDepthRangeIndexed(GLuint arg0, GLdouble arg1, GLdouble arg2) { _pre_call_callback("glDepthRangeIndexed", (void*)glDepthRangeIndexed, 3, arg0, arg1, arg2); glad_glDepthRangeIndexed(arg0, arg1, arg2); _post_call_callback("glDepthRangeIndexed", (void*)glDepthRangeIndexed, 3, arg0, arg1, arg2); } PFNGLDEPTHRANGEINDEXEDPROC glad_debug_glDepthRangeIndexed = glad_debug_impl_glDepthRangeIndexed; PFNGLDELETESHADERPROC glad_glDeleteShader; void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); glad_glDeleteShader(arg0); _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); } PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; void APIENTRY glad_debug_impl_glGetInternalformati64v(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, GLint64 * arg4) { _pre_call_callback("glGetInternalformati64v", (void*)glGetInternalformati64v, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetInternalformati64v(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetInternalformati64v", (void*)glGetInternalformati64v, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETINTERNALFORMATI64VPROC glad_debug_glGetInternalformati64v = glad_debug_impl_glGetInternalformati64v; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; void APIENTRY glad_debug_impl_glCopyTextureSubImage1D(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { _pre_call_callback("glCopyTextureSubImage1D", (void*)glCopyTextureSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glCopyTextureSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glCopyTextureSubImage1D", (void*)glCopyTextureSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_debug_glCopyTextureSubImage1D = glad_debug_impl_glCopyTextureSubImage1D; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; void APIENTRY glad_debug_impl_glPushDebugGroup(GLenum arg0, GLuint arg1, GLsizei arg2, const GLchar * arg3) { _pre_call_callback("glPushDebugGroup", (void*)glPushDebugGroup, 4, arg0, arg1, arg2, arg3); glad_glPushDebugGroup(arg0, arg1, arg2, arg3); _post_call_callback("glPushDebugGroup", (void*)glPushDebugGroup, 4, arg0, arg1, arg2, arg3); } PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); glad_glVertexAttrib4Nsv(arg0, arg1); _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; GLint APIENTRY glad_debug_impl_glGetProgramResourceLocationIndex(GLuint arg0, GLenum arg1, const GLchar * arg2) { GLint ret; _pre_call_callback("glGetProgramResourceLocationIndex", (void*)glGetProgramResourceLocationIndex, 3, arg0, arg1, arg2); ret = glad_glGetProgramResourceLocationIndex(arg0, arg1, arg2); _post_call_callback("glGetProgramResourceLocationIndex", (void*)glGetProgramResourceLocationIndex, 3, arg0, arg1, arg2); return ret; } PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_debug_glGetProgramResourceLocationIndex = glad_debug_impl_glGetProgramResourceLocationIndex; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; void APIENTRY glad_debug_impl_glTextureParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glTextureParameterIuiv", (void*)glTextureParameterIuiv, 3, arg0, arg1, arg2); glad_glTextureParameterIuiv(arg0, arg1, arg2); _post_call_callback("glTextureParameterIuiv", (void*)glTextureParameterIuiv, 3, arg0, arg1, arg2); } PFNGLTEXTUREPARAMETERIUIVPROC glad_debug_glTextureParameterIuiv = glad_debug_impl_glTextureParameterIuiv; PFNGLVIEWPORTPROC glad_glViewport; void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); glad_glViewport(arg0, arg1, arg2, arg3); _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); glad_glUniform1uiv(arg0, arg1, arg2); _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); } PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; PFNGLUNIFORM2UIPROC glad_glUniform2ui; void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); glad_glUniform2ui(arg0, arg1, arg2); _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); } PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; PFNGLGETNMAPDVPROC glad_glGetnMapdv; void APIENTRY glad_debug_impl_glGetnMapdv(GLenum arg0, GLenum arg1, GLsizei arg2, GLdouble * arg3) { _pre_call_callback("glGetnMapdv", (void*)glGetnMapdv, 4, arg0, arg1, arg2, arg3); glad_glGetnMapdv(arg0, arg1, arg2, arg3); _post_call_callback("glGetnMapdv", (void*)glGetnMapdv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNMAPDVPROC glad_debug_glGetnMapdv = glad_debug_impl_glGetnMapdv; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; void APIENTRY glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC arg0, const void * arg1) { _pre_call_callback("glDebugMessageCallback", (void*)glDebugMessageCallback, 2, arg0, arg1); glad_glDebugMessageCallback(arg0, arg1); _post_call_callback("glDebugMessageCallback", (void*)glDebugMessageCallback, 2, arg0, arg1); } PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; void APIENTRY glad_debug_impl_glInvalidateTexImage(GLuint arg0, GLint arg1) { _pre_call_callback("glInvalidateTexImage", (void*)glInvalidateTexImage, 2, arg0, arg1); glad_glInvalidateTexImage(arg0, arg1); _post_call_callback("glInvalidateTexImage", (void*)glInvalidateTexImage, 2, arg0, arg1); } PFNGLINVALIDATETEXIMAGEPROC glad_debug_glInvalidateTexImage = glad_debug_impl_glInvalidateTexImage; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; void APIENTRY glad_debug_impl_glVertexAttribFormat(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLuint arg4) { _pre_call_callback("glVertexAttribFormat", (void*)glVertexAttribFormat, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribFormat(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribFormat", (void*)glVertexAttribFormat, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBFORMATPROC glad_debug_glVertexAttribFormat = glad_debug_impl_glVertexAttribFormat; PFNGLCLEARDEPTHPROC glad_glClearDepth; void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); glad_glClearDepth(arg0); _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); } PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); glad_glVertexAttribI4usv(arg0, arg1); _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); glad_glTexParameterf(arg0, arg1, arg2); _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; void APIENTRY glad_debug_impl_glVertexAttribBinding(GLuint arg0, GLuint arg1) { _pre_call_callback("glVertexAttribBinding", (void*)glVertexAttribBinding, 2, arg0, arg1); glad_glVertexAttribBinding(arg0, arg1); _post_call_callback("glVertexAttribBinding", (void*)glVertexAttribBinding, 2, arg0, arg1); } PFNGLVERTEXATTRIBBINDINGPROC glad_debug_glVertexAttribBinding = glad_debug_impl_glVertexAttribBinding; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); glad_glTexParameteri(arg0, arg1, arg2); _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; void APIENTRY glad_debug_impl_glGetActiveSubroutineUniformiv(GLuint arg0, GLenum arg1, GLuint arg2, GLenum arg3, GLint * arg4) { _pre_call_callback("glGetActiveSubroutineUniformiv", (void*)glGetActiveSubroutineUniformiv, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveSubroutineUniformiv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveSubroutineUniformiv", (void*)glGetActiveSubroutineUniformiv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_debug_glGetActiveSubroutineUniformiv = glad_debug_impl_glGetActiveSubroutineUniformiv; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); glad_glGetShaderSource(arg0, arg1, arg2, arg3); _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); } PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; void APIENTRY glad_debug_impl_glGetnTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, GLsizei arg4, void * arg5) { _pre_call_callback("glGetnTexImage", (void*)glGetnTexImage, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetnTexImage(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetnTexImage", (void*)glGetnTexImage, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLGETNTEXIMAGEPROC glad_debug_glGetnTexImage = glad_debug_impl_glGetnTexImage; PFNGLTEXBUFFERPROC glad_glTexBuffer; void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); glad_glTexBuffer(arg0, arg1, arg2); _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); } PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; PFNGLPIXELSTOREIPROC glad_glPixelStorei; void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); glad_glPixelStorei(arg0, arg1); _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); } PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); glad_glValidateProgram(arg0); _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); } PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; PFNGLPIXELSTOREFPROC glad_glPixelStoref; void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); glad_glPixelStoref(arg0, arg1); _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); } PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; void APIENTRY glad_debug_impl_glCreateBuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glCreateBuffers", (void*)glCreateBuffers, 2, arg0, arg1); glad_glCreateBuffers(arg0, arg1); _post_call_callback("glCreateBuffers", (void*)glCreateBuffers, 2, arg0, arg1); } PFNGLCREATEBUFFERSPROC glad_debug_glCreateBuffers = glad_debug_impl_glCreateBuffers; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); glad_glGetBooleani_v(arg0, arg1, arg2); _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); } PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; PFNGLCLIPCONTROLPROC glad_glClipControl; void APIENTRY glad_debug_impl_glClipControl(GLenum arg0, GLenum arg1) { _pre_call_callback("glClipControl", (void*)glClipControl, 2, arg0, arg1); glad_glClipControl(arg0, arg1); _post_call_callback("glClipControl", (void*)glClipControl, 2, arg0, arg1); } PFNGLCLIPCONTROLPROC glad_debug_glClipControl = glad_debug_impl_glClipControl; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP2uiv(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; void APIENTRY glad_debug_impl_glGenProgramPipelines(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenProgramPipelines", (void*)glGenProgramPipelines, 2, arg0, arg1); glad_glGenProgramPipelines(arg0, arg1); _post_call_callback("glGenProgramPipelines", (void*)glGenProgramPipelines, 2, arg0, arg1); } PFNGLGENPROGRAMPIPELINESPROC glad_debug_glGenProgramPipelines = glad_debug_impl_glGenProgramPipelines; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; void APIENTRY glad_debug_impl_glGetInternalformativ(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, GLint * arg4) { _pre_call_callback("glGetInternalformativ", (void*)glGetInternalformativ, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetInternalformativ(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetInternalformativ", (void*)glGetInternalformativ, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; void APIENTRY glad_debug_impl_glCopyTextureSubImage3D(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { _pre_call_callback("glCopyTextureSubImage3D", (void*)glCopyTextureSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCopyTextureSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCopyTextureSubImage3D", (void*)glCopyTextureSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_debug_glCopyTextureSubImage3D = glad_debug_impl_glCopyTextureSubImage3D; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; PFNGLLINKPROGRAMPROC glad_glLinkProgram; void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); glad_glLinkProgram(arg0); _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); } PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; PFNGLBINDTEXTUREPROC glad_glBindTexture; void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); glad_glBindTexture(arg0, arg1); _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); } PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; void APIENTRY glad_debug_impl_glMultiDrawArraysIndirect(GLenum arg0, const void * arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glMultiDrawArraysIndirect", (void*)glMultiDrawArraysIndirect, 4, arg0, arg1, arg2, arg3); glad_glMultiDrawArraysIndirect(arg0, arg1, arg2, arg3); _post_call_callback("glMultiDrawArraysIndirect", (void*)glMultiDrawArraysIndirect, 4, arg0, arg1, arg2, arg3); } PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_debug_glMultiDrawArraysIndirect = glad_debug_impl_glMultiDrawArraysIndirect; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; void APIENTRY glad_debug_impl_glGetObjectLabel(GLenum arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { _pre_call_callback("glGetObjectLabel", (void*)glGetObjectLabel, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetObjectLabel(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetObjectLabel", (void*)glGetObjectLabel, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; void APIENTRY glad_debug_impl_glGetProgramPipelineInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetProgramPipelineInfoLog", (void*)glGetProgramPipelineInfoLog, 4, arg0, arg1, arg2, arg3); glad_glGetProgramPipelineInfoLog(arg0, arg1, arg2, arg3); _post_call_callback("glGetProgramPipelineInfoLog", (void*)glGetProgramPipelineInfoLog, 4, arg0, arg1, arg2, arg3); } PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_debug_glGetProgramPipelineInfoLog = glad_debug_impl_glGetProgramPipelineInfoLog; PFNGLGETSTRINGPROC glad_glGetString; const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { const GLubyte * ret; _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); ret = glad_glGetString(arg0); _post_call_callback("glGetString", (void*)glGetString, 1, arg0); return ret; } PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; PFNGLDETACHSHADERPROC glad_glDetachShader; void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); glad_glDetachShader(arg0, arg1); _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); } PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; void APIENTRY glad_debug_impl_glProgramUniform3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glProgramUniform3i", (void*)glProgramUniform3i, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniform3i(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniform3i", (void*)glProgramUniform3i, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORM3IPROC glad_debug_glProgramUniform3i = glad_debug_impl_glProgramUniform3i; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; void APIENTRY glad_debug_impl_glUniformMatrix3x4dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix3x4dv", (void*)glUniformMatrix3x4dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x4dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3x4dv", (void*)glUniformMatrix3x4dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3X4DVPROC glad_debug_glUniformMatrix3x4dv = glad_debug_impl_glUniformMatrix3x4dv; PFNGLENDQUERYPROC glad_glEndQuery; void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); glad_glEndQuery(arg0); _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); } PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; PFNGLNORMALP3UIPROC glad_glNormalP3ui; void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); glad_glNormalP3ui(arg0, arg1); _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); } PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; void APIENTRY glad_debug_impl_glFramebufferParameteri(GLenum arg0, GLenum arg1, GLint arg2) { _pre_call_callback("glFramebufferParameteri", (void*)glFramebufferParameteri, 3, arg0, arg1, arg2); glad_glFramebufferParameteri(arg0, arg1, arg2); _post_call_callback("glFramebufferParameteri", (void*)glFramebufferParameteri, 3, arg0, arg1, arg2); } PFNGLFRAMEBUFFERPARAMETERIPROC glad_debug_glFramebufferParameteri = glad_debug_impl_glFramebufferParameteri; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; void APIENTRY glad_debug_impl_glGetProgramResourceName(GLuint arg0, GLenum arg1, GLuint arg2, GLsizei arg3, GLsizei * arg4, GLchar * arg5) { _pre_call_callback("glGetProgramResourceName", (void*)glGetProgramResourceName, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetProgramResourceName(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetProgramResourceName", (void*)glGetProgramResourceName, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLGETPROGRAMRESOURCENAMEPROC glad_debug_glGetProgramResourceName = glad_debug_impl_glGetProgramResourceName; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; void APIENTRY glad_debug_impl_glUniformMatrix4x3dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix4x3dv", (void*)glUniformMatrix4x3dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x3dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4x3dv", (void*)glUniformMatrix4x3dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4X3DVPROC glad_debug_glUniformMatrix4x3dv = glad_debug_impl_glUniformMatrix4x3dv; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; void APIENTRY glad_debug_impl_glDepthRangeArrayv(GLuint arg0, GLsizei arg1, const GLdouble * arg2) { _pre_call_callback("glDepthRangeArrayv", (void*)glDepthRangeArrayv, 3, arg0, arg1, arg2); glad_glDepthRangeArrayv(arg0, arg1, arg2); _post_call_callback("glDepthRangeArrayv", (void*)glDepthRangeArrayv, 3, arg0, arg1, arg2); } PFNGLDEPTHRANGEARRAYVPROC glad_debug_glDepthRangeArrayv = glad_debug_impl_glDepthRangeArrayv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); glad_glVertexAttribI2ui(arg0, arg1, arg2); _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; GLint APIENTRY glad_debug_impl_glGetProgramResourceLocation(GLuint arg0, GLenum arg1, const GLchar * arg2) { GLint ret; _pre_call_callback("glGetProgramResourceLocation", (void*)glGetProgramResourceLocation, 3, arg0, arg1, arg2); ret = glad_glGetProgramResourceLocation(arg0, arg1, arg2); _post_call_callback("glGetProgramResourceLocation", (void*)glGetProgramResourceLocation, 3, arg0, arg1, arg2); return ret; } PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_debug_glGetProgramResourceLocation = glad_debug_impl_glGetProgramResourceLocation; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); glad_glDeleteTextures(arg0, arg1); _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); } PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; void APIENTRY glad_debug_impl_glGetActiveAtomicCounterBufferiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetActiveAtomicCounterBufferiv", (void*)glGetActiveAtomicCounterBufferiv, 4, arg0, arg1, arg2, arg3); glad_glGetActiveAtomicCounterBufferiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetActiveAtomicCounterBufferiv", (void*)glGetActiveAtomicCounterBufferiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_debug_glGetActiveAtomicCounterBufferiv = glad_debug_impl_glGetActiveAtomicCounterBufferiv; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); } PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); glad_glDeleteQueries(arg0, arg1); _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); } PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); glad_glNormalP3uiv(arg0, arg1); _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); } PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; void APIENTRY glad_debug_impl_glViewportIndexedfv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glViewportIndexedfv", (void*)glViewportIndexedfv, 2, arg0, arg1); glad_glViewportIndexedfv(arg0, arg1); _post_call_callback("glViewportIndexedfv", (void*)glViewportIndexedfv, 2, arg0, arg1); } PFNGLVIEWPORTINDEXEDFVPROC glad_debug_glViewportIndexedfv = glad_debug_impl_glViewportIndexedfv; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; void APIENTRY glad_debug_impl_glBindBuffersBase(GLenum arg0, GLuint arg1, GLsizei arg2, const GLuint * arg3) { _pre_call_callback("glBindBuffersBase", (void*)glBindBuffersBase, 4, arg0, arg1, arg2, arg3); glad_glBindBuffersBase(arg0, arg1, arg2, arg3); _post_call_callback("glBindBuffersBase", (void*)glBindBuffersBase, 4, arg0, arg1, arg2, arg3); } PFNGLBINDBUFFERSBASEPROC glad_debug_glBindBuffersBase = glad_debug_impl_glBindBuffersBase; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; void APIENTRY glad_debug_impl_glVertexAttribL4dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttribL4dv", (void*)glVertexAttribL4dv, 2, arg0, arg1); glad_glVertexAttribL4dv(arg0, arg1); _post_call_callback("glVertexAttribL4dv", (void*)glVertexAttribL4dv, 2, arg0, arg1); } PFNGLVERTEXATTRIBL4DVPROC glad_debug_glVertexAttribL4dv = glad_debug_impl_glVertexAttribL4dv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); glad_glGetTexParameteriv(arg0, arg1, arg2); _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; void APIENTRY glad_debug_impl_glCreateVertexArrays(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glCreateVertexArrays", (void*)glCreateVertexArrays, 2, arg0, arg1); glad_glCreateVertexArrays(arg0, arg1); _post_call_callback("glCreateVertexArrays", (void*)glCreateVertexArrays, 2, arg0, arg1); } PFNGLCREATEVERTEXARRAYSPROC glad_debug_glCreateVertexArrays = glad_debug_impl_glCreateVertexArrays; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; void APIENTRY glad_debug_impl_glProgramUniform1dv(GLuint arg0, GLint arg1, GLsizei arg2, const GLdouble * arg3) { _pre_call_callback("glProgramUniform1dv", (void*)glProgramUniform1dv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform1dv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform1dv", (void*)glProgramUniform1dv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM1DVPROC glad_debug_glProgramUniform1dv = glad_debug_impl_glProgramUniform1dv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); glad_glSampleCoverage(arg0, arg1); _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); } PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) { _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); glad_glSamplerParameteri(arg0, arg1, arg2); _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); } PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; void APIENTRY glad_debug_impl_glClearBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLsizeiptr arg3, GLenum arg4, GLenum arg5, const void * arg6) { _pre_call_callback("glClearBufferSubData", (void*)glClearBufferSubData, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glClearBufferSubData(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glClearBufferSubData", (void*)glClearBufferSubData, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCLEARBUFFERSUBDATAPROC glad_debug_glClearBufferSubData = glad_debug_impl_glClearBufferSubData; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); glad_glSamplerParameterf(arg0, arg1, arg2); _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); } PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; void APIENTRY glad_debug_impl_glTexStorage1D(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3) { _pre_call_callback("glTexStorage1D", (void*)glTexStorage1D, 4, arg0, arg1, arg2, arg3); glad_glTexStorage1D(arg0, arg1, arg2, arg3); _post_call_callback("glTexStorage1D", (void*)glTexStorage1D, 4, arg0, arg1, arg2, arg3); } PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; PFNGLUNIFORM1FPROC glad_glUniform1f; void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); glad_glUniform1f(arg0, arg1); _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); } PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); glad_glGetVertexAttribfv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; PFNGLUNIFORM1DPROC glad_glUniform1d; void APIENTRY glad_debug_impl_glUniform1d(GLint arg0, GLdouble arg1) { _pre_call_callback("glUniform1d", (void*)glUniform1d, 2, arg0, arg1); glad_glUniform1d(arg0, arg1); _post_call_callback("glUniform1d", (void*)glUniform1d, 2, arg0, arg1); } PFNGLUNIFORM1DPROC glad_debug_glUniform1d = glad_debug_impl_glUniform1d; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); glad_glGetCompressedTexImage(arg0, arg1, arg2); _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); } PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; void APIENTRY glad_debug_impl_glGetnCompressedTexImage(GLenum arg0, GLint arg1, GLsizei arg2, void * arg3) { _pre_call_callback("glGetnCompressedTexImage", (void*)glGetnCompressedTexImage, 4, arg0, arg1, arg2, arg3); glad_glGetnCompressedTexImage(arg0, arg1, arg2, arg3); _post_call_callback("glGetnCompressedTexImage", (void*)glGetnCompressedTexImage, 4, arg0, arg1, arg2, arg3); } PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_debug_glGetnCompressedTexImage = glad_debug_impl_glGetnCompressedTexImage; PFNGLUNIFORM1IPROC glad_glUniform1i; void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); glad_glUniform1i(arg0, arg1); _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); } PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; PFNGLDISABLEPROC glad_glDisable; void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); glad_glDisable(arg0); _post_call_callback("glDisable", (void*)glDisable, 1, arg0); } PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; PFNGLLOGICOPPROC glad_glLogicOp; void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); glad_glLogicOp(arg0); _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); } PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix3x4fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix3x4fv", (void*)glProgramUniformMatrix3x4fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix3x4fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix3x4fv", (void*)glProgramUniformMatrix3x4fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_debug_glProgramUniformMatrix3x4fv = glad_debug_impl_glProgramUniformMatrix3x4fv; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; void APIENTRY glad_debug_impl_glGetTextureParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetTextureParameterIuiv", (void*)glGetTextureParameterIuiv, 3, arg0, arg1, arg2); glad_glGetTextureParameterIuiv(arg0, arg1, arg2); _post_call_callback("glGetTextureParameterIuiv", (void*)glGetTextureParameterIuiv, 3, arg0, arg1, arg2); } PFNGLGETTEXTUREPARAMETERIUIVPROC glad_debug_glGetTextureParameterIuiv = glad_debug_impl_glGetTextureParameterIuiv; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; void APIENTRY glad_debug_impl_glProgramUniform4uiv(GLuint arg0, GLint arg1, GLsizei arg2, const GLuint * arg3) { _pre_call_callback("glProgramUniform4uiv", (void*)glProgramUniform4uiv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform4uiv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform4uiv", (void*)glProgramUniform4uiv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM4UIVPROC glad_debug_glProgramUniform4uiv = glad_debug_impl_glProgramUniform4uiv; PFNGLUNIFORM4UIPROC glad_glUniform4ui; void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; void APIENTRY glad_debug_impl_glCopyTextureSubImage2D(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { _pre_call_callback("glCopyTextureSubImage2D", (void*)glCopyTextureSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCopyTextureSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glCopyTextureSubImage2D", (void*)glCopyTextureSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_debug_glCopyTextureSubImage2D = glad_debug_impl_glCopyTextureSubImage2D; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); glad_glBindFramebuffer(arg0, arg1); _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); } PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; PFNGLCULLFACEPROC glad_glCullFace; void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); glad_glCullFace(arg0); _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); } PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; void APIENTRY glad_debug_impl_glProgramUniform4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5) { _pre_call_callback("glProgramUniform4i", (void*)glProgramUniform4i, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glProgramUniform4i(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glProgramUniform4i", (void*)glProgramUniform4i, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLPROGRAMUNIFORM4IPROC glad_debug_glProgramUniform4i = glad_debug_impl_glProgramUniform4i; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; void APIENTRY glad_debug_impl_glProgramUniform4f(GLuint arg0, GLint arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) { _pre_call_callback("glProgramUniform4f", (void*)glProgramUniform4f, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glProgramUniform4f(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glProgramUniform4f", (void*)glProgramUniform4f, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLPROGRAMUNIFORM4FPROC glad_debug_glProgramUniform4f = glad_debug_impl_glProgramUniform4f; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; void APIENTRY glad_debug_impl_glViewportIndexedf(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { _pre_call_callback("glViewportIndexedf", (void*)glViewportIndexedf, 5, arg0, arg1, arg2, arg3, arg4); glad_glViewportIndexedf(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glViewportIndexedf", (void*)glViewportIndexedf, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVIEWPORTINDEXEDFPROC glad_debug_glViewportIndexedf = glad_debug_impl_glViewportIndexedf; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; void APIENTRY glad_debug_impl_glProgramUniform4d(GLuint arg0, GLint arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4, GLdouble arg5) { _pre_call_callback("glProgramUniform4d", (void*)glProgramUniform4d, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glProgramUniform4d(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glProgramUniform4d", (void*)glProgramUniform4d, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLPROGRAMUNIFORM4DPROC glad_debug_glProgramUniform4d = glad_debug_impl_glProgramUniform4d; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; void APIENTRY glad_debug_impl_glTextureParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glTextureParameterIiv", (void*)glTextureParameterIiv, 3, arg0, arg1, arg2); glad_glTextureParameterIiv(arg0, arg1, arg2); _post_call_callback("glTextureParameterIiv", (void*)glTextureParameterIiv, 3, arg0, arg1, arg2); } PFNGLTEXTUREPARAMETERIIVPROC glad_debug_glTextureParameterIiv = glad_debug_impl_glTextureParameterIiv; PFNGLGETSTRINGIPROC glad_glGetStringi; const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) { const GLubyte * ret; _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); ret = glad_glGetStringi(arg0, arg1); _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; void APIENTRY glad_debug_impl_glTextureSubImage2D(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { _pre_call_callback("glTextureSubImage2D", (void*)glTextureSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTextureSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glTextureSubImage2D", (void*)glTextureSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLTEXTURESUBIMAGE2DPROC glad_debug_glTextureSubImage2D = glad_debug_impl_glTextureSubImage2D; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; void APIENTRY glad_debug_impl_glScissorIndexed(GLuint arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4) { _pre_call_callback("glScissorIndexed", (void*)glScissorIndexed, 5, arg0, arg1, arg2, arg3, arg4); glad_glScissorIndexed(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glScissorIndexed", (void*)glScissorIndexed, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLSCISSORINDEXEDPROC glad_debug_glScissorIndexed = glad_debug_impl_glScissorIndexed; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; void APIENTRY glad_debug_impl_glDrawTransformFeedbackStream(GLenum arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glDrawTransformFeedbackStream", (void*)glDrawTransformFeedbackStream, 3, arg0, arg1, arg2); glad_glDrawTransformFeedbackStream(arg0, arg1, arg2); _post_call_callback("glDrawTransformFeedbackStream", (void*)glDrawTransformFeedbackStream, 3, arg0, arg1, arg2); } PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_debug_glDrawTransformFeedbackStream = glad_debug_impl_glDrawTransformFeedbackStream; PFNGLATTACHSHADERPROC glad_glAttachShader; void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); glad_glAttachShader(arg0, arg1); _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); } PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; PFNGLQUERYCOUNTERPROC glad_glQueryCounter; void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) { _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); glad_glQueryCounter(arg0, arg1); _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); } PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); glad_glProvokingVertex(arg0); _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); } PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; PFNGLSHADERBINARYPROC glad_glShaderBinary; void APIENTRY glad_debug_impl_glShaderBinary(GLsizei arg0, const GLuint * arg1, GLenum arg2, const void * arg3, GLsizei arg4) { _pre_call_callback("glShaderBinary", (void*)glShaderBinary, 5, arg0, arg1, arg2, arg3, arg4); glad_glShaderBinary(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glShaderBinary", (void*)glShaderBinary, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLSHADERBINARYPROC glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; GLboolean APIENTRY glad_debug_impl_glUnmapNamedBuffer(GLuint arg0) { GLboolean ret; _pre_call_callback("glUnmapNamedBuffer", (void*)glUnmapNamedBuffer, 1, arg0); ret = glad_glUnmapNamedBuffer(arg0); _post_call_callback("glUnmapNamedBuffer", (void*)glUnmapNamedBuffer, 1, arg0); return ret; } PFNGLUNMAPNAMEDBUFFERPROC glad_debug_glUnmapNamedBuffer = glad_debug_impl_glUnmapNamedBuffer; PFNGLDRAWELEMENTSPROC glad_glDrawElements; void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); glad_glDrawElements(arg0, arg1, arg2, arg3); _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); } PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; void APIENTRY glad_debug_impl_glNamedRenderbufferStorageMultisample(GLuint arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { _pre_call_callback("glNamedRenderbufferStorageMultisample", (void*)glNamedRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); glad_glNamedRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glNamedRenderbufferStorageMultisample", (void*)glNamedRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glNamedRenderbufferStorageMultisample = glad_debug_impl_glNamedRenderbufferStorageMultisample; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); glad_glVertexAttribI4sv(arg0, arg1); _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; void APIENTRY glad_debug_impl_glClearNamedBufferData(GLuint arg0, GLenum arg1, GLenum arg2, GLenum arg3, const void * arg4) { _pre_call_callback("glClearNamedBufferData", (void*)glClearNamedBufferData, 5, arg0, arg1, arg2, arg3, arg4); glad_glClearNamedBufferData(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glClearNamedBufferData", (void*)glClearNamedBufferData, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCLEARNAMEDBUFFERDATAPROC glad_debug_glClearNamedBufferData = glad_debug_impl_glClearNamedBufferData; PFNGLUNIFORM1IVPROC glad_glUniform1iv; void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); glad_glUniform1iv(arg0, arg1, arg2); _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; GLuint APIENTRY glad_debug_impl_glCreateShaderProgramv(GLenum arg0, GLsizei arg1, const GLchar *const* arg2) { GLuint ret; _pre_call_callback("glCreateShaderProgramv", (void*)glCreateShaderProgramv, 3, arg0, arg1, arg2); ret = glad_glCreateShaderProgramv(arg0, arg1, arg2); _post_call_callback("glCreateShaderProgramv", (void*)glCreateShaderProgramv, 3, arg0, arg1, arg2); return ret; } PFNGLCREATESHADERPROGRAMVPROC glad_debug_glCreateShaderProgramv = glad_debug_impl_glCreateShaderProgramv; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); glad_glGetQueryObjectiv(arg0, arg1, arg2); _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; PFNGLREADBUFFERPROC glad_glReadBuffer; void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); glad_glReadBuffer(arg0); _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); } PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); glad_glTexParameterIuiv(arg0, arg1, arg2); _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); } PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); glad_glGenerateMipmap(arg0); _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); } PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; void APIENTRY glad_debug_impl_glCompressedTextureSubImage2D(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { _pre_call_callback("glCompressedTextureSubImage2D", (void*)glCompressedTextureSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCompressedTextureSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCompressedTextureSubImage2D", (void*)glCompressedTextureSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_debug_glCompressedTextureSubImage2D = glad_debug_impl_glCompressedTextureSubImage2D; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix2fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix2fv", (void*)glProgramUniformMatrix2fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix2fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix2fv", (void*)glProgramUniformMatrix2fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_debug_glProgramUniformMatrix2fv = glad_debug_impl_glProgramUniformMatrix2fv; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); glad_glSamplerParameteriv(arg0, arg1, arg2); _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); } PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); glad_glVertexAttrib4uiv(arg0, arg1); _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); glad_glPointParameteri(arg0, arg1); _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); } PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; PFNGLBLENDCOLORPROC glad_glBlendColor; void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); glad_glBlendColor(arg0, arg1, arg2, arg3); _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); } PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); glad_glSamplerParameterIuiv(arg0, arg1, arg2); _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); } PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; GLenum APIENTRY glad_debug_impl_glCheckNamedFramebufferStatus(GLuint arg0, GLenum arg1) { GLenum ret; _pre_call_callback("glCheckNamedFramebufferStatus", (void*)glCheckNamedFramebufferStatus, 2, arg0, arg1); ret = glad_glCheckNamedFramebufferStatus(arg0, arg1); _post_call_callback("glCheckNamedFramebufferStatus", (void*)glCheckNamedFramebufferStatus, 2, arg0, arg1); return ret; } PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_debug_glCheckNamedFramebufferStatus = glad_debug_impl_glCheckNamedFramebufferStatus; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { GLboolean ret; _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); ret = glad_glUnmapBuffer(arg0); _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); return ret; } PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); glad_glPointParameterf(arg0, arg1); _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); } PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; void APIENTRY glad_debug_impl_glProgramUniform1iv(GLuint arg0, GLint arg1, GLsizei arg2, const GLint * arg3) { _pre_call_callback("glProgramUniform1iv", (void*)glProgramUniform1iv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform1iv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform1iv", (void*)glProgramUniform1iv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM1IVPROC glad_debug_glProgramUniform1iv = glad_debug_impl_glProgramUniform1iv; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; void APIENTRY glad_debug_impl_glGetVertexArrayiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetVertexArrayiv", (void*)glGetVertexArrayiv, 3, arg0, arg1, arg2); glad_glGetVertexArrayiv(arg0, arg1, arg2); _post_call_callback("glGetVertexArrayiv", (void*)glGetVertexArrayiv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXARRAYIVPROC glad_debug_glGetVertexArrayiv = glad_debug_impl_glGetVertexArrayiv; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); glad_glBindRenderbuffer(arg0, arg1); _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; void APIENTRY glad_debug_impl_glGetProgramStageiv(GLuint arg0, GLenum arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetProgramStageiv", (void*)glGetProgramStageiv, 4, arg0, arg1, arg2, arg3); glad_glGetProgramStageiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetProgramStageiv", (void*)glGetProgramStageiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETPROGRAMSTAGEIVPROC glad_debug_glGetProgramStageiv = glad_debug_impl_glGetProgramStageiv; PFNGLISPROGRAMPROC glad_glIsProgram; GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); ret = glad_glIsProgram(arg0); _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); return ret; } PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); glad_glVertexAttrib4bv(arg0, arg1); _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; void APIENTRY glad_debug_impl_glTextureStorage3D(GLuint arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5) { _pre_call_callback("glTextureStorage3D", (void*)glTextureStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTextureStorage3D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glTextureStorage3D", (void*)glTextureStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLTEXTURESTORAGE3DPROC glad_debug_glTextureStorage3D = glad_debug_impl_glTextureStorage3D; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; void APIENTRY glad_debug_impl_glUniformMatrix3x2dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix3x2dv", (void*)glUniformMatrix3x2dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x2dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3x2dv", (void*)glUniformMatrix3x2dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3X2DVPROC glad_debug_glUniformMatrix3x2dv = glad_debug_impl_glUniformMatrix3x2dv; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); glad_glVertexAttrib4fv(arg0, arg1); _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix2x3dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix2x3dv", (void*)glProgramUniformMatrix2x3dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix2x3dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix2x3dv", (void*)glProgramUniformMatrix2x3dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_debug_glProgramUniformMatrix2x3dv = glad_debug_impl_glProgramUniformMatrix2x3dv; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; GLboolean APIENTRY glad_debug_impl_glIsTransformFeedback(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsTransformFeedback", (void*)glIsTransformFeedback, 1, arg0); ret = glad_glIsTransformFeedback(arg0); _post_call_callback("glIsTransformFeedback", (void*)glIsTransformFeedback, 1, arg0); return ret; } PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback; PFNGLUNIFORM4IPROC glad_glUniform4i; void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); glad_glActiveTexture(arg0); _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); } PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); glad_glEnableVertexAttribArray(arg0); _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); } PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; GLboolean APIENTRY glad_debug_impl_glIsProgramPipeline(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsProgramPipeline", (void*)glIsProgramPipeline, 1, arg0); ret = glad_glIsProgramPipeline(arg0); _post_call_callback("glIsProgramPipeline", (void*)glIsProgramPipeline, 1, arg0); return ret; } PFNGLISPROGRAMPIPELINEPROC glad_debug_glIsProgramPipeline = glad_debug_impl_glIsProgramPipeline; PFNGLREADPIXELSPROC glad_glReadPixels; void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); glad_glVertexAttribI3iv(arg0, arg1); _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; PFNGLUNIFORM4FPROC glad_glUniform4f; void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; void APIENTRY glad_debug_impl_glCreateProgramPipelines(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glCreateProgramPipelines", (void*)glCreateProgramPipelines, 2, arg0, arg1); glad_glCreateProgramPipelines(arg0, arg1); _post_call_callback("glCreateProgramPipelines", (void*)glCreateProgramPipelines, 2, arg0, arg1); } PFNGLCREATEPROGRAMPIPELINESPROC glad_debug_glCreateProgramPipelines = glad_debug_impl_glCreateProgramPipelines; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; void APIENTRY glad_debug_impl_glVertexAttribLPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { _pre_call_callback("glVertexAttribLPointer", (void*)glVertexAttribLPointer, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribLPointer(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribLPointer", (void*)glVertexAttribLPointer, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBLPOINTERPROC glad_debug_glVertexAttribLPointer = glad_debug_impl_glVertexAttribLPointer; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; void APIENTRY glad_debug_impl_glGetnUniformfv(GLuint arg0, GLint arg1, GLsizei arg2, GLfloat * arg3) { _pre_call_callback("glGetnUniformfv", (void*)glGetnUniformfv, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformfv(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformfv", (void*)glGetnUniformfv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNUNIFORMFVPROC glad_debug_glGetnUniformfv = glad_debug_impl_glGetnUniformfv; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; void APIENTRY glad_debug_impl_glVertexAttribL2dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttribL2dv", (void*)glVertexAttribL2dv, 2, arg0, arg1); glad_glVertexAttribL2dv(arg0, arg1); _post_call_callback("glVertexAttribL2dv", (void*)glVertexAttribL2dv, 2, arg0, arg1); } PFNGLVERTEXATTRIBL2DVPROC glad_debug_glVertexAttribL2dv = glad_debug_impl_glVertexAttribL2dv; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; void APIENTRY glad_debug_impl_glEnableVertexArrayAttrib(GLuint arg0, GLuint arg1) { _pre_call_callback("glEnableVertexArrayAttrib", (void*)glEnableVertexArrayAttrib, 2, arg0, arg1); glad_glEnableVertexArrayAttrib(arg0, arg1); _post_call_callback("glEnableVertexArrayAttrib", (void*)glEnableVertexArrayAttrib, 2, arg0, arg1); } PFNGLENABLEVERTEXARRAYATTRIBPROC glad_debug_glEnableVertexArrayAttrib = glad_debug_impl_glEnableVertexArrayAttrib; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; void APIENTRY glad_debug_impl_glDrawTransformFeedbackStreamInstanced(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3) { _pre_call_callback("glDrawTransformFeedbackStreamInstanced", (void*)glDrawTransformFeedbackStreamInstanced, 4, arg0, arg1, arg2, arg3); glad_glDrawTransformFeedbackStreamInstanced(arg0, arg1, arg2, arg3); _post_call_callback("glDrawTransformFeedbackStreamInstanced", (void*)glDrawTransformFeedbackStreamInstanced, 4, arg0, arg1, arg2, arg3); } PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_debug_glDrawTransformFeedbackStreamInstanced = glad_debug_impl_glDrawTransformFeedbackStreamInstanced; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; void APIENTRY glad_debug_impl_glGetActiveSubroutineName(GLuint arg0, GLenum arg1, GLuint arg2, GLsizei arg3, GLsizei * arg4, GLchar * arg5) { _pre_call_callback("glGetActiveSubroutineName", (void*)glGetActiveSubroutineName, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetActiveSubroutineName(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetActiveSubroutineName", (void*)glGetActiveSubroutineName, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLGETACTIVESUBROUTINENAMEPROC glad_debug_glGetActiveSubroutineName = glad_debug_impl_glGetActiveSubroutineName; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; void APIENTRY glad_debug_impl_glVertexAttribL2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { _pre_call_callback("glVertexAttribL2d", (void*)glVertexAttribL2d, 3, arg0, arg1, arg2); glad_glVertexAttribL2d(arg0, arg1, arg2); _post_call_callback("glVertexAttribL2d", (void*)glVertexAttribL2d, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIBL2DPROC glad_debug_glVertexAttribL2d = glad_debug_impl_glVertexAttribL2d; PFNGLSTENCILFUNCPROC glad_glStencilFunc; void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); glad_glStencilFunc(arg0, arg1, arg2); _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); } PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; void APIENTRY glad_debug_impl_glInvalidateNamedFramebufferData(GLuint arg0, GLsizei arg1, const GLenum * arg2) { _pre_call_callback("glInvalidateNamedFramebufferData", (void*)glInvalidateNamedFramebufferData, 3, arg0, arg1, arg2); glad_glInvalidateNamedFramebufferData(arg0, arg1, arg2); _post_call_callback("glInvalidateNamedFramebufferData", (void*)glInvalidateNamedFramebufferData, 3, arg0, arg1, arg2); } PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_debug_glInvalidateNamedFramebufferData = glad_debug_impl_glInvalidateNamedFramebufferData; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; void APIENTRY glad_debug_impl_glPopDebugGroup() { _pre_call_callback("glPopDebugGroup", (void*)glPopDebugGroup, 0); glad_glPopDebugGroup(); _post_call_callback("glPopDebugGroup", (void*)glPopDebugGroup, 0); } PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); glad_glUniformBlockBinding(arg0, arg1, arg2); _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); } PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; void APIENTRY glad_debug_impl_glGetVertexArrayIndexediv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetVertexArrayIndexediv", (void*)glGetVertexArrayIndexediv, 4, arg0, arg1, arg2, arg3); glad_glGetVertexArrayIndexediv(arg0, arg1, arg2, arg3); _post_call_callback("glGetVertexArrayIndexediv", (void*)glGetVertexArrayIndexediv, 4, arg0, arg1, arg2, arg3); } PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_debug_glGetVertexArrayIndexediv = glad_debug_impl_glGetVertexArrayIndexediv; PFNGLCOLORP4UIPROC glad_glColorP4ui; void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); glad_glColorP4ui(arg0, arg1); _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); } PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; void APIENTRY glad_debug_impl_glUseProgramStages(GLuint arg0, GLbitfield arg1, GLuint arg2) { _pre_call_callback("glUseProgramStages", (void*)glUseProgramStages, 3, arg0, arg1, arg2); glad_glUseProgramStages(arg0, arg1, arg2); _post_call_callback("glUseProgramStages", (void*)glUseProgramStages, 3, arg0, arg1, arg2); } PFNGLUSEPROGRAMSTAGESPROC glad_debug_glUseProgramStages = glad_debug_impl_glUseProgramStages; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; void APIENTRY glad_debug_impl_glProgramUniform3f(GLuint arg0, GLint arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { _pre_call_callback("glProgramUniform3f", (void*)glProgramUniform3f, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniform3f(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniform3f", (void*)glProgramUniform3f, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORM3FPROC glad_debug_glProgramUniform3f = glad_debug_impl_glProgramUniform3f; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; void APIENTRY glad_debug_impl_glProgramUniform3d(GLuint arg0, GLint arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { _pre_call_callback("glProgramUniform3d", (void*)glProgramUniform3d, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniform3d(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniform3d", (void*)glProgramUniform3d, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORM3DPROC glad_debug_glProgramUniform3d = glad_debug_impl_glProgramUniform3d; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); glad_glVertexAttribI4iv(arg0, arg1); _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; void APIENTRY glad_debug_impl_glGetProgramPipelineiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetProgramPipelineiv", (void*)glGetProgramPipelineiv, 3, arg0, arg1, arg2); glad_glGetProgramPipelineiv(arg0, arg1, arg2); _post_call_callback("glGetProgramPipelineiv", (void*)glGetProgramPipelineiv, 3, arg0, arg1, arg2); } PFNGLGETPROGRAMPIPELINEIVPROC glad_debug_glGetProgramPipelineiv = glad_debug_impl_glGetProgramPipelineiv; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; void APIENTRY glad_debug_impl_glTexStorage3D(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5) { _pre_call_callback("glTexStorage3D", (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTexStorage3D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glTexStorage3D", (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; void APIENTRY glad_debug_impl_glNamedFramebufferDrawBuffer(GLuint arg0, GLenum arg1) { _pre_call_callback("glNamedFramebufferDrawBuffer", (void*)glNamedFramebufferDrawBuffer, 2, arg0, arg1); glad_glNamedFramebufferDrawBuffer(arg0, arg1); _post_call_callback("glNamedFramebufferDrawBuffer", (void*)glNamedFramebufferDrawBuffer, 2, arg0, arg1); } PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_debug_glNamedFramebufferDrawBuffer = glad_debug_impl_glNamedFramebufferDrawBuffer; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; void APIENTRY glad_debug_impl_glGetQueryIndexediv(GLenum arg0, GLuint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetQueryIndexediv", (void*)glGetQueryIndexediv, 4, arg0, arg1, arg2, arg3); glad_glGetQueryIndexediv(arg0, arg1, arg2, arg3); _post_call_callback("glGetQueryIndexediv", (void*)glGetQueryIndexediv, 4, arg0, arg1, arg2, arg3); } PFNGLGETQUERYINDEXEDIVPROC glad_debug_glGetQueryIndexediv = glad_debug_impl_glGetQueryIndexediv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); } PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; PFNGLOBJECTLABELPROC glad_glObjectLabel; void APIENTRY glad_debug_impl_glObjectLabel(GLenum arg0, GLuint arg1, GLsizei arg2, const GLchar * arg3) { _pre_call_callback("glObjectLabel", (void*)glObjectLabel, 4, arg0, arg1, arg2, arg3); glad_glObjectLabel(arg0, arg1, arg2, arg3); _post_call_callback("glObjectLabel", (void*)glObjectLabel, 4, arg0, arg1, arg2, arg3); } PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glGetBufferSubData(arg0, arg1, arg2, arg3); _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); } PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; void APIENTRY glad_debug_impl_glGetVertexAttribLdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { _pre_call_callback("glGetVertexAttribLdv", (void*)glGetVertexAttribLdv, 3, arg0, arg1, arg2); glad_glGetVertexAttribLdv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribLdv", (void*)glGetVertexAttribLdv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBLDVPROC glad_debug_glGetVertexAttribLdv = glad_debug_impl_glGetVertexAttribLdv; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; void APIENTRY glad_debug_impl_glGetnUniformuiv(GLuint arg0, GLint arg1, GLsizei arg2, GLuint * arg3) { _pre_call_callback("glGetnUniformuiv", (void*)glGetnUniformuiv, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformuiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformuiv", (void*)glGetnUniformuiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNUNIFORMUIVPROC glad_debug_glGetnUniformuiv = glad_debug_impl_glGetnUniformuiv; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; void APIENTRY glad_debug_impl_glGetQueryBufferObjectiv(GLuint arg0, GLuint arg1, GLenum arg2, GLintptr arg3) { _pre_call_callback("glGetQueryBufferObjectiv", (void*)glGetQueryBufferObjectiv, 4, arg0, arg1, arg2, arg3); glad_glGetQueryBufferObjectiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetQueryBufferObjectiv", (void*)glGetQueryBufferObjectiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETQUERYBUFFEROBJECTIVPROC glad_debug_glGetQueryBufferObjectiv = glad_debug_impl_glGetQueryBufferObjectiv; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); glad_glBlendEquationSeparate(arg0, arg1); _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); } PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); glad_glVertexAttribI1ui(arg0, arg1); _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; PFNGLGENBUFFERSPROC glad_glGenBuffers; void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); glad_glGenBuffers(arg0, arg1); _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); } PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; GLuint APIENTRY glad_debug_impl_glGetSubroutineIndex(GLuint arg0, GLenum arg1, const GLchar * arg2) { GLuint ret; _pre_call_callback("glGetSubroutineIndex", (void*)glGetSubroutineIndex, 3, arg0, arg1, arg2); ret = glad_glGetSubroutineIndex(arg0, arg1, arg2); _post_call_callback("glGetSubroutineIndex", (void*)glGetSubroutineIndex, 3, arg0, arg1, arg2); return ret; } PFNGLGETSUBROUTINEINDEXPROC glad_debug_glGetSubroutineIndex = glad_debug_impl_glGetSubroutineIndex; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); glad_glVertexAttrib2sv(arg0, arg1); _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; void APIENTRY glad_debug_impl_glGetnPolygonStipple(GLsizei arg0, GLubyte * arg1) { _pre_call_callback("glGetnPolygonStipple", (void*)glGetnPolygonStipple, 2, arg0, arg1); glad_glGetnPolygonStipple(arg0, arg1); _post_call_callback("glGetnPolygonStipple", (void*)glGetnPolygonStipple, 2, arg0, arg1); } PFNGLGETNPOLYGONSTIPPLEPROC glad_debug_glGetnPolygonStipple = glad_debug_impl_glGetnPolygonStipple; PFNGLBLENDFUNCPROC glad_glBlendFunc; void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); glad_glBlendFunc(arg0, arg1); _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); } PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; GLuint APIENTRY glad_debug_impl_glCreateProgram() { GLuint ret; _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); ret = glad_glCreateProgram(); _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); return ret; } PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); ret = glad_glIsFramebuffer(arg0); _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; void APIENTRY glad_debug_impl_glClearNamedFramebufferfv(GLuint arg0, GLenum arg1, GLint arg2, const GLfloat * arg3) { _pre_call_callback("glClearNamedFramebufferfv", (void*)glClearNamedFramebufferfv, 4, arg0, arg1, arg2, arg3); glad_glClearNamedFramebufferfv(arg0, arg1, arg2, arg3); _post_call_callback("glClearNamedFramebufferfv", (void*)glClearNamedFramebufferfv, 4, arg0, arg1, arg2, arg3); } PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_debug_glClearNamedFramebufferfv = glad_debug_impl_glClearNamedFramebufferfv; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; void APIENTRY glad_debug_impl_glGetNamedBufferSubData(GLuint arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { _pre_call_callback("glGetNamedBufferSubData", (void*)glGetNamedBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glGetNamedBufferSubData(arg0, arg1, arg2, arg3); _post_call_callback("glGetNamedBufferSubData", (void*)glGetNamedBufferSubData, 4, arg0, arg1, arg2, arg3); } PFNGLGETNAMEDBUFFERSUBDATAPROC glad_debug_glGetNamedBufferSubData = glad_debug_impl_glGetNamedBufferSubData; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); glad_glPrimitiveRestartIndex(arg0); _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); } PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; void APIENTRY glad_debug_impl_glFlushMappedNamedBufferRange(GLuint arg0, GLintptr arg1, GLsizeiptr arg2) { _pre_call_callback("glFlushMappedNamedBufferRange", (void*)glFlushMappedNamedBufferRange, 3, arg0, arg1, arg2); glad_glFlushMappedNamedBufferRange(arg0, arg1, arg2); _post_call_callback("glFlushMappedNamedBufferRange", (void*)glFlushMappedNamedBufferRange, 3, arg0, arg1, arg2); } PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_debug_glFlushMappedNamedBufferRange = glad_debug_impl_glFlushMappedNamedBufferRange; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; void APIENTRY glad_debug_impl_glInvalidateTexSubImage(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7) { _pre_call_callback("glInvalidateTexSubImage", (void*)glInvalidateTexSubImage, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glInvalidateTexSubImage(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glInvalidateTexSubImage", (void*)glInvalidateTexSubImage, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLINVALIDATETEXSUBIMAGEPROC glad_debug_glInvalidateTexSubImage = glad_debug_impl_glInvalidateTexSubImage; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; void APIENTRY glad_debug_impl_glBindImageTextures(GLuint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glBindImageTextures", (void*)glBindImageTextures, 3, arg0, arg1, arg2); glad_glBindImageTextures(arg0, arg1, arg2); _post_call_callback("glBindImageTextures", (void*)glBindImageTextures, 3, arg0, arg1, arg2); } PFNGLBINDIMAGETEXTURESPROC glad_debug_glBindImageTextures = glad_debug_impl_glBindImageTextures; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); glad_glGetInteger64v(arg0, arg1); _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); } PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; void APIENTRY glad_debug_impl_glBindProgramPipeline(GLuint arg0) { _pre_call_callback("glBindProgramPipeline", (void*)glBindProgramPipeline, 1, arg0); glad_glBindProgramPipeline(arg0); _post_call_callback("glBindProgramPipeline", (void*)glBindProgramPipeline, 1, arg0); } PFNGLBINDPROGRAMPIPELINEPROC glad_debug_glBindProgramPipeline = glad_debug_impl_glBindProgramPipeline; PFNGLSCISSORPROC glad_glScissor; void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); glad_glScissor(arg0, arg1, arg2, arg3); _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); } PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); glad_glTexCoordP4uiv(arg0, arg1); _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); } PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); glad_glGetBooleanv(arg0, arg1); _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); } PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; void APIENTRY glad_debug_impl_glNamedFramebufferRenderbuffer(GLuint arg0, GLenum arg1, GLenum arg2, GLuint arg3) { _pre_call_callback("glNamedFramebufferRenderbuffer", (void*)glNamedFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); glad_glNamedFramebufferRenderbuffer(arg0, arg1, arg2, arg3); _post_call_callback("glNamedFramebufferRenderbuffer", (void*)glNamedFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); } PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_debug_glNamedFramebufferRenderbuffer = glad_debug_impl_glNamedFramebufferRenderbuffer; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); glad_glVertexP2uiv(arg0, arg1); _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); } PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); glad_glUniform3uiv(arg0, arg1, arg2); _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; PFNGLCLEARCOLORPROC glad_glClearColor; void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); glad_glClearColor(arg0, arg1, arg2, arg3); _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); } PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); glad_glVertexAttrib4Niv(arg0, arg1); _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); glad_glClearBufferiv(arg0, arg1, arg2); _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); } PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); glad_glGetBufferParameteri64v(arg0, arg1, arg2); _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); } PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; void APIENTRY glad_debug_impl_glProgramUniform4dv(GLuint arg0, GLint arg1, GLsizei arg2, const GLdouble * arg3) { _pre_call_callback("glProgramUniform4dv", (void*)glProgramUniform4dv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform4dv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform4dv", (void*)glProgramUniform4dv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM4DVPROC glad_debug_glProgramUniform4dv = glad_debug_impl_glProgramUniform4dv; PFNGLCOLORP4UIVPROC glad_glColorP4uiv; void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); glad_glColorP4uiv(arg0, arg1); _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); } PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; void APIENTRY glad_debug_impl_glGetTextureLevelParameteriv(GLuint arg0, GLint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetTextureLevelParameteriv", (void*)glGetTextureLevelParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetTextureLevelParameteriv(arg0, arg1, arg2, arg3); _post_call_callback("glGetTextureLevelParameteriv", (void*)glGetTextureLevelParameteriv, 4, arg0, arg1, arg2, arg3); } PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_debug_glGetTextureLevelParameteriv = glad_debug_impl_glGetTextureLevelParameteriv; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; void APIENTRY glad_debug_impl_glGetnUniformiv(GLuint arg0, GLint arg1, GLsizei arg2, GLint * arg3) { _pre_call_callback("glGetnUniformiv", (void*)glGetnUniformiv, 4, arg0, arg1, arg2, arg3); glad_glGetnUniformiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetnUniformiv", (void*)glGetnUniformiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETNUNIFORMIVPROC glad_debug_glGetnUniformiv = glad_debug_impl_glGetnUniformiv; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); glad_glVertexAttribI2uiv(arg0, arg1); _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; PFNGLUNIFORM3UIPROC glad_glUniform3ui; void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); glad_glUniform3ui(arg0, arg1, arg2, arg3); _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; void APIENTRY glad_debug_impl_glProgramUniform3uiv(GLuint arg0, GLint arg1, GLsizei arg2, const GLuint * arg3) { _pre_call_callback("glProgramUniform3uiv", (void*)glProgramUniform3uiv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform3uiv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform3uiv", (void*)glProgramUniform3uiv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM3UIVPROC glad_debug_glProgramUniform3uiv = glad_debug_impl_glProgramUniform3uiv; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); glad_glVertexAttribI4uiv(arg0, arg1); _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); glad_glPointParameterfv(arg0, arg1); _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); } PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; PFNGLUNIFORM2FVPROC glad_glUniform2fv; void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); glad_glUniform2fv(arg0, arg1, arg2); _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; void APIENTRY glad_debug_impl_glGetActiveSubroutineUniformName(GLuint arg0, GLenum arg1, GLuint arg2, GLsizei arg3, GLsizei * arg4, GLchar * arg5) { _pre_call_callback("glGetActiveSubroutineUniformName", (void*)glGetActiveSubroutineUniformName, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glGetActiveSubroutineUniformName(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glGetActiveSubroutineUniformName", (void*)glGetActiveSubroutineUniformName, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_debug_glGetActiveSubroutineUniformName = glad_debug_impl_glGetActiveSubroutineUniformName; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; GLuint APIENTRY glad_debug_impl_glGetProgramResourceIndex(GLuint arg0, GLenum arg1, const GLchar * arg2) { GLuint ret; _pre_call_callback("glGetProgramResourceIndex", (void*)glGetProgramResourceIndex, 3, arg0, arg1, arg2); ret = glad_glGetProgramResourceIndex(arg0, arg1, arg2); _post_call_callback("glGetProgramResourceIndex", (void*)glGetProgramResourceIndex, 3, arg0, arg1, arg2); return ret; } PFNGLGETPROGRAMRESOURCEINDEXPROC glad_debug_glGetProgramResourceIndex = glad_debug_impl_glGetProgramResourceIndex; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; void APIENTRY glad_debug_impl_glDrawElementsIndirect(GLenum arg0, GLenum arg1, const void * arg2) { _pre_call_callback("glDrawElementsIndirect", (void*)glDrawElementsIndirect, 3, arg0, arg1, arg2); glad_glDrawElementsIndirect(arg0, arg1, arg2); _post_call_callback("glDrawElementsIndirect", (void*)glDrawElementsIndirect, 3, arg0, arg1, arg2); } PFNGLDRAWELEMENTSINDIRECTPROC glad_debug_glDrawElementsIndirect = glad_debug_impl_glDrawElementsIndirect; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; void APIENTRY glad_debug_impl_glGetTextureLevelParameterfv(GLuint arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { _pre_call_callback("glGetTextureLevelParameterfv", (void*)glGetTextureLevelParameterfv, 4, arg0, arg1, arg2, arg3); glad_glGetTextureLevelParameterfv(arg0, arg1, arg2, arg3); _post_call_callback("glGetTextureLevelParameterfv", (void*)glGetTextureLevelParameterfv, 4, arg0, arg1, arg2, arg3); } PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_debug_glGetTextureLevelParameterfv = glad_debug_impl_glGetTextureLevelParameterfv; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; void APIENTRY glad_debug_impl_glGetNamedBufferPointerv(GLuint arg0, GLenum arg1, void ** arg2) { _pre_call_callback("glGetNamedBufferPointerv", (void*)glGetNamedBufferPointerv, 3, arg0, arg1, arg2); glad_glGetNamedBufferPointerv(arg0, arg1, arg2); _post_call_callback("glGetNamedBufferPointerv", (void*)glGetNamedBufferPointerv, 3, arg0, arg1, arg2); } PFNGLGETNAMEDBUFFERPOINTERVPROC glad_debug_glGetNamedBufferPointerv = glad_debug_impl_glGetNamedBufferPointerv; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; void APIENTRY glad_debug_impl_glDispatchComputeIndirect(GLintptr arg0) { _pre_call_callback("glDispatchComputeIndirect", (void*)glDispatchComputeIndirect, 1, arg0); glad_glDispatchComputeIndirect(arg0); _post_call_callback("glDispatchComputeIndirect", (void*)glDispatchComputeIndirect, 1, arg0); } PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_debug_glDispatchComputeIndirect = glad_debug_impl_glDispatchComputeIndirect; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; void APIENTRY glad_debug_impl_glInvalidateNamedFramebufferSubData(GLuint arg0, GLsizei arg1, const GLenum * arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6) { _pre_call_callback("glInvalidateNamedFramebufferSubData", (void*)glInvalidateNamedFramebufferSubData, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glInvalidateNamedFramebufferSubData(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glInvalidateNamedFramebufferSubData", (void*)glInvalidateNamedFramebufferSubData, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_debug_glInvalidateNamedFramebufferSubData = glad_debug_impl_glInvalidateNamedFramebufferSubData; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); glad_glGetSamplerParameterIuiv(arg0, arg1, arg2); _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); } PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; void APIENTRY glad_debug_impl_glTextureSubImage1D(GLuint arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { _pre_call_callback("glTextureSubImage1D", (void*)glTextureSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTextureSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glTextureSubImage1D", (void*)glTextureSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLTEXTURESUBIMAGE1DPROC glad_debug_glTextureSubImage1D = glad_debug_impl_glTextureSubImage1D; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; void APIENTRY glad_debug_impl_glVertexAttribL3dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttribL3dv", (void*)glVertexAttribL3dv, 2, arg0, arg1); glad_glVertexAttribL3dv(arg0, arg1); _post_call_callback("glVertexAttribL3dv", (void*)glVertexAttribL3dv, 2, arg0, arg1); } PFNGLVERTEXATTRIBL3DVPROC glad_debug_glVertexAttribL3dv = glad_debug_impl_glVertexAttribL3dv; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; void APIENTRY glad_debug_impl_glGetUniformdv(GLuint arg0, GLint arg1, GLdouble * arg2) { _pre_call_callback("glGetUniformdv", (void*)glGetUniformdv, 3, arg0, arg1, arg2); glad_glGetUniformdv(arg0, arg1, arg2); _post_call_callback("glGetUniformdv", (void*)glGetUniformdv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMDVPROC glad_debug_glGetUniformdv = glad_debug_impl_glGetUniformdv; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; void APIENTRY glad_debug_impl_glGetQueryBufferObjectui64v(GLuint arg0, GLuint arg1, GLenum arg2, GLintptr arg3) { _pre_call_callback("glGetQueryBufferObjectui64v", (void*)glGetQueryBufferObjectui64v, 4, arg0, arg1, arg2, arg3); glad_glGetQueryBufferObjectui64v(arg0, arg1, arg2, arg3); _post_call_callback("glGetQueryBufferObjectui64v", (void*)glGetQueryBufferObjectui64v, 4, arg0, arg1, arg2, arg3); } PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_debug_glGetQueryBufferObjectui64v = glad_debug_impl_glGetQueryBufferObjectui64v; PFNGLCLEARDEPTHFPROC glad_glClearDepthf; void APIENTRY glad_debug_impl_glClearDepthf(GLfloat arg0) { _pre_call_callback("glClearDepthf", (void*)glClearDepthf, 1, arg0); glad_glClearDepthf(arg0); _post_call_callback("glClearDepthf", (void*)glClearDepthf, 1, arg0); } PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; void APIENTRY glad_debug_impl_glCreateRenderbuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glCreateRenderbuffers", (void*)glCreateRenderbuffers, 2, arg0, arg1); glad_glCreateRenderbuffers(arg0, arg1); _post_call_callback("glCreateRenderbuffers", (void*)glCreateRenderbuffers, 2, arg0, arg1); } PFNGLCREATERENDERBUFFERSPROC glad_debug_glCreateRenderbuffers = glad_debug_impl_glCreateRenderbuffers; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; void APIENTRY glad_debug_impl_glGenTransformFeedbacks(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenTransformFeedbacks", (void*)glGenTransformFeedbacks, 2, arg0, arg1); glad_glGenTransformFeedbacks(arg0, arg1); _post_call_callback("glGenTransformFeedbacks", (void*)glGenTransformFeedbacks, 2, arg0, arg1); } PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribIuiv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) { _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); glad_glVertexAttrib4Nusv(arg0, arg1); _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix4x3dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix4x3dv", (void*)glProgramUniformMatrix4x3dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix4x3dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix4x3dv", (void*)glProgramUniformMatrix4x3dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_debug_glProgramUniformMatrix4x3dv = glad_debug_impl_glProgramUniformMatrix4x3dv; PFNGLDEPTHFUNCPROC glad_glDepthFunc; void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) { _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); glad_glDepthFunc(arg0); _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); } PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; PFNGLPROGRAMBINARYPROC glad_glProgramBinary; void APIENTRY glad_debug_impl_glProgramBinary(GLuint arg0, GLenum arg1, const void * arg2, GLsizei arg3) { _pre_call_callback("glProgramBinary", (void*)glProgramBinary, 4, arg0, arg1, arg2, arg3); glad_glProgramBinary(arg0, arg1, arg2, arg3); _post_call_callback("glProgramBinary", (void*)glProgramBinary, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); glad_glVertexAttribI4bv(arg0, arg1); _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); glad_glGetTexParameterfv(arg0, arg1, arg2); _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) { _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP1ui(arg0, arg1, arg2); _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); } PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; void APIENTRY glad_debug_impl_glBufferStorage(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLbitfield arg3) { _pre_call_callback("glBufferStorage", (void*)glBufferStorage, 4, arg0, arg1, arg2, arg3); glad_glBufferStorage(arg0, arg1, arg2, arg3); _post_call_callback("glBufferStorage", (void*)glBufferStorage, 4, arg0, arg1, arg2, arg3); } PFNGLBUFFERSTORAGEPROC glad_debug_glBufferStorage = glad_debug_impl_glBufferStorage; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { GLenum ret; _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); ret = glad_glClientWaitSync(arg0, arg1, arg2); _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); return ret; } PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; PFNGLGETFLOATI_VPROC glad_glGetFloati_v; void APIENTRY glad_debug_impl_glGetFloati_v(GLenum arg0, GLuint arg1, GLfloat * arg2) { _pre_call_callback("glGetFloati_v", (void*)glGetFloati_v, 3, arg0, arg1, arg2); glad_glGetFloati_v(arg0, arg1, arg2); _post_call_callback("glGetFloati_v", (void*)glGetFloati_v, 3, arg0, arg1, arg2); } PFNGLGETFLOATI_VPROC glad_debug_glGetFloati_v = glad_debug_impl_glGetFloati_v; PFNGLCOLORMASKPROC glad_glColorMask; void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); glad_glColorMask(arg0, arg1, arg2, arg3); _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); } PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; void APIENTRY glad_debug_impl_glTextureBuffer(GLuint arg0, GLenum arg1, GLuint arg2) { _pre_call_callback("glTextureBuffer", (void*)glTextureBuffer, 3, arg0, arg1, arg2); glad_glTextureBuffer(arg0, arg1, arg2); _post_call_callback("glTextureBuffer", (void*)glTextureBuffer, 3, arg0, arg1, arg2); } PFNGLTEXTUREBUFFERPROC glad_debug_glTextureBuffer = glad_debug_impl_glTextureBuffer; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); glad_glTexParameterIiv(arg0, arg1, arg2); _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); glad_glBlendEquation(arg0); _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); } PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { GLint ret; _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); ret = glad_glGetUniformLocation(arg0, arg1); _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); return ret; } PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; void APIENTRY glad_debug_impl_glUniformMatrix2x4dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix2x4dv", (void*)glUniformMatrix2x4dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x4dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2x4dv", (void*)glUniformMatrix2x4dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2X4DVPROC glad_debug_glUniformMatrix2x4dv = glad_debug_impl_glUniformMatrix2x4dv; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; void APIENTRY glad_debug_impl_glVertexArrayAttribFormat(GLuint arg0, GLuint arg1, GLint arg2, GLenum arg3, GLboolean arg4, GLuint arg5) { _pre_call_callback("glVertexArrayAttribFormat", (void*)glVertexArrayAttribFormat, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glVertexArrayAttribFormat(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glVertexArrayAttribFormat", (void*)glVertexArrayAttribFormat, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLVERTEXARRAYATTRIBFORMATPROC glad_debug_glVertexArrayAttribFormat = glad_debug_impl_glVertexArrayAttribFormat; PFNGLREADNPIXELSPROC glad_glReadnPixels; void APIENTRY glad_debug_impl_glReadnPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLsizei arg6, void * arg7) { _pre_call_callback("glReadnPixels", (void*)glReadnPixels, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glReadnPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glReadnPixels", (void*)glReadnPixels, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLREADNPIXELSPROC glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; void APIENTRY glad_debug_impl_glNamedFramebufferDrawBuffers(GLuint arg0, GLsizei arg1, const GLenum * arg2) { _pre_call_callback("glNamedFramebufferDrawBuffers", (void*)glNamedFramebufferDrawBuffers, 3, arg0, arg1, arg2); glad_glNamedFramebufferDrawBuffers(arg0, arg1, arg2); _post_call_callback("glNamedFramebufferDrawBuffers", (void*)glNamedFramebufferDrawBuffers, 3, arg0, arg1, arg2); } PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_debug_glNamedFramebufferDrawBuffers = glad_debug_impl_glNamedFramebufferDrawBuffers; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; void APIENTRY glad_debug_impl_glEndTransformFeedback() { _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); glad_glEndTransformFeedback(); _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); } PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); glad_glVertexAttrib4usv(arg0, arg1); _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; void APIENTRY glad_debug_impl_glGetUniformSubroutineuiv(GLenum arg0, GLint arg1, GLuint * arg2) { _pre_call_callback("glGetUniformSubroutineuiv", (void*)glGetUniformSubroutineuiv, 3, arg0, arg1, arg2); glad_glGetUniformSubroutineuiv(arg0, arg1, arg2); _post_call_callback("glGetUniformSubroutineuiv", (void*)glGetUniformSubroutineuiv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_debug_glGetUniformSubroutineuiv = glad_debug_impl_glGetUniformSubroutineuiv; PFNGLUNIFORM4FVPROC glad_glUniform4fv; void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); glad_glUniform4fv(arg0, arg1, arg2); _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; void APIENTRY glad_debug_impl_glBindVertexBuffer(GLuint arg0, GLuint arg1, GLintptr arg2, GLsizei arg3) { _pre_call_callback("glBindVertexBuffer", (void*)glBindVertexBuffer, 4, arg0, arg1, arg2, arg3); glad_glBindVertexBuffer(arg0, arg1, arg2, arg3); _post_call_callback("glBindVertexBuffer", (void*)glBindVertexBuffer, 4, arg0, arg1, arg2, arg3); } PFNGLBINDVERTEXBUFFERPROC glad_debug_glBindVertexBuffer = glad_debug_impl_glBindVertexBuffer; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; void APIENTRY glad_debug_impl_glDebugMessageInsert(GLenum arg0, GLenum arg1, GLuint arg2, GLenum arg3, GLsizei arg4, const GLchar * arg5) { _pre_call_callback("glDebugMessageInsert", (void*)glDebugMessageInsert, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDebugMessageInsert(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDebugMessageInsert", (void*)glDebugMessageInsert, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; void APIENTRY glad_debug_impl_glCreateSamplers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glCreateSamplers", (void*)glCreateSamplers, 2, arg0, arg1); glad_glCreateSamplers(arg0, arg1); _post_call_callback("glCreateSamplers", (void*)glCreateSamplers, 2, arg0, arg1); } PFNGLCREATESAMPLERSPROC glad_debug_glCreateSamplers = glad_debug_impl_glCreateSamplers; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; void APIENTRY glad_debug_impl_glGetProgramResourceiv(GLuint arg0, GLenum arg1, GLuint arg2, GLsizei arg3, const GLenum * arg4, GLsizei arg5, GLsizei * arg6, GLint * arg7) { _pre_call_callback("glGetProgramResourceiv", (void*)glGetProgramResourceiv, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glGetProgramResourceiv(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glGetProgramResourceiv", (void*)glGetProgramResourceiv, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLGETPROGRAMRESOURCEIVPROC glad_debug_glGetProgramResourceiv = glad_debug_impl_glGetProgramResourceiv; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; void APIENTRY glad_debug_impl_glClearBufferData(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3, const void * arg4) { _pre_call_callback("glClearBufferData", (void*)glClearBufferData, 5, arg0, arg1, arg2, arg3, arg4); glad_glClearBufferData(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glClearBufferData", (void*)glClearBufferData, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCLEARBUFFERDATAPROC glad_debug_glClearBufferData = glad_debug_impl_glClearBufferData; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); glad_glBeginTransformFeedback(arg0); _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); } PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); glad_glVertexAttribI1iv(arg0, arg1); _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; PFNGLISSAMPLERPROC glad_glIsSampler; GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); ret = glad_glIsSampler(arg0); _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); return ret; } PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; PFNGLVERTEXP3UIPROC glad_glVertexP3ui; void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); glad_glVertexP3ui(arg0, arg1); _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); } PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) { _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); glad_glVertexAttribDivisor(arg0, arg1); _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); } PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; PFNGLBINDSAMPLERSPROC glad_glBindSamplers; void APIENTRY glad_debug_impl_glBindSamplers(GLuint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glBindSamplers", (void*)glBindSamplers, 3, arg0, arg1, arg2); glad_glBindSamplers(arg0, arg1, arg2); _post_call_callback("glBindSamplers", (void*)glBindSamplers, 3, arg0, arg1, arg2); } PFNGLBINDSAMPLERSPROC glad_debug_glBindSamplers = glad_debug_impl_glBindSamplers; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; void APIENTRY glad_debug_impl_glDeleteTransformFeedbacks(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteTransformFeedbacks", (void*)glDeleteTransformFeedbacks, 2, arg0, arg1); glad_glDeleteTransformFeedbacks(arg0, arg1); _post_call_callback("glDeleteTransformFeedbacks", (void*)glDeleteTransformFeedbacks, 2, arg0, arg1); } PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { GLenum ret; _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); ret = glad_glCheckFramebufferStatus(arg0); _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); return ret; } PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; void APIENTRY glad_debug_impl_glEndConditionalRender() { _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); glad_glEndConditionalRender(); _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); } PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); glad_glVertexP3uiv(arg0, arg1); _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); } PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); glad_glBindAttribLocation(arg0, arg1, arg2); _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); } PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; void APIENTRY glad_debug_impl_glUniformMatrix2dv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLdouble * arg3) { _pre_call_callback("glUniformMatrix2dv", (void*)glUniformMatrix2dv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2dv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2dv", (void*)glUniformMatrix2dv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2DVPROC glad_debug_glUniformMatrix2dv = glad_debug_impl_glUniformMatrix2dv; PFNGLBLENDFUNCIPROC glad_glBlendFunci; void APIENTRY glad_debug_impl_glBlendFunci(GLuint arg0, GLenum arg1, GLenum arg2) { _pre_call_callback("glBlendFunci", (void*)glBlendFunci, 3, arg0, arg1, arg2); glad_glBlendFunci(arg0, arg1, arg2); _post_call_callback("glBlendFunci", (void*)glBlendFunci, 3, arg0, arg1, arg2); } PFNGLBLENDFUNCIPROC glad_debug_glBlendFunci = glad_debug_impl_glBlendFunci; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); glad_glVertexAttrib1dv(arg0, arg1); _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); glad_glGetQueryObjectuiv(arg0, arg1, arg2); _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); } PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); glad_glBindBufferBase(arg0, arg1, arg2); _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); } PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glBufferSubData(arg0, arg1, arg2, arg3); _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); } PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); glad_glVertexAttrib4iv(arg0, arg1); _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { void * ret; _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); return ret; } PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); glad_glFramebufferTexture(arg0, arg1, arg2, arg3); _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); } PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; void APIENTRY glad_debug_impl_glBlendFuncSeparatei(GLuint arg0, GLenum arg1, GLenum arg2, GLenum arg3, GLenum arg4) { _pre_call_callback("glBlendFuncSeparatei", (void*)glBlendFuncSeparatei, 5, arg0, arg1, arg2, arg3, arg4); glad_glBlendFuncSeparatei(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glBlendFuncSeparatei", (void*)glBlendFuncSeparatei, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLBLENDFUNCSEPARATEIPROC glad_debug_glBlendFuncSeparatei = glad_debug_impl_glBlendFuncSeparatei; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix4x2fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix4x2fv", (void*)glProgramUniformMatrix4x2fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix4x2fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix4x2fv", (void*)glProgramUniformMatrix4x2fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_debug_glProgramUniformMatrix4x2fv = glad_debug_impl_glProgramUniformMatrix4x2fv; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; void APIENTRY glad_debug_impl_glVertexAttribL1d(GLuint arg0, GLdouble arg1) { _pre_call_callback("glVertexAttribL1d", (void*)glVertexAttribL1d, 2, arg0, arg1); glad_glVertexAttribL1d(arg0, arg1); _post_call_callback("glVertexAttribL1d", (void*)glVertexAttribL1d, 2, arg0, arg1); } PFNGLVERTEXATTRIBL1DPROC glad_debug_glVertexAttribL1d = glad_debug_impl_glVertexAttribL1d; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) { _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); glad_glMultiDrawArrays(arg0, arg1, arg2, arg3); _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); } PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); glad_glVertexP4uiv(arg0, arg1); _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); } PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); glad_glVertexAttribI2iv(arg0, arg1); _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; void APIENTRY glad_debug_impl_glGetShaderPrecisionFormat(GLenum arg0, GLenum arg1, GLint * arg2, GLint * arg3) { _pre_call_callback("glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat, 4, arg0, arg1, arg2, arg3); glad_glGetShaderPrecisionFormat(arg0, arg1, arg2, arg3); _post_call_callback("glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat, 4, arg0, arg1, arg2, arg3); } PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat; PFNGLTEXTUREVIEWPROC glad_glTextureView; void APIENTRY glad_debug_impl_glTextureView(GLuint arg0, GLenum arg1, GLuint arg2, GLenum arg3, GLuint arg4, GLuint arg5, GLuint arg6, GLuint arg7) { _pre_call_callback("glTextureView", (void*)glTextureView, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glTextureView(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glTextureView", (void*)glTextureView, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLTEXTUREVIEWPROC glad_debug_glTextureView = glad_debug_impl_glTextureView; PFNGLDISABLEIPROC glad_glDisablei; void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); glad_glDisablei(arg0, arg1); _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); } PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; void APIENTRY glad_debug_impl_glProgramUniformMatrix2x4fv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLfloat * arg4) { _pre_call_callback("glProgramUniformMatrix2x4fv", (void*)glProgramUniformMatrix2x4fv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix2x4fv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix2x4fv", (void*)glProgramUniformMatrix2x4fv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_debug_glProgramUniformMatrix2x4fv = glad_debug_impl_glProgramUniformMatrix2x4fv; PFNGLSHADERSOURCEPROC glad_glShaderSource; void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); glad_glShaderSource(arg0, arg1, arg2, arg3); _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); } PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; void APIENTRY glad_debug_impl_glGetnSeparableFilter(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, void * arg4, GLsizei arg5, void * arg6, void * arg7) { _pre_call_callback("glGetnSeparableFilter", (void*)glGetnSeparableFilter, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glGetnSeparableFilter(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glGetnSeparableFilter", (void*)glGetnSeparableFilter, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLGETNSEPARABLEFILTERPROC glad_debug_glGetnSeparableFilter = glad_debug_impl_glGetnSeparableFilter; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); glad_glDeleteRenderbuffers(arg0, arg1); _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); glad_glVertexAttribI3uiv(arg0, arg1); _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; void APIENTRY glad_debug_impl_glReleaseShaderCompiler() { _pre_call_callback("glReleaseShaderCompiler", (void*)glReleaseShaderCompiler, 0); glad_glReleaseShaderCompiler(); _post_call_callback("glReleaseShaderCompiler", (void*)glReleaseShaderCompiler, 0); } PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; void APIENTRY glad_debug_impl_glVertexAttribIFormat(GLuint arg0, GLint arg1, GLenum arg2, GLuint arg3) { _pre_call_callback("glVertexAttribIFormat", (void*)glVertexAttribIFormat, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribIFormat(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribIFormat", (void*)glVertexAttribIFormat, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBIFORMATPROC glad_debug_glVertexAttribIFormat = glad_debug_impl_glVertexAttribIFormat; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; void APIENTRY glad_debug_impl_glCreateFramebuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glCreateFramebuffers", (void*)glCreateFramebuffers, 2, arg0, arg1); glad_glCreateFramebuffers(arg0, arg1); _post_call_callback("glCreateFramebuffers", (void*)glCreateFramebuffers, 2, arg0, arg1); } PFNGLCREATEFRAMEBUFFERSPROC glad_debug_glCreateFramebuffers = glad_debug_impl_glCreateFramebuffers; PFNGLGETSYNCIVPROC glad_glGetSynciv; void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; void APIENTRY glad_debug_impl_glGetnPixelMapfv(GLenum arg0, GLsizei arg1, GLfloat * arg2) { _pre_call_callback("glGetnPixelMapfv", (void*)glGetnPixelMapfv, 3, arg0, arg1, arg2); glad_glGetnPixelMapfv(arg0, arg1, arg2); _post_call_callback("glGetnPixelMapfv", (void*)glGetnPixelMapfv, 3, arg0, arg1, arg2); } PFNGLGETNPIXELMAPFVPROC glad_debug_glGetnPixelMapfv = glad_debug_impl_glGetnPixelMapfv; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); glad_glTexCoordP2uiv(arg0, arg1); _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); } PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; void APIENTRY glad_debug_impl_glPatchParameterfv(GLenum arg0, const GLfloat * arg1) { _pre_call_callback("glPatchParameterfv", (void*)glPatchParameterfv, 2, arg0, arg1); glad_glPatchParameterfv(arg0, arg1); _post_call_callback("glPatchParameterfv", (void*)glPatchParameterfv, 2, arg0, arg1); } PFNGLPATCHPARAMETERFVPROC glad_debug_glPatchParameterfv = glad_debug_impl_glPatchParameterfv; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; void APIENTRY glad_debug_impl_glProgramUniform2i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { _pre_call_callback("glProgramUniform2i", (void*)glProgramUniform2i, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2i(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2i", (void*)glProgramUniform2i, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2IPROC glad_debug_glProgramUniform2i = glad_debug_impl_glProgramUniform2i; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; void APIENTRY glad_debug_impl_glGetNamedBufferParameteri64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { _pre_call_callback("glGetNamedBufferParameteri64v", (void*)glGetNamedBufferParameteri64v, 3, arg0, arg1, arg2); glad_glGetNamedBufferParameteri64v(arg0, arg1, arg2); _post_call_callback("glGetNamedBufferParameteri64v", (void*)glGetNamedBufferParameteri64v, 3, arg0, arg1, arg2); } PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_debug_glGetNamedBufferParameteri64v = glad_debug_impl_glGetNamedBufferParameteri64v; PFNGLBEGINQUERYPROC glad_glBeginQuery; void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); glad_glBeginQuery(arg0, arg1); _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); } PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; PFNGLBINDBUFFERPROC glad_glBindBuffer; void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); glad_glBindBuffer(arg0, arg1); _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); } PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; void APIENTRY glad_debug_impl_glTexStorage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { _pre_call_callback("glTexStorage2DMultisample", (void*)glTexStorage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTexStorage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glTexStorage2DMultisample", (void*)glTexStorage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_debug_glTexStorage2DMultisample = glad_debug_impl_glTexStorage2DMultisample; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; void APIENTRY glad_debug_impl_glProgramUniform2d(GLuint arg0, GLint arg1, GLdouble arg2, GLdouble arg3) { _pre_call_callback("glProgramUniform2d", (void*)glProgramUniform2d, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2d(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2d", (void*)glProgramUniform2d, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2DPROC glad_debug_glProgramUniform2d = glad_debug_impl_glProgramUniform2d; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; void APIENTRY glad_debug_impl_glProgramUniform2f(GLuint arg0, GLint arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glProgramUniform2f", (void*)glProgramUniform2f, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2f(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2f", (void*)glProgramUniform2f, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2FPROC glad_debug_glProgramUniform2f = glad_debug_impl_glProgramUniform2f; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; PFNGLBUFFERDATAPROC glad_glBufferData; void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); glad_glBufferData(arg0, arg1, arg2, arg3); _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); } PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); glad_glGetTexParameterIiv(arg0, arg1, arg2); _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) { _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); glad_glTexCoordP1ui(arg0, arg1); _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); } PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; PFNGLGETERRORPROC glad_glGetError; GLenum APIENTRY glad_debug_impl_glGetError() { GLenum ret; _pre_call_callback("glGetError", (void*)glGetError, 0); ret = glad_glGetError(); _post_call_callback("glGetError", (void*)glGetError, 0); return ret; } PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; void APIENTRY glad_debug_impl_glCreateTransformFeedbacks(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glCreateTransformFeedbacks", (void*)glCreateTransformFeedbacks, 2, arg0, arg1); glad_glCreateTransformFeedbacks(arg0, arg1); _post_call_callback("glCreateTransformFeedbacks", (void*)glCreateTransformFeedbacks, 2, arg0, arg1); } PFNGLCREATETRANSFORMFEEDBACKSPROC glad_debug_glCreateTransformFeedbacks = glad_debug_impl_glCreateTransformFeedbacks; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; PFNGLGETFLOATVPROC glad_glGetFloatv; void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); glad_glGetFloatv(arg0, arg1); _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); } PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); glad_glVertexAttrib2fv(arg0, arg1); _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); } PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); glad_glVertexAttribI1i(arg0, arg1); _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; PFNGLUNIFORM4DPROC glad_glUniform4d; void APIENTRY glad_debug_impl_glUniform4d(GLint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { _pre_call_callback("glUniform4d", (void*)glUniform4d, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4d(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glUniform4d", (void*)glUniform4d, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLUNIFORM4DPROC glad_debug_glUniform4d = glad_debug_impl_glUniform4d; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) { _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); glad_glSecondaryColorP3uiv(arg0, arg1); _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); } PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; PFNGLGETINTEGERVPROC glad_glGetIntegerv; void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); glad_glGetIntegerv(arg0, arg1); _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); } PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; void APIENTRY glad_debug_impl_glGetVertexArrayIndexed64iv(GLuint arg0, GLuint arg1, GLenum arg2, GLint64 * arg3) { _pre_call_callback("glGetVertexArrayIndexed64iv", (void*)glGetVertexArrayIndexed64iv, 4, arg0, arg1, arg2, arg3); glad_glGetVertexArrayIndexed64iv(arg0, arg1, arg2, arg3); _post_call_callback("glGetVertexArrayIndexed64iv", (void*)glGetVertexArrayIndexed64iv, 4, arg0, arg1, arg2, arg3); } PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_debug_glGetVertexArrayIndexed64iv = glad_debug_impl_glGetVertexArrayIndexed64iv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); glad_glGetBufferPointerv(arg0, arg1, arg2); _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); } PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; void APIENTRY glad_debug_impl_glProgramUniformMatrix3dv(GLuint arg0, GLint arg1, GLsizei arg2, GLboolean arg3, const GLdouble * arg4) { _pre_call_callback("glProgramUniformMatrix3dv", (void*)glProgramUniformMatrix3dv, 5, arg0, arg1, arg2, arg3, arg4); glad_glProgramUniformMatrix3dv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glProgramUniformMatrix3dv", (void*)glProgramUniformMatrix3dv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_debug_glProgramUniformMatrix3dv = glad_debug_impl_glProgramUniformMatrix3dv; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; PFNGLISQUERYPROC glad_glIsQuery; GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); ret = glad_glIsQuery(arg0); _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); return ret; } PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; void APIENTRY glad_debug_impl_glProgramUniform2ui(GLuint arg0, GLint arg1, GLuint arg2, GLuint arg3) { _pre_call_callback("glProgramUniform2ui", (void*)glProgramUniform2ui, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform2ui(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform2ui", (void*)glProgramUniform2ui, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM2UIPROC glad_debug_glProgramUniform2ui = glad_debug_impl_glProgramUniform2ui; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; void APIENTRY glad_debug_impl_glProgramUniform4ui(GLuint arg0, GLint arg1, GLuint arg2, GLuint arg3, GLuint arg4, GLuint arg5) { _pre_call_callback("glProgramUniform4ui", (void*)glProgramUniform4ui, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glProgramUniform4ui(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glProgramUniform4ui", (void*)glProgramUniform4ui, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLPROGRAMUNIFORM4UIPROC glad_debug_glProgramUniform4ui = glad_debug_impl_glProgramUniform4ui; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); glad_glVertexAttrib4sv(arg0, arg1); _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) { _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; PFNGLSTENCILMASKPROC glad_glStencilMask; void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); glad_glStencilMask(arg0); _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); } PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); glad_glSamplerParameterfv(arg0, arg1, arg2); _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); } PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; PFNGLISTEXTUREPROC glad_glIsTexture; GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); ret = glad_glIsTexture(arg0); _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); return ret; } PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; void APIENTRY glad_debug_impl_glNamedBufferData(GLuint arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { _pre_call_callback("glNamedBufferData", (void*)glNamedBufferData, 4, arg0, arg1, arg2, arg3); glad_glNamedBufferData(arg0, arg1, arg2, arg3); _post_call_callback("glNamedBufferData", (void*)glNamedBufferData, 4, arg0, arg1, arg2, arg3); } PFNGLNAMEDBUFFERDATAPROC glad_debug_glNamedBufferData = glad_debug_impl_glNamedBufferData; PFNGLUNIFORM1FVPROC glad_glUniform1fv; void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); glad_glUniform1fv(arg0, arg1, arg2); _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); glad_glVertexAttrib4Nubv(arg0, arg1); _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; void APIENTRY glad_debug_impl_glClearNamedBufferSubData(GLuint arg0, GLenum arg1, GLintptr arg2, GLsizeiptr arg3, GLenum arg4, GLenum arg5, const void * arg6) { _pre_call_callback("glClearNamedBufferSubData", (void*)glClearNamedBufferSubData, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glClearNamedBufferSubData(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glClearNamedBufferSubData", (void*)glClearNamedBufferSubData, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_debug_glClearNamedBufferSubData = glad_debug_impl_glClearNamedBufferSubData; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); glad_glTexParameterfv(arg0, arg1, arg2); _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; void APIENTRY glad_debug_impl_glScissorIndexedv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glScissorIndexedv", (void*)glScissorIndexedv, 2, arg0, arg1); glad_glScissorIndexedv(arg0, arg1); _post_call_callback("glScissorIndexedv", (void*)glScissorIndexedv, 2, arg0, arg1); } PFNGLSCISSORINDEXEDVPROC glad_debug_glScissorIndexedv = glad_debug_impl_glScissorIndexedv; PFNGLUNIFORM3DVPROC glad_glUniform3dv; void APIENTRY glad_debug_impl_glUniform3dv(GLint arg0, GLsizei arg1, const GLdouble * arg2) { _pre_call_callback("glUniform3dv", (void*)glUniform3dv, 3, arg0, arg1, arg2); glad_glUniform3dv(arg0, arg1, arg2); _post_call_callback("glUniform3dv", (void*)glUniform3dv, 3, arg0, arg1, arg2); } PFNGLUNIFORM3DVPROC glad_debug_glUniform3dv = glad_debug_impl_glUniform3dv; PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; void APIENTRY glad_debug_impl_glGetnPixelMapuiv(GLenum arg0, GLsizei arg1, GLuint * arg2) { _pre_call_callback("glGetnPixelMapuiv", (void*)glGetnPixelMapuiv, 3, arg0, arg1, arg2); glad_glGetnPixelMapuiv(arg0, arg1, arg2); _post_call_callback("glGetnPixelMapuiv", (void*)glGetnPixelMapuiv, 3, arg0, arg1, arg2); } PFNGLGETNPIXELMAPUIVPROC glad_debug_glGetnPixelMapuiv = glad_debug_impl_glGetnPixelMapuiv; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; void APIENTRY glad_debug_impl_glProgramUniform3fv(GLuint arg0, GLint arg1, GLsizei arg2, const GLfloat * arg3) { _pre_call_callback("glProgramUniform3fv", (void*)glProgramUniform3fv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform3fv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform3fv", (void*)glProgramUniform3fv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM3FVPROC glad_debug_glProgramUniform3fv = glad_debug_impl_glProgramUniform3fv; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; GLint APIENTRY glad_debug_impl_glGetSubroutineUniformLocation(GLuint arg0, GLenum arg1, const GLchar * arg2) { GLint ret; _pre_call_callback("glGetSubroutineUniformLocation", (void*)glGetSubroutineUniformLocation, 3, arg0, arg1, arg2); ret = glad_glGetSubroutineUniformLocation(arg0, arg1, arg2); _post_call_callback("glGetSubroutineUniformLocation", (void*)glGetSubroutineUniformLocation, 3, arg0, arg1, arg2); return ret; } PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_debug_glGetSubroutineUniformLocation = glad_debug_impl_glGetSubroutineUniformLocation; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; void APIENTRY glad_debug_impl_glGetFramebufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetFramebufferParameteriv", (void*)glGetFramebufferParameteriv, 3, arg0, arg1, arg2); glad_glGetFramebufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetFramebufferParameteriv", (void*)glGetFramebufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetFramebufferParameteriv = glad_debug_impl_glGetFramebufferParameteriv; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); glad_glGetSamplerParameteriv(arg0, arg1, arg2); _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); } PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; void APIENTRY glad_debug_impl_glGetCompressedTextureSubImage(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLsizei arg8, void * arg9) { _pre_call_callback("glGetCompressedTextureSubImage", (void*)glGetCompressedTextureSubImage, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glGetCompressedTextureSubImage(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); _post_call_callback("glGetCompressedTextureSubImage", (void*)glGetCompressedTextureSubImage, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_debug_glGetCompressedTextureSubImage = glad_debug_impl_glGetCompressedTextureSubImage; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); glad_glVertexAttribI1uiv(arg0, arg1); _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); glad_glVertexAttrib2d(arg0, arg1, arg2); _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); glad_glVertexAttrib2f(arg0, arg1, arg2); _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); glad_glVertexAttrib3dv(arg0, arg1); _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) { _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); glad_glGetQueryObjectui64v(arg0, arg1, arg2); _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); } PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; PFNGLDEPTHMASKPROC glad_glDepthMask; void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); glad_glDepthMask(arg0); _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); } PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); glad_glVertexAttrib2s(arg0, arg1, arg2); _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; void APIENTRY glad_debug_impl_glProgramUniform1fv(GLuint arg0, GLint arg1, GLsizei arg2, const GLfloat * arg3) { _pre_call_callback("glProgramUniform1fv", (void*)glProgramUniform1fv, 4, arg0, arg1, arg2, arg3); glad_glProgramUniform1fv(arg0, arg1, arg2, arg3); _post_call_callback("glProgramUniform1fv", (void*)glProgramUniform1fv, 4, arg0, arg1, arg2, arg3); } PFNGLPROGRAMUNIFORM1FVPROC glad_debug_glProgramUniform1fv = glad_debug_impl_glProgramUniform1fv; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) { GLuint ret; _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); ret = glad_glGetUniformBlockIndex(arg0, arg1); _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); return ret; } PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; PFNGLFRONTFACEPROC glad_glFrontFace; void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); glad_glFrontFace(arg0); _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); } PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; void APIENTRY glad_debug_impl_glTexBufferRange(GLenum arg0, GLenum arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glTexBufferRange", (void*)glTexBufferRange, 5, arg0, arg1, arg2, arg3, arg4); glad_glTexBufferRange(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glTexBufferRange", (void*)glTexBufferRange, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLTEXBUFFERRANGEPROC glad_debug_glTexBufferRange = glad_debug_impl_glTexBufferRange; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; void APIENTRY glad_debug_impl_glNamedFramebufferTextureLayer(GLuint arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glNamedFramebufferTextureLayer", (void*)glNamedFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); glad_glNamedFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glNamedFramebufferTextureLayer", (void*)glNamedFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_debug_glNamedFramebufferTextureLayer = glad_debug_impl_glNamedFramebufferTextureLayer; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; void APIENTRY glad_debug_impl_glNamedFramebufferParameteri(GLuint arg0, GLenum arg1, GLint arg2) { _pre_call_callback("glNamedFramebufferParameteri", (void*)glNamedFramebufferParameteri, 3, arg0, arg1, arg2); glad_glNamedFramebufferParameteri(arg0, arg1, arg2); _post_call_callback("glNamedFramebufferParameteri", (void*)glNamedFramebufferParameteri, 3, arg0, arg1, arg2); } PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_debug_glNamedFramebufferParameteri = glad_debug_impl_glNamedFramebufferParameteri; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; void APIENTRY glad_debug_impl_glDrawArraysInstancedBaseInstance(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLuint arg4) { _pre_call_callback("glDrawArraysInstancedBaseInstance", (void*)glDrawArraysInstancedBaseInstance, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawArraysInstancedBaseInstance(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glDrawArraysInstancedBaseInstance", (void*)glDrawArraysInstancedBaseInstance, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawArraysInstancedBaseInstance = glad_debug_impl_glDrawArraysInstancedBaseInstance; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; void APIENTRY glad_debug_impl_glDeleteProgramPipelines(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteProgramPipelines", (void*)glDeleteProgramPipelines, 2, arg0, arg1); glad_glDeleteProgramPipelines(arg0, arg1); _post_call_callback("glDeleteProgramPipelines", (void*)glDeleteProgramPipelines, 2, arg0, arg1); } PFNGLDELETEPROGRAMPIPELINESPROC glad_debug_glDeleteProgramPipelines = glad_debug_impl_glDeleteProgramPipelines; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } static void load_GL_VERSION_1_5(GLADloadproc load) { if(!GLAD_GL_VERSION_1_5) return; 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glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); 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glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); 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glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_VERSION_3_1(GLADloadproc load) { if(!GLAD_GL_VERSION_3_1) return; glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void load_GL_VERSION_3_2(GLADloadproc load) { if(!GLAD_GL_VERSION_3_2) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void load_GL_VERSION_3_3(GLADloadproc load) { if(!GLAD_GL_VERSION_3_3) return; glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); 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glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); } static void load_GL_VERSION_4_0(GLADloadproc load) { if(!GLAD_GL_VERSION_4_0) return; glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); 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glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); 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glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); 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glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); 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glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); } static void load_GL_VERSION_4_4(GLADloadproc load) { if(!GLAD_GL_VERSION_4_4) return; glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); 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glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); 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glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); } static int find_extensionsGL(void) { if (!get_exts()) return 0; free_exts(); return 1; } static void find_coreGL(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 5)) { max_loaded_major = 4; max_loaded_minor = 5; } } int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); load_GL_VERSION_4_0(load); load_GL_VERSION_4_1(load); load_GL_VERSION_4_2(load); load_GL_VERSION_4_3(load); load_GL_VERSION_4_4(load); load_GL_VERSION_4_5(load); if (!find_extensionsGL()) return 0; return GLVersion.major != 0 || GLVersion.minor != 0; }